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VERSION HISTORY:
----------------
0.49.16-SNAPSHOT
0.49.15 (2023-10-21 1530 UTC)
+ Fix #1172: Clan TAG will no longer be written as TAG (Clan) (Clan) in Mixed Tech units
+ Fix #1292: File -> Exit in the menu bar item will now actually exit MML
+ PR #1298: Add max bay door counts for fixed wing support vehicles; minimum door counts for all bays
+ Issue #1287: Fix NPE when deleting multi-slot BA equipment
+ PR #1297: Save state for auto-fill/compact toggles and sorting in mek crit view upon click
+ PR #1310: Tech level filtering in the unit selector dialog has been corrected
+ PR #1311: MML support for MegaMek PR #1552
0.49.14 (2023-07-28 2100 UTC)
+ PR #1267: Adaptations to MM's #4474 (BV calculation and reports update)
+ Fix #1250: The maximum turns at thrust display for Conventional Fighters now shows correct values
+ Fix #1262, #1258, #1245: Physical attack modifiers and damage values in reference tables have been corrected
+ Fix #1275: Large weapon critical slots can no longer be split into a Mek's legs
+ Fix #1273: Record Sheets now show Coolant Pods in the inventory
+ Fix #1212: Record Sheets now show appropriate heat MP penalties when inch or cm movement units are selected
+ Fix #1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
+ Fix #488: Dumpers calculate weight properly based on linked cargo
+ Fix #1216: In the equipment database view, all ammo including that of weapons not present on the unit can now be shown
+ PR #1282: The critical slot view for fighter units has now reduced input lag and popup menus will work more reliably
+ Fix #1155: Reinforced Structure no longer uses a crit slot when loading a unit
+ Fix #1199: Prevented ProtoMek access to some weapons forbidden to them by the rules
+ PR #1286: The equipment database filter that hides prototype equipment now also hides "other" equipment such as Prototype CASE
+ Fix #1265, #1173: Several BattleArmor validity tests have been added
+ Fix #275: BattleArmor Detachable Weapon Packs can now be found in the equipment list more easily but will register as invalid when the unit doesn't have sufficient MP
+ Fix #1252: Mek partial wings can no longer be pod-mounted; the combination of partial wings and Mek mechanical jump boosters is now marked as invalid
+ Fix #1290: The Alpha Strike conversion report can now be accessed from the unit preview
+ Fix #1268: mml-startup Error: Unable to initialize main class megameklab.MegaMekLab
0.49.13 (2023-05-23 2000 UTC)
+ PR #1241: On record sheets, hit location and cluster tables can now be printed in place of the fluff image; activate this option in the record sheet settings
+ Issue #1247: BA pop-up mines now show up under "other equipment"
+ Issue #1238: Battle Armor tube artillery now only allowed on battle armor
0.49.12 (2023-03-04 2200 UTC)
+ PR #1208: BattleArmor now also feature an Alpha Strike conversion preview
+ PR #1225: Fixed a bug in the Record Sheet VTOL tables
+ Issue #1223: Record Sheets: Show Artemis for MML weapons
+ Java 17: Manifest File Add-Opens
+ Issues #1188, #1218: Fixing MML-only UNIX Jar Release
+ Issues #1231, #1232, #1233: BA Record Sheets: Showing unit role, fixing AP checkbox, showing SSW on Trooper 1
+ PR #1229: Remove threading from the UI loader
0.49.11 (2022-12-22 1500 UTC)
+ Issue #910: Fix SV Fission and TL C Fusion Engine Minimum Weight
+ PR #1168: Fixing Tripod Leg and Mech Spike Dagger Character Uses
+ PR #1181: Infantry refactor adaptation
+ Issue #1169: Add the engine rating and type to more Record Sheets
+ Issue #1179: Remove (IS) label from Plasma Rifle on Mixed Tech units
+ Issue #1176: Improve visibility of armor type on many Record Sheets
+ Issue #1197: Allow split weapons between CT and H
+ Issue #1196: Improve visibility of the structure type on RS and resize the armor type
+ PR #1201: Add the AS Card to MML's Preview Panel
+ PR #1206: Java 17 CI
+ Updating to Apache PDFBox 2.0.27 from 2.0.26
+ Updating to FlatLAF 2.6 from 2.4
+ Updating to JAXB Runtime 4.0.1 from 4.0.0
+ Updating to Launch4j 2.5.4 from 2.5.3
+ Updating to Log4j 2.19.0 from 2.18.0
0.49.10 (2022-09-12 1500 UTC)
NO CHANGES FROM 0.49.9
0.49.9 (2022-09-06 2100 UTC)
+ Issue #1099: Stop at 0 tons when Selecting "Use Remaining Tonnage" for Armour
+ Issue #1040: Adding Save Option to MML Exit Dialog
+ Issue #1111: Physical Attack Table Encoding Error (Push attack)
+ PR #1096: Fixing all Assert Usages
+ PR #1126: Fixing Closeable Resource Leaks
+ Issue #933: "Use Remaining Tonnage" button causes Issues
+ Issue #904: Paratrooper infantry should be limited to foot movement
+ Issue #937: Able to add more armor hardened armor than tonnage allows with patchwork
+ Issue #1030: Broadside heat data missing
+ Fixing Missing Load From Unit Cache Control-U Shortcut
+ Issue #1121: ConcurrentModificationException When Editing Viking IIC
+ Issue #1137: Disappearing structure and armor crits when adding lower arm and hand actuators
+ Issue #1125: Erroneous Invalidation of "Split" Equipment for LAM
+ PR #1140: Show DWP data on BA record sheets
+ PR #1141: Add missing columns to BA cluster reference table
+ Issue #1110: Docking collars improperly listed in blk files, not appearing on ship
+ Issue #1143: Fix ClassCastException when toggling military checkbox
+ Issue #1133: Add safety prompts to Reset Unit/Change Unit Type/Load Unit
+ Issue #1127: Fix text field behavior (MUL ID and Year among others)
+ Issue #1147: UMU MPs Printed As Jumping MPs On Record Sheet Export
+ Issue #1166: Fix ammo allocation to SmallCraft units
+ Updating to Gradle 7.5.1 from 6.7
+ Updating to grgit 5.0.0 from 4.1.1
+ Updating to FlatLAF 2.4 from 2.2
+ Updating to Log4j 2.18.0 from 2.17.2
0.49.8 (2022-05-27 1430 UTC)
+ PR #1029: Adding Build-Date to the Manifest File
+ PR #1028: Fixing MML's Javadoc Build
+ PR #1036: Mek construction drag-n-drop rework
+ PR #1043: MUL Id
+ PR #1049: Reverse the equipment filter toggle behavior: Click to single-select, Ctrl-Click to add
+ Issue #1042: Print the exact type of TSM to RS
+ PR #1052: LGTM: Fixing the vast majority of open issues
+ PR #1054: LGTM: Fixing final issues
+ Issue #1045: Missing Equipment filters
+ PR #1053: Choose splash image and sizing based on dpi scaled sizes
+ Issue #1022: Add RS ammo display to Mine/Sensor dispensers
+ Issue #1023: Fixing LAM Conversion Equipment tonnage calculation
+ Issue #567: Disallow Commercial Armor for BattleMeks
+ Issue #1062: Reenable BA clamps in equipment DB
+ PR #1066: Show dry cost in Status bar and full cost in tooltip
+ Issue #1068: Handling null source image document creation issues
+ Issue #1067: Aerospace safe thrust turns refresh
+ Issue #927: Add LAM FuelTank
+ PR #1074: Adding Cache Refresh to MML
+ PR #1079: Fixing BuildView createLabel Missing Tooltips
+ PR #1085: For Meks, display with the header of each crit location if that location is protected by CASE
+ PR #1092: Fixing MegaMekLab's log paths
+ PR #1090: MML Menu Bar Rework
+ Issue #1094: Fixing Export/Print to PDF Results in Exception in Full Suite Build
+ PR #1095: Implement CostDisplayDialog in MML
+ PR #1098: Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1
+ Issue #1088: Naval Combat Units can now take Maritime Lifeboats
+ Issue #1034: Actually Return the Calculated JumpShip SRCS Mass
+ Issue #1025: Adding MagLev Engine weights
+ Issue #1104: Allow Single Suit Battle Armour Units
+ PR #1134: Improvements to Fluff Image folders and printing.
