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CSGO DeathMatch (DM) mode

Information

This plugin does not replace the standard Deathmatch mode, but only complements it and removes unnecessary functionality.

Functional

  • WeaponMenu (Integrated with the standard purchase menu)
    • To open: sm_guns or button G (first spawn, open automatically)
    • Saves weapons from the plugin menu and the standard buy menu
    • AWP limit in 35% (to change it, use in the config dm_PercentAWPPlayers "35")
    • Flag for unlimited use of AWP "o" (to change it, use in the config dm_FlagUnlimitedAWP "o")
    • Block autobuy/rebuy/buyrandom/drop
  • HP Recovery
    • Killing restores 15 hp (to change it, use in the config dm_HPKill "15")
    • Killing in the head restores 25 hp (to change it, use in the config dm_HPKillHS "25")
  • Recovery of ammo when killing
  • Shows only kills of the player in his feed
    • dm_killfeed_filter_victim "1" - show Feed to Dead Player
    • dm_killfeed_filter_assister "0"- show Feed to Assister Player
  • Abolished
    • The system is disabled dominated/revenge/assister
    • Sound is disabled when the player kills someone and sound disabled death/spawn
    • Spawn chicken is disabled
    • Unnecessary messages are disabled to the chat
    • Sparks is disabled, when hit effect when mp_damage_headshot_only "1"

Setup

  • Gamemode DeathMath -game_mode 2 -game_type 1

  • Change the prefix to your in translate.phrases

  • Configuration

    • CFG
      mp_playerid 2 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
      mp_tdm_healthshot_killcount 0 // The damage threshold players have to exceed at the start of the round to be warned/kick.
      sv_disable_radar 1
      mp_dm_bonus_length_max 0 // Maximum time the bonus time will last (in seconds)
      mp_dm_bonus_length_min 0 // Minimum time the bonus time will last (in seconds)
      mp_dm_bonus_percent 0 // Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
      mp_dm_kill_base_score 0 // Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
      mp_dm_teammode 1 // In deathmatch, enables team DM visuals & scoring
      mp_dm_teammode_bonus_score 0 // Team deathmatch victory points to award for kill with bonus weapon
      mp_dm_teammode_dogtag_score 0 // Team deathmatch victory points to award for collecting enemy dogtags
      mp_dm_teammode_kill_score 0 // Team deathmatch victory points to award for enemy kill
      mp_dm_time_between_bonus_max 999 // Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
      mp_dm_time_between_bonus_min 999 // Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
    
    • Gamemode or "exec u_config.cfg"
      mp_buy_during_immunity 0 // When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
      mp_respawn_immunitytime 0 // How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
      mp_solid_teammates 1 // How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
      spec_freeze_time "-0.5" // Time spend frozen in observer freeze cam.
      mp_buytime 99999999999 // How many seconds after round start players can buy items for.
      sv_infinite_ammo 2 // Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
      mp_weapons_allow_zeus 0
      ammo_grenade_limit_total 0
      ammo_grenade_limit_default 0
      ammo_grenade_limit_flashbang 0
      ammo_item_limit_healthshot 0
      mp_ct_default_secondary ""
      mp_t_default_secondary ""
      mp_ct_default_primary ""
      mp_t_default_primary ""
      mp_items_prohibited "11,38" // block AutoSniper
    

Thanks

Grey83 (gunmenu)
Alexey-Gamov (csgo-advanced-dm)