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Although AGI appears to support multi-texturing, support has been removed in a few places: NoMultiTexture is always set to 1. agiCurState.MaxTextures is always set to 1.
Although AGI appears to support multi-texturing, support has been removed in a few places:
NoMultiTexture
is always set to 1.agiCurState.MaxTextures
is always set to 1.agiD3DPipeline::BeginGfx:
agiD3DTexDef::BeginGfx:
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