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Releases: noah1510/redhand

Development Build

08 Feb 19:44
d6f46af
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Development Build Pre-release
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Commits

  • [cb1a54a]: switched back to stb from vips (noasakurajin)
  • [db72d65]: getting compile on focal working again (noasakurajin)
  • [1c8889e]: updating scripts to use choco on windows again (noasakurajin)
  • [e607d0f]: small update to dependency script (noasakurajin)
  • [b9c2639]: adding proper stb source repo (noasakurajin)
  • [d33c80f]: adding fallbacks trying to recover during build (noasakurajin)
  • [436de08]: small improvements to build script (noasakurajin)
  • [02f9e2c]: swithcing back from meson compile to ninja (noasakurajin)
  • [b98d80d]: optional openal and use of sourceset (noasakurajin)
  • [a2b1720]: changing python3 to python to find it on windows (noasakurajin)
  • [dd9a5e4]: building testgame in build.sh by default (noasakurajin)
  • [5282345]: more improvements to the meson.build file (noasakurajin)
  • [f85c741]: even more meson.build improvements (noasakurajin)
  • [3ccbf13]: getting linux build woring again (noasakurajin)
  • [1b4d867]: refactoring of Actor and Texture2D (Noa Sakurajin)
  • [45191a1]: added scrolling (Noa Sakurajin)
  • [82da454]: updating latest CI (Noa Sakurajin)
  • [008c128]: fixing syntax error in latest CI (noasakurajin)
  • [29b8bdb]: using other glfw repository (Noa Sakurajin)
  • [c896f6b]: Update latestDebianRelease.yml (noasakurajin)
  • [e61e671]: more improvements to ci build (noasakurajin)
  • [4849576]: getting push to upstream branch working again (noasakurajin)
  • [1d475b8]: using bash to create upstream branch (noasakurajin)
  • [d6f46af]: added missing copy location (noasakurajin)

v0.1.3

17 Oct 14:10
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v0.1.3 Pre-release
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Commits

  • [1969c66]: initial meson build support (noasakurajin)
  • [e58cae9]: fix to call the right python on each platform (noasakurajin)
  • [3e59f11]: actually using PYTHON var (noasakurajin)
  • [8785c96]: updated dependencies (noasakurajin)
  • [1919a1e]: Create .gitpod.yml (noasakurajin)
  • [e253a8f]: updated gitpod dependencies (noah1510)
  • [384bd3b]: more meson improvements (noasakurajin)
  • [050f1d5]: allowing to use redhand as meson subproject (noasakurajin)
  • [0d64ef7]: fixing windows ci build (noasakurajin)
  • [415883f]: full switch to meson (noasakurajin)
  • [dcbfc15]: Removed submodule include/gitglm (noasakurajin)
  • [9df229c]: switching deb to meson (noasakurajin)
  • [a844b40]: using ninja instaed of meson compile (noasakurajin)
  • [7e82cce]: updating release (noasakurajin)
  • [1584a2a]: installing glad on linux (noasakurajin)
  • [58bef7e]: installing pip and python with msys2 (noasakurajin)
  • [9ce54d9]: using msys meson version (noasakurajin)
  • [8546b27]: using mingw-w64-python-pip as pip package (noasakurajin)
  • [77964b9]: using the correct pip pacakge name (noasakurajin)
  • [4e44841]: installing pkg-config on windows (noasakurajin)
  • [6462555]: fixing syntax problem (noasakurajin)
  • [054f3e6]: small build fixes (noasakurajin)
  • [c474536]: also installing cmake to build the testgame (noasakurajin)
  • [dffdf60]: updated dll name (noasakurajin)
  • [2896cd7]: small fix in testgame (noasakurajin)
  • [cf4e305]: now using testgame as seperate project (noasakurajin)
  • [6adeb13]: updating ci (noasakurajin)
  • [d621c16]: more fixes to get ci working (noasakurajin)
  • [097d4ed]: fixed meson dependency version for deb package (noasakurajin)
  • [9dc5189]: added glad to dep dependencies (noasakurajin)
  • [d87779e]: added openal to debian/control (noasakurajin)
  • [ba41bf2]: updating version to 0.1.3 (noasakurajin)
  • [3555c0d]: working kdevelop integration (noasakurajin)
  • [c76e8f9]: added meson_options.txt to upstream (noasakurajin)
  • [57ae8d9]: not updating msys for stable release (noasakurajin)

v0.1.2

16 Aug 18:09
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v0.1.2 Pre-release
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Commits

