forked from jordan-evens/einstein-puzzle
/
sound.h
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/
sound.h
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// This file is part of Einstein Puzzle
// Einstein Puzzle
// Copyright (C) 2003-2005 Flowix Games
// Einstein Puzzle is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// Einstein Puzzle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __SOUND_H__
#define __SOUND_H__
#include <map>
#include <string>
#include <SDL_mixer.h>
class Sound
{
private:
bool disabled;
typedef std::map<std::wstring, Mix_Chunk*> ChunkMap;
ChunkMap chunkCache;
bool enableFx;
float volume;
public:
Sound();
~Sound();
public:
void play(const std::wstring &name);
void setVolume(float volume);
};
extern Sound *sound;
#endif