+ Updating to JAXB 4.0.0 from 2.3.2
+ Updating to Launch4j 2.5.3 from 2.5.1
+ Updating to Log4j2 2.17.2 from 2.17.1
+ Updating to Apache PDFBox 2.0.26 from 2.0.24
+ Updating to JAXB Runtime 3.0.2 from 2.3.2
+ PR #1109: Update BA record sheet squad naming
0.49.7 (2021-12-18 0300 UTC)
+ Issue #901: Fixing Manual BV
+ PR #995: Adding ilClan era image to record sheets, correcting era dates
+ PR #993: Logging: Default Global Exception Handler and Standardized Legacy Logging
+ PR #997: Adding Config Colour for Unhittable Crit Slots (Endo, etc.)
+ Issue #1001: Add ProtoMek Myomer Booster Run MP to RS
+ Issue #295, #408: Equipment View
+ PR #1007: Updating Launch4j and GRGit to latest
+ Issue #991 - Text Overlap Issue - Record Sheets
+ Issue: Fixes C3 issue in StringUtil / UnitUtil as part of MegaMek C3 consolidation.
+ PR #1009: Improved Equipment Sorting
+ PR #1014: SuiteOptions: Naming standardization and finishing initial setup
+ Issue: Removing references to deleted ammos (Streak MRMs, Hawk SRM, Phoenix LRMs)
+ PR #1015: Improved MML Settings Dialog
+ Issue #984: Fixing No MUL Pilot Data for BA
+ Issue #1010: Improved Unit Print Queue Dialog, with the ability to Print Multiple Cached Units
+ Issues #985, #988: Sponson, Shoulder, and Head Turrets need to include all equipment in turret for Turret Weight
+ Issue #1008: Set the correct minimum size value for all variable size equipment
+ Issue #1012: Conventional Fighters can only select standard fusion and ICE engines (XXL Removal being Pending Errata)
+ Issue #1016: CASE / CASE II note is now printed with the header of all locations that have either system
+ PR #1018: Improved Initial Log Message
+ Issue #932: Correctly hides/disables fuel fields for Support Vehicles that don't use fuel
+ Issue #1002: Display an error occurred message when printing RS to a file that is locked
+ Updating Apache FOP from 2.6 to 2.7
+ Issue #1026: Added Coolant Pod to Other category check in EquipmentDatabaseCategory
0.49.6 (2021-12-31 2200 UTC)
+ Issue #908: Corrections to the Aero reference tables
+ Issue #943: Add CASE info to ammo on non-Mech Record Sheets
+ Issues #646, #953: Show Ammo Shots and Weapon Maximum Damage in tooltips
+ Issue #785: Tab-based Scrollpanes
+ PR #961: Preserve expanded state of Large Aero Weapon Bays
+ PR #960, 963: Large Aero Crit Visual Improvements
+ PR #864: Update to Apache FOP 2.5: Modern Font Support Improvements
+ PR #966: Large Craft Weight-Free Slot and Additional Tonnage Visual Improvements
+ PR #967: Large Aero Crit View Bug Fixes
+ PR #969: Updating Apache XML Graphic dependencies: FOP to 2.6, Batik to 1.14
+ PR #970: Updating PDF Box to 2.0.24
+ PR #971: Crit Cell and Tooltip Improvements
+ PR #977: Log4j2 2.15.0 Swapover From Log4j1 1.2.17
+ PR #980: Log4j2 2.17.1 Update
+ Issue #986: Fixing Hanging Bracket on Aerospace TAG Equipment
0.49.5 (2021-11-06 1800 UTC)
0.49.4 (2021-10-30 1800 UTC)
+ PR #948: Update infantry record sheet printing for primary weapons doing more than 0.6 damage per trooper
+ PR #949: Standardized Suite Version Tracking
+ Issue #935: Can change jump MP and jump jet type on BA that didn't have jump jets without the app freaking out
0.49.3 (2021-08-23 2000 UTC)
+ Issue #898: Heavy-Duty Pile Driver and arm actuators
0.49.2 (2021-06-19 2330 UTC)
+ Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
+ Issue #905: Preventing Full Head Ejection NPE
+ PR #917: Remove prototype heatsinks from equipment tab
+ PR #918: Show unused tonnage in the status bar
+ PR #919: Show multiple equipment locations on the record sheet
+ Issue #870: Wrong aerospace fighter speed in clipboard export
+ Issue #871: Partial Wing heat dissipation on record sheet
+ Issue #873: Beagle Active Probe range on record sheet
+ Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
+ Issue #886: Prototype Triple Strength Myomer
+ Issue #884: Reengineered laser damage type
+ PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
+ Issue #888: Artemis IV Validation
+ Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
+ Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
+ Bug: IS MASC not filtered out with Clan tech base
0.49.1 (2021-05-23 1630 UTC)
0.49.0 (2021-05-01 2130 UTC)
+ PR #859: Allow MML config to be loaded in memory only
+ PR #892: Account for missing actuators in shield pips
+ PR #894: Change source and target compatibility to Java 11
+ Issue #638: Industrial Mechs should be able to use Torso Mounted Cockpits
0.48.0 (Stable) - (2021-03-05 1530 UTC)
0.47.17 (RC3) (2021-02-075 2015 UTC)
+ Issue #861: Advanced SRM wrong damage/missile
+ Issue #860: Aero missiles available to tanks
+ Issue #866: Cannot assign Artemis IV or V to Improved missiles on dropships
+ Issue #872: Incorrect loaded design validation for clan LFC warship armor
+ Issue #858: Patchwork crits for some armor types
+ Issue #879: Cannot assign Modular Armor to be rear facing
0.47.16 (RC2) (2021-01-05 1700 UTC)
+ Issue #845: Compact engine and gyro not adjacent on superheavies
+ Issue #846: Ammunition in any location on a Clan 'Mech giving explosive ammunition BV penalty
0.47.15 (RC1) (2020-12-14 2330 UTC)
+ PR #832: Switch to EquipmentType::equals for AmmoType, etc
+ Issue #830: Older primitive small craft get more fuel than newer ones
+ Issue #840: Patchwork Armor on VTOL rotor incorrectly flagged as invalid
+ Issue #841: Superheavy patchwork armor crits
+ Issue #842: Double heatsinks incorrectly switching between Clan and IS versions
+ Issue #844: Talons not handled correctly for superheavies or tripods
0.47.14 (2020-11-15 1930 UTC)
+ Issue #822: Primitive small craft still restricted to 2345 or later
+ Issue #824: Rocket launchers and large craft
+ Issue #826: Fix Hit Location Table title typo
0.47.13 (2020-11-09 1600 UTC)
+ Issue #821: Primitive Armor on large spacecraft errors
+ Issue #823: Primitive DropShip engine and control mass by year not applied correctly
0.47.12 (2020-11-08 2230 UTC)
+ Issue #761: Cost of communications equipment does not reflect size