  • [180cfb7]: enabled double-click on scripts (noasakurajin)
  • [30cac09]: switch ci to ubuntu focal (noasakurajin)
  • [af9b197]: only build glfw if actually needed (noasakurajin)
  • [48d44b2]: updated testgame (noasakurajin)
  • [8f5e23b]: added missing dep + minor cmake improvements (noasakurajin)
  • [7e0f240]: enable C to build glad.c (noasakurajin)
  • [8d4d463]: added missing windows dep (noasakurajin)
  • [d292621]: updating debian files (noasakurajin)
  • [2e7fc17]: more debian build improvements (noasakurajin)
  • [e178a08]: updating libredhand.install (noasakurajin)
  • [a1e4317]: more debian build improvements (noasakurajin)
  • [75327ca]: only use lto if available (noasakurajin)
  • [eb74e43]: version 0.1.2 (working arm build) #54 (noasakurajin)

v0.1.1

14 Aug 14:41
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v0.1.1 Pre-release
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Commits

  • [6dd804a]: updated submodules & latest action (noasakurajin)
  • [c4f084c]: fixing windows release (noasakurajin)
  • [338bcc3]: allowing use of system wide glad (noasakurajin)
  • [a6be42d]: rework of input_system #44 (noasakurajin)
  • [bae8818]: added new helper class (noasakurajin)
  • [bf61d9e]: corrected testgame (noasakurajin)
  • [a2be677]: more header fixes and functions in types (noasakurajin)
  • [61f1334]: updated version and initial arm64 support #54 (noasakurajin)
  • [219dfb5]: updated control file (noasakurajin)

v0.1.0

06 Aug 17:07
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v0.1.0 Pre-release
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Commits

  • [22c7d86]: Merge remote-tracking branch 'origin/master' into dev-noa (noasakurajin) #47
  • [1019272]: small package build improvements (noasakurajin) #47
  • [85d4330]: change latest version from 0.0.12+1 to 0.0.12.1 (noasakurajin)
  • [008f654]: Create SECURITY.md (noasakurajin)
  • [9102582]: change latest version from 0.0.12+1 to 0.0.12.1 (noasakurajin) #50
  • [b7c44c3]: Create SECURITY.md (noasakurajin) #50
  • [6114574]: added first implementation of the Actor #38 (noasakurajin) #50
  • [c6c3463]: moving testgame files to old-testgame (noasakurajin) #50
  • [8de4774]: moved old tsetgame to new repo (noasakurajin) #50
  • [18a7a6f]: actually moved old resources (noasakurajin) #50
  • [fe808fb]: initilzing testgame in setup (noasakurajin) #50
  • [476a514]: fixing the include to get windows working (noasakurajin) #50
  • [826c058]: finsihed implementaion of most functions #38 (noasakurajin) #50
  • [94852ba]: Update README.md (noasakurajin)
  • [389a491]: added groovy compatibility (noasakurajin) #50
  • [adf5035]: more work on getting actor to work (noasakurajin) #50
  • [9385ecd]: updated testgame with actors (noasakurajin) #50
  • [94628b8]: unlfs (noasakurajin) #50
  • [4618259]: updated documentation and 0.0.13-rc0 (noasakurajin) #50
  • [cf44ce5]: update version number (noasakurajin) #50
  • [e5fe813]: Merge branch 'master' into dev-noa (noasakurajin) #50
  • [9518c6c]: fixed a typo (noasakurajin)
  • [ea6d325]: fixed another typo (noasakurajin)
  • [5753f74]: added missing dependency (noasakurajin)
  • [be7d8cc]: Update docs.sh (noasakurajin)
  • [edb8218]: Update actor.hpp (noasakurajin)
  • [ec49ef3]: added automatic pr styling (noasakurajin)
  • [f82e290]: updated texture, actor, build and testgame (noasakurajin) #51
  • [644fbc6]: updated debian package 0.0.13~rc4 (noasakurajin) #51
  • [c10d34b]: Merge branch 'master' into dev-noa (noasakurajin) #51
  • [1c2c44f]: Restyled by clang-format (Restyled.io) #52
  • [0cf6ca3]: improved comment styling (noasakurajin) #51
  • [76ccb3d]: switch from master to main branch (noasakurajin)
  • [d858a40]: remove ci from main branch (noasakurajin)
  • [161e007]: Merge branch 'main' into dev-noa (noasakurajin) #53
  • [0e7544f]: more debian build fixed (noasakurajin) #53
  • [412c1b3]: Update rules (noasakurajin)
  • [3a6ee8e]: Update rules (noasakurajin)
  • [6204dbe]: figureing compiler selection out (noasakurajin)
  • [c17f32c]: added function to get Actor (noasakurajin)
  • [8900e04]: fixing debian/rules (noasakurajin)
  • [ee8fbfb]: added set and get name to actor (noasakurajin)
  • [21edc93]: initial hitbox support (noasakurajin)
  • [f33a93e]: improved builds (noasakurajin)
  • [2e65a1a]: fixing windows build (noasakurajin)
  • [5351c2a]: removed g++-10 from dependencies (noasakurajin)
  • [99f2196]: more build improvements and rc6 (noasakurajin)
  • [9b0775c]: switch to quilt format (noasakurajin)
  • [e263759]: updated readme to mention stgit (noasakurajin)
  • [f87ab32]: updated readme to mention stgit (noasakurajin)
  • [0eb3b83]: switched version format (noasakurajin)
  • [8050056]: fixing warnings (noasakurajin)
  • [0aec5d8]: fixing warnings (noasakurajin)
  • [ea03898]: pushing source to upstream branch (noasakurajin)
  • [3b2c253]: fixing upstream upload (noasakurajin)
  • [d7b36bf]: renaming upstream to upstream-main (noasakurajin)
  • [4ec770d]: updated packaging and watch file (noasakurajin)
  • [a448316]: also updateing stable packaging (noasakurajin)
  • [4452169]: getting debian build working (noasakurajin)
  • [d2f547b]: updating main branch builds (noasakurajin)
  • [7558fb7]: upda...
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v0.0.12

