forked from Dynatrace/dynatrace-configuration-as-code-core
/
model_event_rest_impact.go
347 lines (293 loc) · 9.81 KB
/
model_event_rest_impact.go
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/*
Dynatrace Environment API
Documentation of the Dynatrace Environment API v1. To read about use cases and examples, see [Dynatrace Documentation](https://dt-url.net/xc03k3c). Notes about compatibility: * Operations marked as early adopter or preview may be changed in non-compatible ways, although we try to avoid this. * We may add new enum constants without incrementing the API version; thus, clients need to handle unknown enum constants gracefully.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package environment
import (
"encoding/json"
)
// checks if the EventRestImpact type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &EventRestImpact{}
// EventRestImpact The information about the event's impact.
type EventRestImpact struct {
// The ID of the affected Dynatrace entity.
EntityId *string `json:"entityId,omitempty"`
// The name of the affected Dynatrace entity.
EntityName *string `json:"entityName,omitempty"`
// The type of the event.
EventType *string `json:"eventType,omitempty"`
// The impact level of the event. It shows what is affected by the problem: infrastructure, service, or application.
ImpactLevel *string `json:"impactLevel,omitempty"`
// The id of the resource the event occurred on.
ResourceId *string `json:"resourceId,omitempty"`
// The name of the resource the event occurred on.
ResourceName *string `json:"resourceName,omitempty"`
// The severity of the event.
SeverityLevel *string `json:"severityLevel,omitempty"`
}
// NewEventRestImpact instantiates a new EventRestImpact object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewEventRestImpact() *EventRestImpact {
this := EventRestImpact{}
return &this
}
// NewEventRestImpactWithDefaults instantiates a new EventRestImpact object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewEventRestImpactWithDefaults() *EventRestImpact {
this := EventRestImpact{}
return &this
}
// GetEntityId returns the EntityId field value if set, zero value otherwise.
func (o *EventRestImpact) GetEntityId() string {
if o == nil || IsNil(o.EntityId) {
var ret string
return ret
}
return *o.EntityId
}
// GetEntityIdOk returns a tuple with the EntityId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetEntityIdOk() (*string, bool) {
if o == nil || IsNil(o.EntityId) {
return nil, false
}
return o.EntityId, true
}
// HasEntityId returns a boolean if a field has been set.
func (o *EventRestImpact) HasEntityId() bool {
if o != nil && !IsNil(o.EntityId) {
return true
}
return false
}
// SetEntityId gets a reference to the given string and assigns it to the EntityId field.
func (o *EventRestImpact) SetEntityId(v string) {
o.EntityId = &v
}
// GetEntityName returns the EntityName field value if set, zero value otherwise.
func (o *EventRestImpact) GetEntityName() string {
if o == nil || IsNil(o.EntityName) {
var ret string
return ret
}
return *o.EntityName
}
// GetEntityNameOk returns a tuple with the EntityName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetEntityNameOk() (*string, bool) {
if o == nil || IsNil(o.EntityName) {
return nil, false
}
return o.EntityName, true
}
// HasEntityName returns a boolean if a field has been set.
func (o *EventRestImpact) HasEntityName() bool {
if o != nil && !IsNil(o.EntityName) {
return true
}
return false
}
// SetEntityName gets a reference to the given string and assigns it to the EntityName field.
func (o *EventRestImpact) SetEntityName(v string) {
o.EntityName = &v
}
// GetEventType returns the EventType field value if set, zero value otherwise.
func (o *EventRestImpact) GetEventType() string {
if o == nil || IsNil(o.EventType) {
var ret string
return ret
}
return *o.EventType
}
// GetEventTypeOk returns a tuple with the EventType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetEventTypeOk() (*string, bool) {
if o == nil || IsNil(o.EventType) {
return nil, false
}
return o.EventType, true
}
// HasEventType returns a boolean if a field has been set.
func (o *EventRestImpact) HasEventType() bool {
if o != nil && !IsNil(o.EventType) {
return true
}
return false
}
// SetEventType gets a reference to the given string and assigns it to the EventType field.
func (o *EventRestImpact) SetEventType(v string) {
o.EventType = &v
}
// GetImpactLevel returns the ImpactLevel field value if set, zero value otherwise.
func (o *EventRestImpact) GetImpactLevel() string {
if o == nil || IsNil(o.ImpactLevel) {
var ret string
return ret
}
return *o.ImpactLevel
}
// GetImpactLevelOk returns a tuple with the ImpactLevel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetImpactLevelOk() (*string, bool) {
if o == nil || IsNil(o.ImpactLevel) {
return nil, false
}
return o.ImpactLevel, true
}
// HasImpactLevel returns a boolean if a field has been set.