+ Issue #758: Damage notation for torpedoes and prototype rockets incorrect
+ Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
+ Issue #763: Cost for cargo bays on vehicles is incorrect
+ Issue #765: Really early DropShips and small craft not allowed
+ Issue #773: Superheavy IndustrialMechs fail validation
+ Issue #793: IndustrialMechs with DHS loaded as SHS
+ Issue #770: Status message about unallocated heat sinks is confusing
+ Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
+ Issue #777: Direct Neural Interface blanks out Summary and TRO
+ Issue #784: Sub-Cap Ammo weight discrepancy
+ PR #801: Printing progress bar and memory use improvement
+ Issue #342: Incomplete queued print
+ PR #803: Add an outline to PDF output
+ Issue #802: Record Sheets printing small for layout
+ Issue #807:TAG (Light, Man-Portable) is misclassified
+ Issue #746: Weird margins on printing
+ Issue #665: Formatting Issue when printing vehicles or battle armor
+ PR #810: Show munition type on record sheet
+ Issue #812: Super-heavy trailer not possible (Combat Vehicles)
+ PR #812: Add optional reference tables for vehicle record sheets
+ PR #818: Optional reference tables for aerospace record sheets
+ Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
+ PR #820: Optional reference tables for infantry and ProtoMeks
0.47.11 (2020-10-04 2100 UTC)
+ Issue #768: Patchwork armor error
+ Issue #749: Tag for special internal structure missing on Record Sheets
+ Issue #726: Small support vehicle record sheet shows weight in tons
+ Issue #756: Seating/Quarters absent from Fixed Wing Support Vehicle record sheet
+ Issue #767: Small fixed wing support vehicles with weapons invalid on load
+ PR #786: Small fixed wing SV corrections
+ Issue #754: Coolant pods hard to find in Aerospace Fighter UI
+ Issue #752: Saving loading Issue with Primitive armor on DropShip
0.47.10 (2020-09-20 2100 UTC)
+ Issue #700: Heat display for IndustrialMechs does not update after changing engine types
+ Issue #722: VSTOL equipment does not appear on fighter record sheets
+ Issue #723: LAMs add pilot data even if none is specified
+ Issue #725: Artillery cannons and infantry record sheets
+ Issue #712: Bug Small craft validation passed with electronics not assigned to a slot
+ Issue #724: Batch exporting to pdf does not add file extension
+ Issue #737: Speed modifier for supercharger on vehicle sheet
+ Issue #738: infantry flamers not marked as flame based
+ Issue #739: Tripods introduction date inaccurate
+ Issue #740: Oddball characters appearing on infantry record sheet
+ PR #760: Edit small SV ammo capacity
0.47.9 (2020-08-07 1830 UTC)
+ Issue #693: RFE Combat Crew Seating
+ Issue #699: Critical slots for cargo incorrectly displayed in Unallocated Equipment list
+ Issue #658: ARTS Transport Bays
+ Issue #710: Clan Battle Armor VTOL system appears to have a tech rating of E
+ Issue #719: Troublesome one shot ammunition popping up
+ Issue #720: Mech running speed rounding error on certain exported record sheets
+ Issue #713: Support vehicle tech rating in Preview does not reflect structure, engine, or armor tech ratings
+ Issue #714: Battle Armor Missile Ammo not refreshing for TRO Entry
+ Issue #721: Smart robotic control system not appearing on mech record sheet
0.47.8 (2020-08-02 2300 UTC)
+ PR #664: Quick reference tables for mech record sheets
+ Issue #611: [Errata] Naval Repair Facilities should use 2 docking collars no matter their capacity
+ Issue #636: TRO summary does not show armored components
+ Issue #644: Weight-Free Heat Sinks of Small Craft and DropShip is not changed when change the shape
+ Issue #642: Removed weapons of Aerospace Fighter's ammunition is still available
+ Issue #645: Unequal BV calculation when adding CASE (II)
+ Issue #647: Quarters, infantry bay, and Life Support cost calculations are wrong on large craft
+ Issue #654: Base Tech of the ammunition of Thumper Artillery is changed to Clans if change the unit to Mixed Inner Sphere
+ Issue #655: Mass Drivers use more slots than shown
+ PR #673: Indicate commercial armor on mech record sheet
+ Issue #657: Tripod/Super Heavy Tech base show -Error-
+ Issue #659: Jumping MP not updated if Improved Jump Jets are removed as a result of changing the production year of a Mek
+ Issue #661: Cannot create bays with 0 doors (except plain Cargo) on large aerospace units
+ Issue #662: Loading Combat Vehicle with Vehicular Stealth Armor always make a new section named Vehicular Stealth
+ Issue #668: Aft Right weapons arc on spheroid DropShips does not properly display extra fire control tonnage
+ Issue #670: Changing DropShip engine from military to civilian does not update displayed information
+ Issue #677: Electronic Warfare equipment (ECM, Beagle, etc) ranges missing from RS
+ Issue #681: StringIndexOutOfBoundsException errors, possibly a problem loading Mission Equipment Storage
+ Issue #682: Equipment from older version of MML failing to load
+ Issue #679: LRM/SRM bays on large aerospace units do not reflect damage increase from Artemis IV
+ Issue #695: Specialized Infantry, No Secondary Weapons error with no 2nd weapons
+ Issue #705: External engine type in Rail Support Vehicle causes load failure
+ Issue #703: Printing issues for HMG and VSP
+ Issue #708: Heavy Vibro-Claw causes NPE
+ PR #709: Record sheet option: support for tabletop miniatures scale
0.47.7 (2020-06-22 2330 UTC)
+ Issue #614: Change the list of equipment while sort by Crit section cause error
+ Issue #612: Overlapping Text in Vehicle Record Sheet
+ Bug: Can't assign UMU to ProtoMech
+ Issue #620: Dropshuttle bay cost calculation
+ Issue #622: Grenade launchers break fighter record sheets
+ Issue #623: Torpedoes have a listed range of zero on record sheets
+ Issue #627: Some Quad ProtoMek Maximum armor values are incorrect
+ PR #629: ProtoMek record sheet overhaul (can now print quads, gliders, and ultraheavies)
+ Issue #625: Command Consoles do not appear on aerospace fighter record sheets.
