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Suggestion: Use JoyEmu for keyboard mapping to joystick #19
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Now this is cool. We may need to look at this for as many games as it makes sense. |
FWIW, it doesn't look like mapping 6 buttons work (without some extra config testing). I expected that maybe it would use Select/Start as buttons 5 and 6, but after mapping ESC to button 6 and Y to button 5 (to pause and confirm exit) it didn't recognise either. Still requires some testing and tinkering, but at least 4 buttons work! |
FYI, for a lot of games you can use the "Button/Key Remap" feature in the core to map keyboard controls to a controller/joystick. Obviously for games where you want true analog controls, this won't work, but it will work for many games. The best way to do this currently is to use the latest MiSTer unstable build and add a line like this to your MGL files:
This will force that game to create/use it's own dedicated config file named Note: The file containing your Button/Controller remaps will be saved in the configs folder in media/fat/configs and be named Edit: Also, keep in mind for this method that you may need to go into the setup for your game and ensure that controls are set to keyboard. |
Located here:
https://szanella.tripod.com/joyemueng.htm
Tested with my own config of Tempest 2000 in DOS mode. In-game joystick control was flaky but after configuring JoyEmu and mapping keys to buttons, it works flawlessly. Supports at least 4-button joysticks and even up to 8 buttons if ao486 can support that.
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