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loadPixels() not working in a WEBGL canvas? #1529

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GanWeaving opened this issue Jul 15, 2016 · 2 comments
Closed

loadPixels() not working in a WEBGL canvas? #1529

GanWeaving opened this issue Jul 15, 2016 · 2 comments

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@GanWeaving
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GanWeaving commented Jul 15, 2016

I'm trying to capture the current canvas in an offscreen buffer but I'm not succeeding so far ...

var buffer = createGraphics(width, height); bugger = get();

does not work.

Nor does even loadPixels() ... this throws an error: 19124: Uncaught TypeError: undefined is not a function

@lmccart
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lmccart commented Jul 15, 2016

hi, these functions are not yet supported in webgl mode. you can follow progress on this over at this issue: #1502

@lmccart lmccart closed this as completed Jul 15, 2016
@GanWeaving
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ok, thank you!

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