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Implement Animations #2

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0xLeif opened this issue Dec 23, 2020 · 0 comments
Open

Implement Animations #2

0xLeif opened this issue Dec 23, 2020 · 0 comments
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enhancement New feature or request

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@0xLeif
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0xLeif commented Dec 23, 2020

func add(CAAnimation, forKey: String?)
Add the specified animation object to the layer’s render tree.

func animation(forKey: String) -> CAAnimation?
Returns the animation object with the specified identifier.

func removeAllAnimations()
Remove all animations attached to the layer.

func removeAnimation(forKey: String)
Remove the animation object with the specified key.

func animationKeys() -> [String]?
Returns an array of strings that identify the animations currently attached to the layer.
@0xLeif 0xLeif added the enhancement New feature or request label Dec 23, 2020
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