+ PR #632: Export record sheet directly to PDF
+ Issue #342: Incomplete queued print
+ PR #634: Option to show total heat and dissipation on record sheet
+ PR #635: Option to print TacOps expanded heat scale on record sheet
+ PR #639: New printing options: page size and color/monochrome
+ PR #640: Early Clans and IS tech
+ PR #610: Edit size of variable sized equipment on the equipment tab
+ PR #649: Record sheet inventory text overlap
+ Issue #656: Mounting artillery on a DropShip leads to the wrong date for Availability in Preview
0.47.6 (2020-5-03 1715 UTC)
+ Issue #553: Loading or printing LAM causes ArrayIndexOutOfBoundsException
+ PR #557: BattleArmor record sheet overhaul
+ Issue #536: Support Fixed Wing Aircraft with Propeller mod will not validate
+ Issue #556: Basic saved file name does not have a space between Chassis and Model
+ Issue #555: Can't add Ammo to SV's
+ Issue #571: Environmental Sealing chassis mod on support vehicles requires 8 item slots
+ Issue #578: Squad Support Weapon Weight Calculations off
+ Issue #582: Large support vehicles incorrectly flag some equipment locations as invalid
+ Issue #581: Rotors can have more than 2 points of armor
+ Issue #550: Battle Armor bomb rack ammo critical space
+ Issue #583: Small SV Cargo weirdness
+ Issue #587: Unit transport bays can be added by half cubicle
+ Issue #531: Armored motive system appears in equipment list for VTOLs and rail
+ Issue #533: BV for Swarm-I ammunition shows floating point errors
+ Issue #538: Auto-allocation of armor for fixed-wing support craft loses armor points
+ Issue #539: I can't add some items to fixed-wing support units
+ Issue #540: Weight breakdown shows all weights rounded to one decimal place
+ Issue #591: Vehicular Grenade Launchers/Vehicular mine dispensers not available on aerospace craft
+ Issue #537: Formatting error in Unit Cost Breakdown for fixed-wing support units
+ Issue #541: Allocated armor is not reported correctly for DropShips/small craft after SI changes.
+ Issue #542: The Infantry Compartment field on the Transport pane is ignored for DropShips and small craft
+ Issue #552: Changing bay personnel can incorrectly change base and total crew on a JS/WS/station
+ Issue #559: Naval Com-Scanner Suites require no crew
+ Issue #562: Fuel mass for advanced aerospace craft appears to be rounded down to the nearest whole ton
+ Issue #593: TRO shows incorrect ammo shot count for weapon bays
+ Issue #595: All mechs with ICE or fuel cell need power amplifiers
+ Issue #596: Combat vehicle environmental sealing takes no mass
+ Issue #598: Extraneous weapons appearing on fighter record sheet
+ Issue #543: I can't always assign legal values for the armor tonnage on Small craft/DropShips
+ Issue #546: Dropdown menu's text turns invisible
0.47.5 (2020-4-01 2000 UTC)
+ Issue #435: Infantry exports not going to TXT, only HTML
+ Issue #437: Disappearing DS Collars on Space Station
+ Issue #430: Spreadable equipment disappears when removed from tripod center leg
+ Issue #438: MML not tracking Single heatsink to Double(Freezer) Change
+ Issue #441: Battle Armor with Armored Glove and Anti Personnel Weapon Mount saves weapons as Armored Glove have the AP weapon.
+ Issue #447: Seats are free on support vehicles
+ Issue #448: Bay doors are free on support vehicles
+ Issue #451: VTOL rotors not included in Unit Cost Breakdown
+ Issue #453: Light fluid suction system has the wrong weight
+ Issue #444: Aerospace Fighter's Preview says that reduced Heat Sink is damaged.
+ Issue #450: Trouble adding jet boosters to support VTOLs
+ Issue #452: Engine ratings on combat vehicles not automatically rounded up to a multiple of 5 for cost purposes
+ Issue #459: Cost for combat vehicle internal structure is based on unrounded values
+ Issue #440: Combat Vehicle Chassis Mod [Flotation Hull] can be added to non hovercraft, VTOLs, WiGEs, and conventional fighters
+ Issue #443: Auto Fill on Battle Armor puts more slots than the part can sustain
+ Issue #457: Can't add Maritime Escape Pod
+ Issue #460: Cost for heavy support lasers on a support vehicle includes half a ton of power amplifiers
+ Issue #456: Save menu command does nothing when unit is invalid
+ Issue #455: Spot welders aren't treated as energy weapons
+ Issue #480: "Vacuum protection requires fusion engine" neither true nor applicable to environmental sealing
+ Issue #461: Removed items of Aerospace Fighter are still on the equipment list
+ Issue #463: Can't mount non-weapon equipment in pintle mounts
+ Issue #466: Preview summary screen does not update era availability
+ Issue #471: Trouble telling whether a unit is valid or not
+ Issue #474: Adding/removing Environmental Sealing to/from critical slots on combat vehicles
+ Issue #479: Additional tons of ammunition for one-shot missile launchers available
+ Issue #483: VTOL Jet Booster on a combat VTOL disappears from Equipment tab once assigned a location
+ PR #413: Aerospace record sheet overhaul, part 1 (fighters, fixed wing support, small craft)
+ PR #491: Aerospace record sheet overhaul, part 2 (large craft)
+ Issue #475: Adding many items on a combat vehicle also adds a trailer hitch
+ Issue #495: Some things that shouldn't be pod-mountable are anyway
+ PR #499: Indicate when equipment stats are variable on equipment tab
+ Issue #493: Blue Shield PFD problems on vehicles
+ Issue #489: Disappearing OmniVehicle pod-mounted cargo
+ Issue #492: Problems with cargo weights for combat vehicles under Transport section of Structure/Armor
+ Issue #497: Superchargers can be added to units that shouldn't be able to use them
+ PR #509: Set cargo bay size by weight or capacity
+ Issue #510: Restrict armored components to mechs.
+ Issue #511: No dual turrets for WiGE vehicles
+ Issue #496: SRCS on Mechs can't be assigned a location, and thus isn't saved
+ Issue #502: ProtoMek's equipment database is not sorted properly by weight
+ Issue #501: I can remove the base 10 heat sinks that come with an engine
+ Issue #515: External fuel tanks should be available to ICE and FC combat vehicles
+ Issue #517: Non-mech units loaded from cache sometimes save with mtf extension
+ Issue #522: Industrial 'mech Envi Sealing Cost
+ Issue #525: Some support vehicle chassis modifications should require armor
+ Issue #500: I can do many illegal things with industrial equipment
+ Issue #529: Problems with Omnis and armored components or things mounted in sponson turrets
+ PR #544: Infantry Record Sheet rework
+ Issue #545: MASC won't remove from Assign Crits if removed from Structure Armor Tab
v0.47.4 (2020-2-09 2200 UTC)
+ Issue #416: Issue with Crit Splitting on the Right Torso with big Artillery cannons/Arrow IV
+ Issue #418: CASE/CASE II can be armored
+ Issue #419: Cannot see the quirks on the unit cache
+ Issue #420: Cannot make Superheavy VTOL
+ Issue #421: Clan BattleArmor using IS armor Weights
+ Issue #422: Cockpit Command Console costs 2 tons when armored.
+ Issue #433: Infantry not retaining specializations or equipment
+ PR #434: Expand theme support and include dark themes
v0.47.3 (2020-2-01 2200 UTC)
+ Issue #371: Capital Missile Bays wrongly grouped as Tele (also warnings on load)
+ Issue #375: Maximum armor calculation is incorrect for Warships
+ Issue #376: Can't build Primitive JumpShips
+ PR #382: Show patchwork armor tech base when unit is mixed tech.
+ Issue #384: DropShip collars rounding issues. [Errata]
+ Issue #388: M-pods not available for Combat Vees
+ Issue #390: Other Equipment tab for aerospace fighters and DropShips show all equipment
+ Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
+ Issue #386: Armor Calculation Issue with Primitive Jumpship
+ Issue #385: DropShip armor missing - Possible weight calculation issue
+ Issue #316: Request: allow to drop the engines for the trailer vehicle
+ Issue #395: Crew for SV - Minimum crew calculation (errata)
+ PR #397: External fonts - On some systems the list of fonts for printing record sheets does not include all system fonts.
