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Reimporting .glb with use_external materials doesn't work #92113

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EntityinArray opened this issue May 19, 2024 · 1 comment
Open

Reimporting .glb with use_external materials doesn't work #92113

EntityinArray opened this issue May 19, 2024 · 1 comment

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@EntityinArray
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Tested versions

v4.2.2.stable.official [15073af]

System information

Windows 10, Godot v4.2.2.stable.official [15073af], Compatability renderer, Nvidia RTX 3060

Issue description

Godot_v4 2 2-stable_win64_9MQjfGmSz6
Godot_v4 2 2-stable_win64_68PgCv7JAR
Godot_v4 2 2-stable_win64_TWYL6nXUK5

Steps to reproduce

Reimport .glb with use_external materials

Minimal reproduction project (MRP)

godot_feverdream.zip

@EntityinArray
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This bug only occurs if I export GLB out of Blender with Placeholder materials.
If I pick "Export", it exports Blender materials and they can be overriden with use_external.
Obviously, i don't want to export Blender materials.
image

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