30 Jun 19:50
da07c32
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v0.0.12 Pre-release
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Commits

  • [58f0fb2]: using python3 instead of python (noasakurajin) #46
  • [54a85e4]: latest ubuntu and windows in parralel (noasakurajin) #46
  • [2f82c9d]: Update stable.yml (noasakurajin) #46
  • [5c51c4d]: added drawing event and fallback to default shader (noasakurajin) #46
  • [cb81ccb]: implemented world_switching event #39 (noasakurajin) #46
  • [148ef74]: moving configuration structs to types.hpp (noasakurajin) #46
  • [205c835]: fixing windows build and new clang-format (noasakurajin) #46
  • [f591cfd]: now using 'native debug' as vscode plugin (noasakurajin) #46
  • [edd6164]: reformatted codebase acording to clang-format (noasakurajin) #46
  • [b94e363]: Merge branch 'master' into dev-noa (noasakurajin) #46
  • [83bf07a]: bump version to 0.0.12 (noasakurajin) #46
  • [26dc45b]: Update control (noasakurajin)
  • [0e6441d]: added repo for camke 3.16 (noasakurajin)
  • [8758ea6]: added another missing repo (noasakurajin)
  • [9ceec6e]: added missing ppas to stable action (noasakurajin)
  • [5483af3]: adding missing ppas to ci (noasakurajin)
  • [da07c32]: hopefully fixed stable focal upload (noasakurajin)

v0.0.11

28 Jun 20:27
8e8cbb0
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v0.0.11 Pre-release
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Commits

