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Selecting the audio device to play sound through #1656
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You're misinterpreting that comment, which was about the game responding to when Windows switches audio devices (e.g. when headphones are unplugged), not about adding a selector in the game for choosing an audio device. I'm afraid I don't have any plans for such functionality. Shattered's game library is responsible for that layer of audio output, I'm unfortunately not familiar with audio on linux, but there must be some reason why Shattered thinks one of the devices is your default one when it is in fact the other. |
Got it. Thanks for the quick response!
Fair enough. I can take a look sometime when I get a chance. By "game library" you mean some game engine lib? I noticed references to https://libgdx.com, e.g. in https://github.com/00-Evan/shattered-pixel-dungeon/blob/425c90135d7d666dd1f4715f165dca91a7fb449e/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java. Thanks! |
Thanks for understanding, and I hope you're able to figure your issue out. Shattered uses libGDX, which in turn uses LWJGL3/OpenAL for audio. |
Thanks for the hint! For the record, I eventually tracked this down to OpenAL, which for some reason chose the wrong default device. Running |
Glad to hear that you got it working! |
Hey,
Thank you for your continued maintenance and development of Shattered Pixel Dungeon!
@00-Evan mentioned the following in #1605 (comment):
Has there been any progress on being able to select the audio device to play sound through? Looking at v2.3.2 on Arch Linux I don't immediately spot a way to do so. Problem being, I've got both two audio devices in my computer (one built-in, one external) and Shattered Pixel Dungeon seems to pick the.. wrong one. :)
Is there perhaps a way to choose the audio device somewhere? Even if it's just a command line parameter to start off, that'd be great. If I'm not mistaken, SPD doesn't also have any command line options — at least it doesn't respond to
--help
.Thanks!
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