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GameManager.cs
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GameManager.cs
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using Cinemachine.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.AI.Navigation;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
Scene mainScene;
bool battleSceneLoaed;
public GameObject target1Obj;
public GameObject target2Obj;
public BattleScene battleScene;
public Vector3 target1Position;
public Vector3 target2Position;
[HideInInspector]
public PlayerController playerController;
private void Awake()
{
playerController = GameObject.Find("PlayerManager").GetComponent<PlayerController>();
}
public void StartBattle(GameObject target1, GameObject target2)
{
target1Obj = target1;
target2Obj = target2;
if (playerController.isInBattle == false)
{
mainScene = SceneManager.GetActiveScene();
target1Position = target1.transform.position;
target2Position = target2.transform.position;
target2.GetComponent<NavMeshAgent>().enabled = false;
target2.transform.LookAt(target1.transform);
if(battleSceneLoaed == false)
{
SceneManager.LoadSceneAsync(battleScene.scene, LoadSceneMode.Additive);
battleSceneLoaed = true;
}
battleScene.target1BattlePosition = GameObject.Find("Target1BattlePosition").transform;
battleScene.target2BattlePosition = GameObject.Find("Target2BattlePosition").transform;
target1.transform.position = battleScene.target1BattlePosition.position;
target2.transform.position = battleScene.target2BattlePosition.position;
playerController.isInBattle = true;
}
}
public void EndBattle()
{
playerController.EnableCharacter();
Destroy(playerController.characterMonster);
playerController.character.GetComponentInChildren<Camera>().enabled = true;
playerController.isControllingCharacter = true;
playerController.isControllingMonster = false;
target1Obj.transform.position = target1Position;
target2Obj.transform.position = target2Position;
SceneManager.UnloadSceneAsync(battleScene.scene);
}
}