Placing a font file in the data/fonts directory will make it available to MML even if the system does not.
+ PR #398: Vehicle Record Sheet Overhaul
+ Issue #42: Can't print naval vehicles
+ Issue #403: Infantry Weight doesn't Update
+ Issue #406: Space Station - Military Option is Selected Whenever You Switch Weight
+ Issue #315: Hull equipment on WS Record Sheet
+ Issue #412: Partial Wings only requires a half of tonnage to be armored
v0.47.2 (2019-11-15 2000 UTC)
+ Issue #365: ProtoMek Tab is missing its fluff section
+ Issue #367: Rail Support Vehicle - External Power Pickup not saving
+ Issue #369: Issues with Mirroring Aero units.
v0.47.1 (2019-11-05 0300 UTC)
+ Issue #174: Replace Java-based open dialog with OS native dialog
+ Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
+ PR #346: Allow command console with superheavy/small cockpit
+ Issue #341: Sort the database won't work well in decimal point level
+ Issue #344: Attempt to changing ProtoMek's armor to Electric Discharge makes the unit keep invalid when using Standard armor
+ PR #351: Allow superheavy industrial mechs
+ Issue #352: Large engine crits not allocated correctly
+ PR #339: Support vehicle construction (includes ground, S/M naval, and fixed wing; airship, satellite, and large naval
still require MegaMek support).
+ PR #358: Splash Screen
v0.47.0 (2019-08-21 0300 UTC)
+ Issue #336: Quad BattleMechs are unable to allocate industrial physical weapons to their side torsos
v0.46.0 (Stable) (2019-08-20 1900 UTC)
v0.46.0-rc.2 (2019-08-12 0100 UTC)
+ Issue #333: ASF printing - Missing armor pips
v0.46.0-rc.1 (2019-07-23 0300 UTC)
+ Issue #280: Wrong rounding for Partial Wing
+ Issue #279: BA SRM Torpedo ammo fails to load
+ Issue #281: Issue printing BV to Record Sheet
+ Issue #283: Cost Calculation issue for Warships
+ Issue #287: Cannot remove gyro from interface equipped mech
+ Issue #288: Maximum armor on a jumpship is too high
+ Issue #289: other problems allocating armor to primitive jumpships
+ Issue #290: problems with the export to clipboard (text) function
+ Issue #291: Problem with ammunition display in the text tech readout output for large spacecraft
+ Issue #292: BA Saving of IS BA ECM as wrong type
+ Issue #300: Ultralight battlemech with Partial Wing only raise Jump MP by 1.
+ Issue #297: Improved Heavy Gauss Rifle can be mounted on the vehicle turret and can be used by the unit without fusion or fission engine.
+ Issue #301: LAM reports Walk MP same as its Jump MP
+ Issue #302: Medium Shield doesn't affect Jump MP at all
+ Issue #299: Equipment tab does not refresh when unit type changes
+ Issue #306: Clan Vehicular Jump Jets
+ Issue #304: Double Sponson Weight
+ Issue #305: Mixed IS techbase & Clan BA Fire Resistant
+ Issue #313: Bomb Bay is unavailable for LAM
+ Issue #185: Battle Armour Tube Artillery Ammo/Slot limit
+ Issue #311: Incorrect heat for Nova CEWS
+ Issue #320: Cannot add heat sinks after changing engine type
+ Bug: Maximum docking hardpoints not updating when JS/WS/SS tonnage changes.
+ PR #326: Removed proprietary fonts from distribution. Users can select the font for use in record sheet printing from the
configuration dialog.
+ Issue #324: Improved Heavy Gauss can be split between Arms and Torsos
+ Issue #325: Engine Free heat sink count overflows variable when changing weight on an Omni mech
v0.45.4 (2019-03-24 1700 UTC)
+ Fixed vehicle and aero slot calculations for patchwork armor.
+ Issue #202: Clan Improved Autocannon 20 has no standard ammunition
+ Issue #249: Warship Validation error
+ Issue #247: Patchwork Armour Broken on Vehicles
+ Issue #250: Armouring Split Components Shows and Counts Incorrect Tonnage
+ Issue #254: Second Printed Vee Name in All Caps
+ Issue #252: Heat Sink pips not printing properly
+ Issue #260: Some issue to allocate the components of LAM
+ Issue #261: LAM's motive type doesn't change the weight of its conversion equipment.
+ Issue #7: Pilot name printing on RSs
+ Issue #271: Bug of interaction with Partial Wing, Improved Jump Jet and Hardened Armor
+ PR #262: Add buttons to clone aerospace side locations.
+ PR #273: Advanced aerospace record sheet printing
+ Issue #272: Modular Armor effectively prevents to put Jump Jet
+ Issue #267: DropShip armor values calculating and auto-allocating incorrectly
+ Issue #276: Auto allocate skips advanced aerospace side rear locations
v0.45.3 (2019-02-12 0500 UTC)
+ Issue #223: Quad Protomech engine weight
+ Bug: Missing codecs to display fluff image on record sheets.
+ Issue #228: BA VTOL and UMU movement types
+ Issue #230: Protomech Weapons
+ Issue #232: docking hardpoint limits incorrect
+ Issue #222: Protomech armor glitches
+ Issue #231: Stack Overflow Exception while saving Battle Armor
+ Issue #234: Spheroid DropShip side arc equipment assigned to wrong location
+ Issue #240: Long range for ATM Standard incorrect on printed record sheets
+ Issue #242: Enters bad state when changing clan mech tonnage
+ Issue #238: Aero recordsheet not printing correctly
+ Use current BT logo on record sheets.
+ Issue #237: Large amounts of weapons overtax warship creation
+ Added "Printing" tab to configuration dialog with some options to customize record sheets (mechs only for now).
v0.45.2 (2018-11-18 0200 UTC)
+ Switched build system from ant to gradle.
+ Bug: Aerospace transport tab does not refresh when tech base/year/level changes.
+ Issue #195: Multiple Items of One Ammo Type Don't Add to Available Tonnage for Large Craft
+ Issue #198: Nova CEWS & heat sinks on vehicles
+ Issue #203: Inner Sphere Endo Steel is unavailable to early clan mechs
+ Issue #194: Large Aerospace Unit Tonnage Doesn't Update at Bottom of Screen
+ Issue #206: Mass Driver Ammo doesn't use up weight
+ Issue #208: MMLs don't seem to need gunners
+ Issue #207: Warship Crew Accommodation Officer Count/Quarters
+ PR #209: System-wide equipment [general location for non-weapon equipment for aerospace units and
ammo in fighters]
+ Issue #205: Blue Shield Particle Field Dampener (BSPFD) can't be dragged into ASF slots
+ Issue #210: Superheavy printing issue: Armor distribution wrong?
+ Issue #211: Warship Cost Breakdown shows BV calculation
+ Issue #186: Weapons & Equipment Inventory table content linespacing
+ Issue #213: Battle Armor Pop Up Mines way too heavy
+ Issue #214: Battle Armour Sorting Equipment by Weight
+ Issue #215: Quadvees have issues with Quadvee cockpits and XL/XXL engines
+ iSSUE #218: Heavy Gauss Rifles on Superheavy 'Mechs Triggering Split Crit Dialog
+ PR #212: Protomechs
+ PR #221: TRO and fluff [Export format defaults to TRO-style, older format available in configuration dialog.