func (o *EventRestImpact) HasImpactLevel() bool {
if o != nil && !IsNil(o.ImpactLevel) {
return true
}
return false
}
// SetImpactLevel gets a reference to the given string and assigns it to the ImpactLevel field.
func (o *EventRestImpact) SetImpactLevel(v string) {
o.ImpactLevel = &v
}
// GetResourceId returns the ResourceId field value if set, zero value otherwise.
func (o *EventRestImpact) GetResourceId() string {
if o == nil || IsNil(o.ResourceId) {
var ret string
return ret
}
return *o.ResourceId
}
// GetResourceIdOk returns a tuple with the ResourceId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetResourceIdOk() (*string, bool) {
if o == nil || IsNil(o.ResourceId) {
return nil, false
}
return o.ResourceId, true
}
// HasResourceId returns a boolean if a field has been set.
func (o *EventRestImpact) HasResourceId() bool {
if o != nil && !IsNil(o.ResourceId) {
return true
}
return false
}
// SetResourceId gets a reference to the given string and assigns it to the ResourceId field.
func (o *EventRestImpact) SetResourceId(v string) {
o.ResourceId = &v
}
// GetResourceName returns the ResourceName field value if set, zero value otherwise.
func (o *EventRestImpact) GetResourceName() string {
if o == nil || IsNil(o.ResourceName) {
var ret string
return ret
}
return *o.ResourceName
}
// GetResourceNameOk returns a tuple with the ResourceName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetResourceNameOk() (*string, bool) {
if o == nil || IsNil(o.ResourceName) {
return nil, false
}
return o.ResourceName, true
}
// HasResourceName returns a boolean if a field has been set.
func (o *EventRestImpact) HasResourceName() bool {
if o != nil && !IsNil(o.ResourceName) {
return true
}
return false
}
// SetResourceName gets a reference to the given string and assigns it to the ResourceName field.
func (o *EventRestImpact) SetResourceName(v string) {
o.ResourceName = &v
}
// GetSeverityLevel returns the SeverityLevel field value if set, zero value otherwise.
func (o *EventRestImpact) GetSeverityLevel() string {
if o == nil || IsNil(o.SeverityLevel) {
var ret string
return ret
}
return *o.SeverityLevel
}
// GetSeverityLevelOk returns a tuple with the SeverityLevel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EventRestImpact) GetSeverityLevelOk() (*string, bool) {
if o == nil || IsNil(o.SeverityLevel) {
return nil, false
}
return o.SeverityLevel, true
}
// HasSeverityLevel returns a boolean if a field has been set.
func (o *EventRestImpact) HasSeverityLevel() bool {
if o != nil && !IsNil(o.SeverityLevel) {
return true
}
return false
}
// SetSeverityLevel gets a reference to the given string and assigns it to the SeverityLevel field.
func (o *EventRestImpact) SetSeverityLevel(v string) {
o.SeverityLevel = &v
}
func (o EventRestImpact) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o EventRestImpact) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.EntityId) {
toSerialize["entityId"] = o.EntityId
}
if !IsNil(o.EntityName) {
toSerialize["entityName"] = o.EntityName
}
if !IsNil(o.EventType) {
toSerialize["eventType"] = o.EventType
}
if !IsNil(o.ImpactLevel) {
toSerialize["impactLevel"] = o.ImpactLevel
}
if !IsNil(o.ResourceId) {
toSerialize["resourceId"] = o.ResourceId
}
if !IsNil(o.ResourceName) {
toSerialize["resourceName"] = o.ResourceName
}
if !IsNil(o.SeverityLevel) {
toSerialize["severityLevel"] = o.SeverityLevel
}
return toSerialize, nil
}
type NullableEventRestImpact struct {
value *EventRestImpact
isSet bool
}
func (v NullableEventRestImpact) Get() *EventRestImpact {
return v.value
}
func (v *NullableEventRestImpact) Set(val *EventRestImpact) {
v.value = val
v.isSet = true
}
func (v NullableEventRestImpact) IsSet() bool {
return v.isSet
}
func (v *NullableEventRestImpact) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableEventRestImpact(val *EventRestImpact) *NullableEventRestImpact {
return &NullableEventRestImpact{value: val, isSet: true}
}
func (v NullableEventRestImpact) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableEventRestImpact) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}