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inbliptec/world-portals (press backspace or delete to remove)

Probably not gonna happen but putting this here incase you come back to it. When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message area(1==*series ...
  • TheBillinator3000
  • 3
  • Opened 
    on May 14, 2021
  • #11

put a readme file to esplain how to put an use that in hammer.
  • XdplayerdX
  • 3
  • Opened 
    on Jun 1, 2017
  • #10

I ll leave this picture to speak for itself: image
  • AmyJeanes
  • Opened 
    on Oct 7, 2014
  • #9

This d be cool so devs could override this function and decide whether a portal should be rendering or not, for example only render when doors are open on my TARDIS.
  • AmyJeanes
  • Opened 
    on Aug 3, 2014
  • #8

Portals don t need to render when they re completely obstructed by geometry or outside the player s view.
enhancement
  • bliptec
  • 2
  • Opened 
    on Jul 12, 2014
  • #6

Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there s an ...
wontfix
  • bliptec
  • 4
  • Opened 
    on Jul 6, 2014
  • #5

Creating a world portal that doesn t have a pair will cause other world portals to stop working.
  • bliptec
  • Opened 
    on Jun 29, 2014
  • #4

Physgun and gravgun glows, along with hl2 weapon muzzle flashes, are rendered again through portatls (right in from of the player s position)
bug
help wanted
  • bliptec
  • Opened 
    on Jun 7, 2014
  • #3

Halos occasionally cause the clip plane s forward direction to mess up
bug
  • bliptec
  • 2
  • Opened 
    on Jun 7, 2014
  • #2
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