Adds tab for editing unit fluff.]
v0.45.1 (2018-09-03 2300 UTC)
+ Issue #178: Equipment Table getting stuck on one equipment type.
+ Issue #181: Cannot assign silver bullet gauss ammo to DropShip
+ Issue #182: Cruise Missile Ammo on DropShips erratic allocation behavior
+ Issue #184: Vehicular Stealth Armour Requirements
+ PR #172: Advanced aerospace construction
+ Update MegaMek.jar to v0.45.1
v0.45.0 (2018-08-02 0200 UTC)
+ Issue #169: Request Users Java Version Be Printed To Log File
+ Issue #32: UI elements do not allow enough area for text on Linux (Gnome 3/Fedora)
Added menu to allow user to select look and feel theme.
+ Issue #170: Infantry Window Title Not Updating
+ Issue #168: Changing mech type, tonnage or heat sink type causes irrecoverable error when assigning critical locations
+ Issue #142: Fixed issues with setting cockpit type when switching other mech settings
v0.44.0 (2018-06-24 1900 UTC)
+ If no fluff image is found for the model, check for generic chassis image for record sheet.
+ Issue #160: Industrial Mechs ICE engine Tech Progression Wrong
+ Update MegaMek.jar to v0.44.0
v0.43.11-RC5 (2018-06-04 0100 UTC)
+ Issue #156: Davy Crockett ammo issue
+ Issue #152: Mech Image not printing
+ Issue #157: Turret disappeared
+ PR #158: Infantry fixes (refresh equipment when year or tech level changes).
+ Updating MegaMek.jar, updating what shows on infantry equipment table.
v0.43.10-RC4 (2018-04-18 18:00 UTC)
+ Issue #147: Clan Endo-Composite is showing wrong crit slots.
+ Issue #136: 'Cargo Space' cannot be removed from canon units.
+ Update MegaMek.jar to v0.43.10-RC4
v0.43.9-RC3 (2018-03-13 18:00 UTC)
+ Update MegaMek.jar to v0.43.9-RC3
v0.43.8-RC2 (2018-02-11 22:40 UTC)
+ Issue #137: BA Printing doesn't print Ammo
+ Issue #138: Changing tech base or tech level resets armor points per ton to 16
+ Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
+ Issue #140: Refresh Issue For DropShips
+ Issue #141: Assign Critical Display Bug
v0.43.7-RC1 (2018-01-21 22:00 UTC)
+ Issue #123: Small Craft free heatsinks
+ Issue #124: Conventional fighters with fusion engines
+ Issue #126: LAM split crit weapons erroneous warning
+ Issue #127: Combat Vehicle Internal Structure Calculation
+ Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
can check intro dates and tech levels.
+ Issue #129: Fusion Powered vehicle has no shielding
+ PR #130: Embedded fonts for mech record sheet printing.
+ Issue #132: Aero heat sinks added as pod-mounted on non-omnifighter.
v0.43.6 (2017-12-22 10:00 UTC)
+ Issue #119: Mech printing issue on 0.43.5
+ Issue #120: Removing weapons or equipment does not return tonnage
+ Issue #82: Infantry PDF Print/Print Name not Changing
+ Issue #86: Aerospace Asset Armor Threshold
+ Issue #108: File | Export to Clipboard (missing elements)
+ Issue #118: Clan CASE Costs and BV Calculation
+ Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
+ Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
+ Issue #122: Super-cooled myomer not removed when unselected.
+ Moved record sheet printing to a background task, returning control to the ui immediately.
v0.43.5 (2017-12-17 11:00 UTC)
+ PR #81: Armor allocation view: rewrite of the armor allocation panel for mechs, vees, and fighters, with
more convenient controls for patchwork armor. Also fixes patchwork armor weight calculations per
TacOps errata.
+ Bug: Filter out bulky armor and structures for LAMs.
+ Bug: Set superheavy engine flag for superheavy mechs.
+ Bug: Superheavy mixed tech units cannot use Clan structure, since superheavy and standard structure are
different and there is no Clan superheavy Endo-Steel.
+ Issue #93: Conventional Fighter Heat Sinks
+ Issue #90: Conventional infantry not showing support weapons.
+ Issue #95: Vehicle fusion engine weight calculated inconsistently
+ Issue #98: Changing MP on VTOL causing chin turret to disappear
+ Issue #91: Print multiple recordsheets to the same file as multiple pages?
+ PR #110: Added XCT specialization for infantry.
+ Build and customize Small Craft and DropShips.
+ Mech printing overhaul
o Printing for superheavies and tripods
o Stats for additional crew for tripods and command consoles
o Unit-specific sheets for LAMs and QuadVees
o Move layout info into the svg files to allow for custom record sheets without need to alter code.
o Show quirks and SPAs on record sheet (SPAs require printing from a mul file which contains the pilot data).
+ Issue #22: Can't print Superheavy 'mechs
+ Issue #106: LAM landing gear not placed correctly with compact engine or gyro.
+ Issue #117: VTOL Jet Booster not showing
+ Issue #116: Vehicle Grenade Launcher not being applied to mechs.
v0.43.4 (2017-10-01 11:00 UTC)
+ Issue #58: Right-click > Left/Right Torso > Add to Left/Right Torso for targeting computer makes it use only one crit slot
+ Issue #63: Double Heat Sinks are allowing "doubling up" on Super Heavy Mechs
+ Issue #70: Updated project URL on the About dialog.
+ Issue #52: Gyro switching and validation
+ Issue #66: Jumpjets on Vehicles greyout out on loading (0.43.3)
+ Feature: LAM construction rules.
+ Fixed issue setting fluff image on tanks
+ PR #79: IOTech
o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
o New configuration options for filtering construction options by tech level in a given year or
by faction availability.
o Rewrote structure tab code to implement consistent filtering of options by intro year and tech level.
Some minor layout changes.
+ PR #80: BA Quad turrets
v0.43.3 (2017-07-18 18:30 UTC)
+ Bug: Some conventional infantry options require a higher tech level for Clan conventional infantry.
+ Issue #59: Drop-down list error when creating infantry.
+ QuadVee editing support; record sheets are usable but show as quad mech without second crew damage track.
v0.43.2 (2017-05-1 22:00 UTC)
+ Issue #61: Coolant pods don't add weight until assigned critical slots
+ Updated MegaMek.jar to 0.43.2
v0.43.1 (2017-03-31 01:15 UTC)
+ Issue #50: Super heavies shouldn't be allowed to use certain equipment.
+ Feature: Mark fixed equipment in omnis and button to reset base configuration be removing all pod-mounted equipment.
+ Updated MegaMek.jar to 0.43.1
v0.43.0 (2017-02-13 03:30 UTC)
+ Printing for conventional infantry record sheets.
+ New infantry motive types: VTOL and SCUBA.
+ Set infantry field guns, armor, specializations, and cybernetic implants/prosthetics (only what is currently
supported by MegaMek).
+ Fix #49: Engine Criticals not set correctly in Super Heavy Mixed tech units.
+ Updated MegaMek.jar to 0.43.0
v0.42.0 (2017-01-01 14:00 UTC)
+ Updated MegaMek.jar to 0.42.0
v0.41.28 (2016-12-18 17:35 UTC)
+ Updated MegaMek.jar to 0.41.28
v0.41.27 (2016-12-07 03:00 UTC)
+ Fixes #14: Mixtech does not allow you to select mixtech armor
+ Fixes #31: ProtoType Jump Jets Missing from Dropdown
+ Fixes #34: Mixed tech units display ALL armor types
+ Fixes #30: Cannot change gyro type with mixed clan tech
+ Added naval movement modes for combat vehicles.
