Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enemy death animations don't play when returning from paused time. #1644

Open
Howdidibreakit opened this issue Mar 18, 2024 · 0 comments
Open

Comments

@Howdidibreakit
Copy link

When you kill an enemy as you return from paused time from the hourglass, they just fade out of existence without any animation.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants