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Unity Hub is icky #5

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BarclayXO opened this issue Oct 12, 2021 · 2 comments
Closed

Unity Hub is icky #5

BarclayXO opened this issue Oct 12, 2021 · 2 comments

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@BarclayXO
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Hi guys,

I'm super interested in helping update this project to make the installation and use a bit more seamless.

One quick question, is there a specific reason you use Unity hub instead of downloading the unity.tar.xz directly?

direct link for that is: https://netstorage.unity3d.com/unity/a0470569e97b/LinuxEditorInstaller/Unity.tar.xz | Version 2018.4.10f1

It would be a much quicker and a much more efficient process to directly download the tar, move the files we need and then dump the rest to save space, especially if users don't want the hub hanging around if they don't use it.

I'd also recommend a ngdp download clean-up at the end as well as having 14.9GB of files isn't always fun.

I can work on this later, just wanted your input on the ideas first.

Thanks.

@0xf4b1
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0xf4b1 commented Oct 12, 2021

Hi, thanks for your thoughts.

Any help to make this setup more convenient is appreciated! :)

Unity Hub is only there for downloading the engine files via the official method.
Actually, I was not aware it only pulls this archive, so this should be improved.

Regarding the ngdp download, there is a lot to improve.
Currently, it fetches the required game files in the .ngdp directory and when installing it decodes the files, so there is already a duplication.
But when cleaning the whole .ngdp directory and when it comes to updating, you have to redownload everything again.

It would be nice to have something that works similar to the official launcher and it would be super cool to handle the patch archives.
But I couldn't find anything better than the ngdp downloaders to built on.

@BarclayXO
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Sound.

I'll dig into it and see what I can find.

There's definitely a solution.

@0xf4b1 0xf4b1 closed this as completed Nov 3, 2021
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