  • [1e89eb1]: renamed world to complex_world (noasakurajin) #41
  • [c9e6bbb]: added simple event class (noasakurajin) #41
  • [fa39123]: removed setActiveWorld and rework of world switching (noasakurajin) #41
  • [4e8bec1]: removed event.cpp and added game_loop_event #39 (noasakurajin) #41
  • [ce07d90]: fixed messing rename in testgame (noasakurajin) #41
  • [4eb9464]: implementaed game_loop_event #39 (noasakurajin) #41
  • [a1fc99f]: proper includes and forward types for cyclic dependencies (noasakurajin) #41
  • [da2b5a8]: allowing rotation around arbitrary point (noasakurajin) #41
  • [b760a00]: added input system to handle all keyboard input requests (noasakurajin) #41
  • [fbfe82d]: more oop friendly codebase (preparation for #38) (noasakurajin) #41
  • [993a053]: updated readme in prepartion for going public (noasakurajin)
  • [ffe83d4]: Merge remote-tracking branch 'origin/master' into dev-noa (noasakurajin) #41
  • [68c7922]: added drawing_event.hpp (noasakurajin) #41
  • [b76bdd2]: added logo to readme (noasakurajin) #41
  • [17cf6c1]: replaced std by imagemagick++ and switched to g++9 #40 (noasakurajin) #41
  • [2136885]: fixing some image related bugs (noasakurajin) #41
  • [78ef681]: version 0.0.11 (noasakurajin) #41
  • [cd929bc]: updating ci to g++-9 (noasakurajin) #41
  • [b00b4e7]: added missing libmagick++ dependency (noasakurajin) #41
  • [4d35516]: some fixes to get the ci working properly (noasakurajin) #41
  • [0bb1872]: fixed condition for adding the ppa (noasakurajin) #41
  • [a7867cd]: comparing to string ubuntu-latest (noasakurajin) #41
  • [6a2bec5]: fix for ci (noasakurajin) #41
  • [d01edad]: hopefully using the reight workflow syntax (noasakurajin) #41
  • [4569371]: fixing build to work with windows (noasakurajin) #41
  • [f2af0a8]: also install magick on windows ci (noasakurajin) #41
  • [0c6a8b1]: update windows compiler path (noasakurajin)
  • [0d6d801]: updating windows env (noasakurajin)
  • [62f1d8e]: using clang 9 for windows compile (noasakurajin) #41
  • [5ba3a47]: updated windows setup and build (noasakurajin) #41
  • [de6cc32]: updated cmakefile to hopefully get windows working (noasakurajin) #41
  • [ce31b3e]: small cmakelist improvements to get ci running (noasakurajin) #41
  • [677303f]: also using clang for linux build (noasakurajin) #41
  • [70c5673]: removing compiler flag to get windows working (noasakurajin) #41
  • [75d6b07]: updated build scripts (noasakurajin) #41
  • [fe10731]: updated documentation links (noasakurajin)
  • [ecea112]: updated windows library build (noasakurajin) #41
  • [1e9a7d8]: fixed workflow syntax (noasakurajin) #41
  • [41b5957]: fixed typo (noasakurajin) #41
  • [f39f6b1]: fixing another typo (noasakurajin) #41
  • [0812a64]: more ci improvements (noasakurajin) #41
  • [c22aa7d]: switch to opencv ci skip (noasakurajin) #41
  • [073963f]: using vips for image loading (noasakurajin) #41
  • [97ca17b]: isntalling git in windows ci (noasakurajin) #41
  • [74ca08d]: added definition for redhand::STATIC_DRAW (noasakurajin) #41
  • [68769e4]: fixing warnings to get windows working (noasakurajin) #41
  • [fb040ec]: linking glfw on windows (noasakurajin) #41
  • [2edd447]: getting ubuntu build working and updated release (noasakurajin) #41
  • [2efbf65]: Merge branch 'master' into dev-noa (noasakurajin) #41
  • [2f2a247]: some refactoring (noasakurajin) #41
  • [88b6cfb]: fixing workflows and .vcode config (noasakurajin) [#42](https://github.com/noah1510/...
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v0.0.10

29 May 20:36
fbd81e9
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Commits

  • [493a42f]: added automatic focal build (noasakurajin) #36
  • [837d7ae]: fixing source.changes name (noasakurajin)
  • [8b86c05]: fixing package versions (noasakurajin)
  • [163e063]: started redisign of texture (noasakurajin) #37
  • [731b693]: finished rework of texture (noasakurajin) #37
  • [b1c403c]: version 0.0.10 and updated stable release (noasakurajin) #37
  • [ba5d1fc]: Update FUNDING.yml (noasakurajin)
  • [3e9c8c3]: added logo (noasakurajin) #37
  • [8df7110]: added english banner (noasakurajin) #37
  • [501340c]: Merge branch 'master' into dev-noa (noasakurajin) #37

v0.0.9

25 Apr 08:26
b15c1a0
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Merge pull request #34 from noah1510/dev-noa

small fixes and version 0.0.9