+ Fixes #33: Large shield messing with jump jets
+ Fixes #29: Jump Jet issue with modular armor
+ Updated MegaMek.jar to 0.41.27
v0.41.26 (2016-11-02 02:00 UTC)
+ Fix #35 by normalizing references to files to use the names of the data files
+ Updated MegaMek.jar to 0.41.26
v0.41.25 (2016-10-15 14:40 UTC)
+ Updated MegaMek.jar to 0.41.25
v0.41.24 (2016-10-06 03:15 UTC)
+ Version matched to MegaMek
+ Fixes #23: Several Issue with the Mac Version
Fixed Mac OSX Packaging (Hopefully for good this time!)
+ Updated MegaMek.jar to 0.41.24
v0.1.59 (2016-09-20 00:07 UTC)
+ Updated MegaMek.jar to 0.41.23
v0.1.58 (2016-08-26 03:00 UTC)
+ Fixed some issues with Tripods (AES, and cockpits)
+ Updated MegaMek.jar to 0.41.22
v0.1.57 (2016-07-31 10:00 UTC)
+ PR #8: Adjust position of printed pilot names for Meks
+ Issue #1: Auto-fill would try to mount infantry weapons on BA
+ Issue #11: Bug with changing number of shots for BA SRM ammo
+ Bug: NPE when adding hand with lower arm already present
+ Issue #12: Omnis allowed to add hand/lower armor with Gauss/AC already in arm
+ Bug: Potential issue with Superheavy double-crits and Build Tab Reset button
+ Issue #17: Adding MP also adds heatsinks up to max free
+ Issue #21: Engines/Gyros not always refreshed switching between superheavy
+ Updated MegaMek.jar to 0.41.21
v0.1.56 (2016-06-27 02:00 UTC)
+ Issue #16: Program Breaking issue with 1.55 Equipment Panel
+ Updated MegaMek.jar to 0.41.20
v0.1.55 (2016-06-05 22:40 UTC)
+ Updated MegaMek.jar to 0.41.19
v0.1.54 (2016-04-16 19:30 UTC)
+ Updated MegaMek.jar to 0.41.18
v0.1.53 (2016-04-16 00:30 UTC)
+ Updated MegaMek.jar to 0.41.17
v0.1.52 (2016-04-10 21:53 UTC)
+ Updated MegaMek.jar to 0.41.16
v0.1.51 (2016-02-21 14:15 UTC)
+ Updated MegaMek.jar to 0.41.15
v0.1.50 (2016-02-02 13:10 UTC)
+ Changing keyboard shortcut for Vehicles back to CTRL-T
+ Updated MegaMek.jar to 0.41.14
v0.1.49 (2016-01-01 03:35 UTC)
+ Bug: Loading invalid unit displays validation failure message for current unit
+ Updated MegaMek.jar to 0.41.13
v0.1.48 (2015-12-24 22:52 UTC)
+ Suppressed warnings on tripod printing with a TODO remove the suppression when implemented
+ Updated MegaMek.jar to 0.41.12
v0.1.47 (2015-11-15 16:50 UTC)
+ Started on tripod printing
+ Feature [#25]: Increase heat sink cap to 100 or more
+ Bug [#199]: BA APDS shows for Vee's
+ Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
+ Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in
build view
+ Updated MegaMek.jar to 0.41.11
v0.1.46 (2015-10-12 00:11 UTC)
+ Added UI elements to adjust base chassis turret weight for omni combat vees
+ Updated MegaMek.jar to 0.41.10
v0.1.45 (2014-09-14 01:25 UTC)
+ Print templates directly from SVG files
+ Updated MegaMek.jar to 0.41.9
v0.1.44 (2015-09-01 12:10 UTC)
+ Bug [#189]: No XXL Fusion Engine for Clan Aeros
+ Bug: Splittable multi-crit equipment failing to be placed in CT/HD
+ Patch [patches:6]: Switch unit to "Vehicle" instead of "Tank"
+ Updated MegaMek.jar to 0.41.8
v0.1.43 (2015-08-26 21:30 UTC)
+ Updated MegaMek.jar to 0.41.7
v0.1.42 (2015-08-15 19:40 UTC)
+ MegaMek.jar updated to 0.41.6
v0.1.41 (2015-08-04 10:40 UTC)
+ Bug: Mechs with 48 or 49 CT armor not printing armor correctly
+ Bug: Aeros would not print to file
+ MegaMek.jar updated to 0.41.5
v0.1.40 (2015-05-31 17:45 UTC)
+ Bug [#178]: Problems with Changing year field in MML
+ Bug [#180]: Aero Weapons sort
+ Bug [#179]: Issues with engine changes and base number of heatsinks
+ Feature: Spinners in Mek mode now editable
+ Feature: Spinners in Tank mode are now editable
+ Feature: Spinners in Aero mode are now editable
+ Bug [#182]: C3 Master not available to tanks
+ Bug [#183]: Support Vehicle chassis mods not showing up in equipment list
v0.1.39 (2015-04-18, 12:52 UTC+2)
+ Bug: Superheavy mech engines are not reduced in size
+ Fix problems with pocket warship printing
+ Bug: Problem with loading units with non-standard jump jets
+ Bug [#172]: Super Heavy Mech Armor Allocation error
+ Bug: Fix problems with sponson turret printing and some alignment stuff on
superheavy tanks
+ Bug: large support tank/super heavy tank fluff image printing location wrong
+ Removed Entity instance variable from MenuBarCreator to make sure that always
the current MainUI's Entity is used
+ Bug: spheroid dropships with humungous amounts of armor didn't print right,
now support up to 1060 armor per side, 1085 rear, 1140 front
+ Feature: Added a checkbox for anti-mek training for Infantry
+ Bug: Mounted.linkedBy not cleared when equipment is removed
+ Bug [#174]: Not clearing equipment data when equipment is removed from an Aero
+ Bug [#170]: Issues moving/removing dual-loaded crits in superheavy mechs
+ Bug [#143]: MMlab assumes ASFs generate heat via movement
+ Bug [#146]: BA jump booster allows you to make jump 5 BA
+ Bug [#177]: Print to File option does not work
+ Feature: Added a summary panel to Tank structure tab (similar to meks)
+ Columns in Mek structure tab adjusted so that they line up on the bottom
+ Added a Preview tab to Tanks, similar to Meks and Aeros
+ Updated Structure/Armor tab name for BA and Tanks to match Aeros/Meks
+ Feature [#17]: Add Unit Weight Breakdown for Units
+ Feature [#18]: Please show damage for missles/artillery weapons
+ Feature: Equipment table now properly reflects Aero AV and ranges
+ Bug [#135]: Tank/Aero: crit slot 0 equipment doesn't show up in critical tab
+ Bug: Equipment tables for Tanks displays crits instead of slots
+ Bug [#173]: Super Heavy Mech Endo Steel/Endo Composite Errors
+ Infantry Weapon table now sorts by name by default
+ Feature [#14]: Make vehicle armor allocator more intelligent
+ Feature [#19]: 'Mech Torso Front/Rear Armor Shifting
+ Feature [#15]: "Are you sure?" on close
+ Feature [#10]: Remember Save Path
+ Feature [#12]: Allocate remaining tonnage to armor button
+ Bug: Issues with partial wing and adding jump jets
v0.1.38 (2015-02-12 15:30 UTC)
+ Bug [#164]: ASF creator has a bug with speeds
+ Bug: Reset Current Unit menu item only works for Tanks and Mechs
+ Updates to support TestSupportVehicle
+ Bug: Compiling with JDK 7 breaks Mac releases
v0.1.37 (2015-01-28 17:45 UTC)
+ Bug [#162]: Standard Jump Jets not being read or added correctly
+ Updated the MegaMek.jar to 0.41.1
