forked from Philipp15b/go-steam
/
internal.go
49 lines (38 loc) · 1.01 KB
/
internal.go
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package protocol
import (
"encoding/hex"
"io"
"math"
"strconv"
"github.com/0xAozora/go-steam/protocol/steamlang"
)
type JobId uint64
func (j JobId) String() string {
if j == math.MaxUint64 {
return "(none)"
}
return strconv.FormatUint(uint64(j), 10)
}
type Serializer interface {
Serialize(w io.Writer) error
}
type Deserializer interface {
Deserialize(r io.Reader) error
}
type Serializable interface {
Serializer
Deserializer
}
type MessageBody interface {
Serializable
GetEMsg() steamlang.EMsg
}
// the default details to request in most situations
const EClientPersonaStateFlag_DefaultInfoRequest = steamlang.EClientPersonaStateFlag_PlayerName |
steamlang.EClientPersonaStateFlag_Presence | steamlang.EClientPersonaStateFlag_SourceID |
steamlang.EClientPersonaStateFlag_GameExtraInfo
const DefaultAvatar = "fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb"
func ValidAvatar(avatar []byte) bool {
str := hex.EncodeToString(avatar)
return !(str == "0000000000000000000000000000000000000000" || len(str) != 40)
}