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I'm trying to capture the current canvas in an offscreen buffer but I'm not succeeding so far ...
var buffer = createGraphics(width, height); bugger = get();
does not work.
Nor does even loadPixels() ... this throws an error: 19124: Uncaught TypeError: undefined is not a function
The text was updated successfully, but these errors were encountered:
hi, these functions are not yet supported in webgl mode. you can follow progress on this over at this issue: #1502
Sorry, something went wrong.
ok, thank you!
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I'm trying to capture the current canvas in an offscreen buffer but I'm not succeeding so far ...
var buffer = createGraphics(width, height); bugger = get();
does not work.
Nor does even loadPixels() ... this throws an error: 19124: Uncaught TypeError: undefined is not a function
The text was updated successfully, but these errors were encountered: