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TMB/PAP C-number visibility in GUI #150

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taco1932 opened this issue Aug 29, 2023 · 3 comments
Open

TMB/PAP C-number visibility in GUI #150

taco1932 opened this issue Aug 29, 2023 · 3 comments
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@taco1932
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did some string searches to find info on C numbers I've been hunting for. turns out a couple of them don't show up in the editor, despite it being visible in the hex code
chara/action/ability/2ax_warrior/abl027.tmb:
Untitled

there's no C013 entry to select, and there are no parsing errors, but it does exist here. there are bytes changed after each one, too, so there are definitely values being manipulated

same with a stray C187 at chara/human/c0101/animation/a0001/bt_common/ability/2bw_bard/abl018.pap:
Untitled

@taco1932
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tacking on chara/action/mon_sp/m0016/mon_sp001.tmb here as well, since it has C068, which is selectable in the GUI, but not visible and throws up a parsing error. chara/action/mon_sp/m0041/mon_sp003.tmb shows C068 but also a parsing error

@0ceal0t 0ceal0t added the bug Something isn't working label Aug 31, 2023
@0ceal0t
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0ceal0t commented Aug 31, 2023

So sometimes there will be "leftover" tracks or entries, probably ones that the SE designers forgot to clean up, that are not associated with an actor, and therefore never trigger.

I can add a separate tab for the unused stuff for research purposes if that's helpful. As for C068, that's a bug which will be fixed in the next update

@taco1932
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taco1932 commented Sep 1, 2023

ahh well, that would do it. there do seem to be a lot of things they've forgotten to clean up. I mean, for research it might help to have a separate tab, or simply just to see how things might have been beforehand or what might be around in the future, but if it's just pandering to my curiosity, then there's no dire need to do that

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