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mainland_rectangled.js
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mainland_rectangled.js
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// License: GPL2
// Authors: Andy Alt, James Sherratt (based on code written by the 0AD project)
Engine.LoadLibrary("rmgen");
Engine.LoadLibrary("rmgen-common");
Engine.LoadLibrary("rmgen2");
Engine.LoadLibrary("rmbiome");
setSelectedBiome();
const tMainTerrain = g_Terrains.mainTerrain;
const tForestFloor1 = g_Terrains.forestFloor1;
const tForestFloor2 = g_Terrains.forestFloor2;
const tCliff = g_Terrains.cliff;
const tTier1Terrain = g_Terrains.tier1Terrain;
const tTier2Terrain = g_Terrains.tier2Terrain;
const tTier3Terrain = g_Terrains.tier3Terrain;
const tHill = g_Terrains.hill;
const tRoad = g_Terrains.road;
const tRoadWild = g_Terrains.roadWild;
const tTier4Terrain = g_Terrains.tier4Terrain;
const oTree1 = g_Gaia.tree1;
const oTree2 = g_Gaia.tree2;
const oTree3 = g_Gaia.tree3;
const oTree4 = g_Gaia.tree4;
const oTree5 = g_Gaia.tree5;
const oFruitBush = g_Gaia.fruitBush;
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
const oStoneLarge = g_Gaia.stoneLarge;
const oStoneSmall = g_Gaia.stoneSmall;
const oMetalLarge = g_Gaia.metalLarge;
const oMetalSmall = g_Gaia.metalSmall;
const aGrass = g_Decoratives.grass;
const aGrassShort = g_Decoratives.grassShort;
const aRockLarge = g_Decoratives.rockLarge;
const aRockMedium = g_Decoratives.rockMedium;
const aBushMedium = g_Decoratives.bushMedium;
const aBushSmall = g_Decoratives.bushSmall;
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
const heightLand = 10;
var g_Map = new RandomMap(heightLand, tMainTerrain);
const numPlayers = getNumPlayers();
var clPlayer = g_Map.createTileClass();
var clHill = g_Map.createTileClass();
var clForest = g_Map.createTileClass();
var clDirt = g_Map.createTileClass();
var clRock = g_Map.createTileClass();
var clMetal = g_Map.createTileClass();
var clFood = g_Map.createTileClass();
var clBaseResource = g_Map.createTileClass();
var clWater = g_Map.createTileClass();
var clCliff = g_Map.createTileClass();
const mapBounds = g_Map.getBounds();
var startAngle = 0;
const mapCenter = g_Map.getCenter();
var WATER_WIDTH = 0.15;
const heightSeaGround = -20;
const heightWaterLevel = 1;
const heightHill = 12;
for (let x of [mapBounds.left, mapBounds.right])
paintRiver({
"parallel": true,
"start": new Vector2D(x, mapBounds.top).rotateAround(startAngle, mapCenter),
"end": new Vector2D(x, mapBounds.bottom).rotateAround(startAngle, mapCenter),
"width": 2 * fractionToTiles(WATER_WIDTH),
"fadeDist": 5,
"deviation": 0,
"heightRiverbed": heightSeaGround,
"heightLand": heightLand,
"meanderShort": 8,
"meanderLong": 10,
"waterFunc": (position, height, z) => {
clWater.add(position);
}
});
var playerIDs = sortAllPlayers();
var playerPosition = playerPlacementArcs(
playerIDs,
mapCenter,
fractionToTiles(0.35),
startAngle,
0.1 * Math.PI,
0.9 * Math.PI);
placePlayerBases({
"PlayerPlacement": [playerIDs, playerPosition],
"PlayerTileClass": clPlayer,
"BaseResourceClass": clBaseResource,
"Walls": g_Map.getSize() > 320,
"CityPatch": {
"outerTerrain": tRoadWild,
"innerTerrain": tRoad
},
"Chicken": {
},
"Berries": {
"template": oFruitBush
},
"Mines": {
"types": [
{ "template": oMetalLarge },
