forked from jordan-evens/einstein-puzzle
/
puzzle.h
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/
puzzle.h
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// This file is part of Einstein Puzzle
// Einstein Puzzle
// Copyright (C) 2003-2005 Flowix Games
// Einstein Puzzle is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// Einstein Puzzle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __PUZZLE_H__
#define __PUZZLE_H__
#include "iconset.h"
#include "puzgen.h"
#include "widgets.h"
class Puzzle: public Widget
{
private:
Possibilities *possib;
IconSet &iconSet;
bool valid;
bool win;
SolvedPuzzle &solved;
int hCol, hRow;
int subHNo;
Command *winCommand, *failCommand;
public:
Puzzle(IconSet &is, SolvedPuzzle &s, Possibilities *p);
virtual ~Puzzle();
public:
void draw() override;
void drawRow(int row, bool addToUpdate=true);
void drawCell(int col, int row, bool addToUpdate=true);
Possibilities* getPossibilities() { return possib; }
bool onMouseButtonDown(int button, int x, int y) override;
bool isValid() const { return valid; }
bool victory() const { return win; }
void onFail();
void onVictory();
bool getCellNo(int x, int y, int &col, int &row, int &subNo);
bool onMouseMove(int x, int y) override;
void setCommands(Command *winCommand, Command *failCommand);
void reset();
};
#endif