/
civic_centre.xml
43 lines (43 loc) · 1.94 KB
/
civic_centre.xml
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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Briton Civic Center" file="structures/defensive_building.xml">
<mesh>structural/brit_civic_centre_struct1.dae</mesh>
<props>
<prop actor="props/structures/britons/civic_centre_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_wood_c.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/brit_struct_1.png" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_large.xml">
<props>
<prop actor="props/structures/britons/civic_centre_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_wood_c.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_roof.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>