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log.go
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log.go
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package log
import (
"context"
"fmt"
stdlog "log"
"runtime"
"strings"
"sync"
)
// Logger is the default instance of the log package
var (
_logger = new()
// ErrorHandler is called whenever handler fails to write an event on its
// output. If not set, an error is printed on the stderr. This handler must
// be thread safe and non-blocking.
ErrorHandler func(err error)
// AutoStaceTrace add stack trace into entry when use `Error`, `Panic`, `Fatal` level.
// Default: true
AutoStaceTrace = true
)
// Handler is an interface that log handlers need to be implemented
type Handler interface {
BeforeWriting(*Entry) error
Write([]byte) error
}
// Flusher is an interface that allow handles have the ability to clear buffer and close connection
type Flusher interface {
Flush() error
}
// Hookfunc is an func that allow us to do something before writing
type Hookfunc func(*Entry) error
type logger struct {
handles []Handler
hooks []Hookfunc
leveledHandlers map[Level][]Handler
cacheLeveledHandlers func(level Level) []Handler
rwMutex sync.RWMutex
buf []byte
}
func new() *logger {
logger := logger{
leveledHandlers: map[Level][]Handler{},
}
logger.cacheLeveledHandlers = logger.getLeveledHandlers()
return &logger
}
func (l *logger) getLeveledHandlers() func(level Level) []Handler {
debugHandlers := l.leveledHandlers[DebugLevel]
infoHandlers := l.leveledHandlers[InfoLevel]
warnHandlers := l.leveledHandlers[WarnLevel]
errorHandlers := l.leveledHandlers[ErrorLevel]
panicHandlers := l.leveledHandlers[PanicLevel]
fatalHandlers := l.leveledHandlers[FatalLevel]
return func(level Level) []Handler {
switch level {
case DebugLevel:
return debugHandlers
case InfoLevel:
return infoHandlers
case WarnLevel:
return warnHandlers
case ErrorLevel:
return errorHandlers
case PanicLevel:
return panicHandlers
case FatalLevel:
return fatalHandlers
}
return []Handler{}
}
}
// AddHandler adds a new Log Handler and specifies what log levels
// the handler will be passed log entries for
func AddHandler(handler Handler, levels ...Level) {
_logger.rwMutex.Lock()
defer _logger.rwMutex.Unlock()
for _, level := range levels {
_logger.leveledHandlers[level] = append(_logger.leveledHandlers[level], handler)
}
_logger.handles = append(_logger.handles, handler)
_logger.cacheLeveledHandlers = _logger.getLeveledHandlers()
}
// RemoveAllHandlers removes all handlers
func RemoveAllHandlers() {
_logger.rwMutex.Lock()
defer _logger.rwMutex.Unlock()
_logger.leveledHandlers = map[Level][]Handler{}
_logger.handles = []Handler{}
_logger.hooks = []Hookfunc{}
_logger.cacheLeveledHandlers = _logger.getLeveledHandlers()
}
// AddHook adds a new Hook to log entry
func AddHook(hook Hookfunc) error {
_logger.rwMutex.Lock()
defer _logger.rwMutex.Unlock()
_logger.hooks = append(_logger.hooks, hook)
return nil
}
// Debug level formatted message
func Debug(msg string) {
e := newEntry(_logger, _logger.buf)
e.Debug(msg)
}
// Debugf level formatted message
func Debugf(msg string, v ...interface{}) {
e := newEntry(_logger, _logger.buf)
e.Debugf(msg, v...)
}
// Info level formatted message
func Info(msg string) {
e := newEntry(_logger, _logger.buf)
e.Info(msg)
}
// Infof level formatted message
func Infof(msg string, v ...interface{}) {
e := newEntry(_logger, _logger.buf)
e.Infof(msg, v...)
}
// Warn level formatted message
func Warn(msg string) {
e := newEntry(_logger, _logger.buf)
e.Warn(msg)
}
// Warnf level formatted message
func Warnf(msg string, v ...interface{}) {
e := newEntry(_logger, _logger.buf)
e.Warnf(msg, v...)
}
// Error level formatted message
func Error(msg string) {
e := newEntry(_logger, _logger.buf)
e.Error(msg)
}
// Errorf level formatted message
func Errorf(msg string, v ...interface{}) {
e := newEntry(_logger, _logger.buf)
e.Errorf(msg, v...)
