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Run Ball Run.vcxproj
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Run Ball Run.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9D63B53A-9E7F-47EB-8B4A-B1F2E8E2CCE9}</ProjectGuid>
<RootNamespace>RunBallRun</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>C:\SFML-2.1-32\include;C:\Users\Olivetti\Documents\Visual Studio 2012\Projects\Run Ball Run\Run Ball Run\code\engine\h;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>C:\SFML-2.1-32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>sfml-graphics-d.lib;sfml-system-d.lib;sfml-window-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>C:\SFML-2.1-32\include;C:\Users\Olivetti\Documents\Visual Studio 2012\Projects\Run Ball Run\Run Ball Run\code\engine\h;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>C:\SFML-2.1-32\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="code\engine\cpp\App.cpp" />
<ClCompile Include="code\engine\cpp\Cordinador.cpp" />
<ClCompile Include="code\engine\cpp\Escenario.cpp" />
<ClCompile Include="code\engine\cpp\fpsView.cpp" />
<ClCompile Include="code\engine\cpp\Sprite.cpp" />
<ClCompile Include="code\game\escenaJuego\EscenaJuego.cpp" />
<ClCompile Include="code\game\escenaJuego\Jugador.cpp" />
<ClCompile Include="code\game\escenaJuego\Plataforma.cpp" />
<ClCompile Include="code\game\escenaJuego\Plataformas.cpp" />
<ClCompile Include="code\game\escenaMenuPrincipal\EscenarioMenuPrincipal.cpp" />
<ClCompile Include="code\game\escenaMenuPrincipal\ItemsMenu.cpp" />
<ClCompile Include="code\game\EscenaSalir.cpp" />
<ClCompile Include="code\main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="code\engine\h\App.h" />
<ClInclude Include="code\engine\h\Cordinador.h" />
<ClInclude Include="code\engine\h\Escenario.h" />
<ClInclude Include="code\engine\h\fpsView.h" />
<ClInclude Include="code\engine\h\Sprite.h" />
<ClInclude Include="code\game\escenaJuego\EscenaJuego.h" />
<ClInclude Include="code\game\escenaJuego\Jugador.h" />
<ClInclude Include="code\game\escenaJuego\Plataforma.h" />
<ClInclude Include="code\game\escenaJuego\Plataformas.h" />
<ClInclude Include="code\game\escenaMenuPrincipal\EscenarioMenuPrincipal.h" />
<ClInclude Include="code\game\escenaMenuPrincipal\ItemsMenu.h" />
<ClInclude Include="code\game\EscenaSalir.h" />
<ClInclude Include="code\game\h\escenaJuego\Jugador.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>