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This bug only occurs if I export GLB out of Blender with Placeholder materials.
If I pick "Export", it exports Blender materials and they can be overriden with use_external.
Obviously, i don't want to export Blender materials.
Tested versions
v4.2.2.stable.official [15073af]
System information
Windows 10, Godot v4.2.2.stable.official [15073af], Compatability renderer, Nvidia RTX 3060
Issue description
Steps to reproduce
Reimport .glb with use_external materials
Minimal reproduction project (MRP)
godot_feverdream.zip
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