v0.1.36 (2015-01-22 21:40 UTC)
+ Bug: JumpJet type stuck on Improved JJ
+ Bug: JumpJets were generating extra invalid criticals
+ Feature: Added Validation and Fluff Image buttons to Vehicle editor, and enabled them for Infantry
+ Bug [#152]: Right-click to add equipment not working
+ Bug [#128]: Prototype Jump Jets incorrectly labeled as Prototype Improved Jump Jets
+ Bug [#99]: Missing equipment in list
+ Bug: Fixed equipment being removed by the reset button for vehicles
+ Bug [#145]: Auto fill BA armor slots doubles the number of armor slots instead
+ Bug [#155]: Movement spinner not working when tonnage changed
+ Bug [#160]: MML can no longer add equipment to the arms of Battle Armor
+ Updates to handle BA Myomer boosters being spreadable equipment
v0.1.35 (2015-01-01 21:05 UTC)
+ Bug: SpinnerNumberModel IllegalArgumentException for ASF on loading when armor
tonnage was set very high
+ Bug: Mixed tech Aeros could select IS or Clan DHS
+ Bug [#121]: Changing mech weight does not change engine weight
+ Bug [#114]: Loading is limited to the exact unit type and movement mode you're already on
For loading from file, you can now load any unit type that is supported at any time
+ Bug [#125]: Combat ICE Mech Engines
+ Bug [#119]: Lowering movement freezes jump jets
+ Bug [#116]: Changing Cockpit Type doesn't refresh weight
+ Bug [#139]: Incorrect space calculation for VTOLs
+ Bug [#95]: Infantry Created In MML Do Not Have Anti-Mech Attacks in MM
+ Bug [#70]: Can't load different types of units from Selector
+ Bug [#154]: Changing aero weight does not change engine weight
+ Update MegaMek.jar to 0.40.0
v0.1.34 (2014-12-25 15:20 UTC)
+ Update MegaMek.jar to 0.39.5
v0.1.33 (2014-12-14 19:15 UTC)
+ Update MegaMek.jar to 0.39.4
v0.1.32 (2014-12-05 2:50 UTC)
+ Print RW and LW instead of RS and LS on aerodyne smallcraft
+ Bug: BA Ammo showing up for non-BA weapons
+ Bug [#129]: criticals remaining display bug
+ MegaMek.jar update to 0.39.3 release
v0.1.31 (2014-09-27 23:51 UTC)
+ Updated MegaMek.jar to r11273
+ Updated MegaMek.jar to 0.39.2
v0.1.30 (2014-08-26 15:43 UTC)
+ Warning Fix: Suppressed several warnings related to unused private methods for printing
+ Warning Fix: Typed everything that was untyped for JDK7+ compatibility
+ Bug: BattleArmor Weapon Sorter was using int when it needed float
+ Patch [#5]: Bug: AMS not showing up in equipment tab.
+ Bug [#132]: Error when loading super heavy 'mech that has >9 head armor
+ Bug [#131]: Issues with BA and Inf support weapons, AP Mounts, Armored Gloves
v0.1.29 (2014-07-04 14:18 UTC)
+ Bug [#124]: Non-support vehicles could mount armored chassis
+ Bug: Supercharger couldn't be added to vehicles
+ Bug [#83]: Supercharger not removed from Assign Critical Tab
+ Bug [#126]: Unable to remove arm actuators on tripod 'Mechs
+ Bug: BA manipulators not printing
+ New MegaMek.jar 0.38.0
v0.1.28 (2014-05-05 17:23 UTC)
+ New MegaMek.jar 0.37.11
v0.1.27 (2014-04-08 03:03)
+ New MegaMek.jar r10732
+ Bug: IndexOutOfBoundsException when selecting jump jet type on Tripod Mechs
+ New MegaMek.jar 0.37.10
v0.1.26 (2014-03-29 15:10 UTC)
+ Feature: For BA, when the PA(L)/Exoskeleton class is selected, users can now
distinguish between PA(L) and Exoskeleton
+ Feature: Added ability to remove harjel for clan exoskeletons
+ Bug [#118]: Composite, endo-composite, and reinforced internal structure types
have the wrong stats
+ Bug [#81]: Selecting Quad Chassis for Mech erases Year/Source/resets tech
level
+ Bug [#79]: Selecting VTOL resets Year and Source/Era Fields
+ Feature: Tripods now display crits for the center leg in the critical view
+ Bug: spread mounts on tripods now function properly (things like blue shield,
stealth armor, etc)
+ Pulled in the latest MegaMek.jar to get the Modular Equipment Adaptor MiscType
+ Bug: Missile weapons could not be squad support weapon mounted on BattleArmor
+ BA Compact Narc and BA Tasers were changed in MM to assume that a squad has
a series of individual mounts so that targeting for these weapons works
properly. MML has now been updated so the construction reflects this:
adding a BA NARC or Taser will add an individual mount for each suit in the
squad and they cannot be changed to squad equipment.
+ New MegaMek.jar 0.37.9 (0.38.0 RC1)
+ New MegaMek.jar 0.37.10-dev-r10759
v0.1.25 (2014-02-22 23:21 UTC)
+ Filtered out equipment in the equipment table that gets added via the
StructureTab (jump boosters, partial wing, manipulators, etc). Also removed
some filtering that was intended for 'mechs and vees and isn't applicable
+ Bug: Enhancement check boxes weren't being checked when loading BA with those
enhancements
+ Filter out Support Weapons for BA use on AP Mounts. Fix Header to blk not mtf.
+ Bug: Removing DWP's and weapons mounted in DWPs via the "Remove" button in
the Equipment tab could cause weirdness
+ Bug: Fixed issues sorting damage and range for AP weapons for BA
+ Bug [#110]: Shift>Remove equipment subtracts weight wrong 0.1.24
+ Feature: Infantry weapons can now be attached to AP Mounts and armored gloves
+ Bug: Infantry weapons were being removed from the equipment list in the
equipment tab (they weren't being considered as BA weapons)
+ Bug: Anti-personnel weapons cannot be mounted directly on BattleArmor, instead
they must be mounted via an AP Mount. This wasn't enforced before and is
now. To make it clear, unallocated AP weapons now display an * and the
tooltip explains how to mount AP weapons
+ BA Manipulators now show in the critical view, largely so you can detach AP
weapons attached to Armored Gloves
+ BA Manipulators are no considered fixed location equipment so they can't be
removed or deleted
+ Bug: AP weapons on BA could be assigned a location via right clicking
+ Bug: Critical View now counts AP Mounts instead of infantry weapons
+ Bug: AP weapons where showing up in the ballistics list of weapons
+ Bug: BA could armor components
+ Feature: Added the ability to mount ammo in DWPs
+ Added ability to mount weapons/ammo as squad support weapons: valid weapons
can be right clicked in the unallocated equipment table. Once a weapon
has been squad support mounted, valid ammo for that weapon can be squad
support mounted as well
+ Quad BA can no longer use SSWMs