}
// Panic level formatted message
func Panic(msg string) {
e := newEntry(_logger, _logger.buf)
e.Panic(msg)
}
// Panicf level formatted message
func Panicf(msg string, v ...interface{}) {
e := newEntry(_logger, nil)
e.Panicf(msg, v...)
}
// Fatal level formatted message, followed by an exit.
func Fatal(msg string) {
e := newEntry(_logger, _logger.buf)
e.Fatal(msg)
}
// Fatalf level formatted message, followed by an exit.
func Fatalf(msg string, v ...interface{}) {
e := newEntry(_logger, _logger.buf)
e.Fatalf(msg, v...)
}
// Str add string field to current context
func Str(key string, val string) Context {
c := newContext(_logger)
return c.Str(key, val)
}
// Bool add bool field to current context
func Bool(key string, val bool) Context {
c := newContext(_logger)
return c.Bool(key, val)
}
// Int add Int field to current context
func Int(key string, val int) Context {
c := newContext(_logger)
return c.Int(key, val)
}
// Int8 add Int8 field to current context
func Int8(key string, val int8) Context {
c := newContext(_logger)
return c.Int8(key, val)
}
// Int16 add Int16 field to current context
func Int16(key string, val int16) Context {
c := newContext(_logger)
return c.Int16(key, val)
}
// Int32 add Int32 field to current context
func Int32(key string, val int32) Context {
c := newContext(_logger)
return c.Int32(key, val)
}
// Int64 add Int64 field to current context
func Int64(key string, val int64) Context {
c := newContext(_logger)
return c.Int64(key, val)
}
// Uint add Uint field to current context
func Uint(key string, val uint) Context {
c := newContext(_logger)
return c.Uint(key, val)
}
// Uint8 add Uint8 field to current context
func Uint8(key string, val uint8) Context {
c := newContext(_logger)
return c.Uint8(key, val)
}
// Uint16 add Uint16 field to current context
func Uint16(key string, val uint16) Context {
c := newContext(_logger)
return c.Uint16(key, val)
}
// Uint32 add Uint32 field to current context
func Uint32(key string, val uint32) Context {
c := newContext(_logger)
return c.Uint32(key, val)
}
// Uint64 add Uint64 field to current context
func Uint64(key string, val uint64) Context {
c := newContext(_logger)
return c.Uint64(key, val)
}
// Float32 add float32 field to current context
func Float32(key string, val float32) Context {
c := newContext(_logger)
return c.Float32(key, val)
}
// Float64 add Float64 field to current context
func Float64(key string, val float64) Context {
c := newContext(_logger)
return c.Float64(key, val)
}
// Err add error field to current context
func Err(err error) Context {
c := newContext(_logger)
return c.Err(err)
}
// Flush clear all handler's buffer
func Flush() {
for _, h := range _logger.handles {
flusher, ok := h.(Flusher)
if ok {
err := flusher.Flush()
if err != nil {
stdlog.Printf("log: flush log handler: %v", err)
}
}
}
}
// Trace returns a new entry with a Stop method to fire off
// a corresponding completion log, useful with defer.
func Trace(msg string) *Entry {
e := newEntry(_logger, nil)
return e.Trace(msg)
}
var (
ctxKey = &struct {
name string
}{
name: "log",
}
)
// newStdContext return a new context with a log context value
func newStdContext(ctx context.Context, c Context) context.Context {
return context.WithValue(ctx, ctxKey, c)
}
// FromContext return a log context from the standard context
func FromContext(ctx context.Context) Context {
v := ctx.Value(ctxKey)
if v == nil {
return newContext(_logger)
}
return v.(Context)
}
func getStackTrace() string {
stackBuf := make([]uintptr, 50)
length := runtime.Callers(3, stackBuf[:])
stack := stackBuf[:length]
var b strings.Builder
frames := runtime.CallersFrames(stack)
for {
frame, more := frames.Next()
if !strings.Contains(frame.File, "runtime/") {
_, _ = b.WriteString(fmt.Sprintf("\n\tFile: %s, Line: %d. Function: %s", frame.File, frame.Line, frame.Function))
}
if !more {
break
}
}
return b.String()
}