{ "template": oStoneLarge }
]
},
"Trees": {
"template": oTree1,
"count": 5
},
"Decoratives": {
"template": aGrassShort
}
});
Engine.SetProgress(20);
createBumps(avoidClasses(clPlayer, 20));
g_Map.log("Painting cliffs");
createArea(
new MapBoundsPlacer(),
[
new TerrainPainter(g_Terrains.cliff),
new TileClassPainter(clCliff),
],
[
new SlopeConstraint(1, Infinity)
]);
createHillsAndMountains(
scaleByMapSize(3 * randFloat(1, 3), 15 * randFloat(1, 2)), // hillCount
scaleByMapSize(3 * randFloat(1, 3), 15 * randFloat(1, 2))); // mountainCount
var [forestTrees, stragglerTrees] = getTreeCounts(...rBiomeTreeCount(1));
createForests(
[tMainTerrain, tForestFloor1, tForestFloor2, pForest1, pForest2],
avoidClasses(clWater, 1, clPlayer, 20, clForest, 18, clHill, 0, clCliff, 2),
clForest,
forestTrees);
Engine.SetProgress(50);
g_Map.log("Creating dirt patches");
createLayeredPatches(
[scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
[[tMainTerrain,tTier1Terrain],[tTier1Terrain,tTier2Terrain], [tTier2Terrain,tTier3Terrain]],
[1, 1],
avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clCliff, 1),
scaleByMapSize(15, 45),
clDirt);
g_Map.log("Creating grass patches");
createPatches(
[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
tTier4Terrain,
avoidClasses(clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12, clCliff, 1),
scaleByMapSize(15, 45),
clDirt);
Engine.SetProgress(55);
g_Map.log("Creating metal mines");
createBalancedMetalMines(
oMetalSmall,
oMetalLarge,
clMetal,
avoidClasses(clWater, 2, clForest, 1, clPlayer, 20, clHill, 1, clCliff, 2),
);
g_Map.log("Creating stone mines");
createBalancedStoneMines(
oStoneSmall,
oStoneLarge,
clRock,
avoidClasses(clWater, 2, clForest, 1, clPlayer, 20, clMetal, 10, clHill, 1, clCliff, 2),
);
Engine.SetProgress(65);
var planetm = 1;
if (currentBiome() == "generic/tropic")
planetm = 8;
createDecoration(
[
[new SimpleObject(aRockMedium, 1, 3, 0, 1)],
[new SimpleObject(aRockLarge, 1, 2, 0, 1), new SimpleObject(aRockMedium, 1, 3, 0, 2)],
[new SimpleObject(aGrassShort, 1, 2, 0, 1)],
[new SimpleObject(aGrass, 2, 4, 0, 1.8), new SimpleObject(aGrassShort, 3,6, 1.2, 2.5)],
[new SimpleObject(aBushMedium, 1, 2, 0, 2), new SimpleObject(aBushSmall, 2, 4, 0, 2)]
],
[
scaleByMapSize(16, 262),
scaleByMapSize(8, 131),
planetm * scaleByMapSize(13, 200),
planetm * scaleByMapSize(13, 200),
planetm * scaleByMapSize(13, 200)
],
avoidClasses(clWater, 0, clForest, 0, clPlayer, 0, clHill, 0, clCliff, 1));
Engine.SetProgress(70);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 1, clForest, 0, clPlayer, 20, clHill, 1, clMetal, 4, clRock, 4, clFood, 20, clCliff, 2),
clFood);
Engine.SetProgress(75);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 1, clForest, 0, clPlayer, 20, clHill, 1, clMetal, 4, clRock, 4, clFood, 10, clCliff, 2),
clFood);
Engine.SetProgress(85);
createStragglerTrees(
[oTree1, oTree2, oTree4, oTree3],
avoidClasses(clWater, 1, clForest, 8, clHill, 1, clPlayer, 12, clMetal, 6, clRock, 6, clFood, 1, clCliff, 1),
clForest,
stragglerTrees);
placePlayersNomad(clPlayer, avoidClasses(clWater, 5, clForest, 1, clMetal, 4, clRock, 4, clHill, 4, clFood, 2, clCliff, 2));
setWaterHeight(heightWaterLevel);
setWaterColor(0.024,0.262,0.224);
setWaterTint(0.133, 0.325,0.255);
g_Map.ExportMap();