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Breaking-Point
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Breaking-Point
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local Config = {
WindowName = "V.G Hub",
Color = Color3.fromRGB(255,128,64),
Keybind = Enum.KeyCode.RightControl
}
repeat wait() until game:IsLoaded() wait()
game:GetService("Players").LocalPlayer.Idled:connect(function()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
spawn(function()
while wait(1) do
game:GetService("Players").LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Chat.Frame.ChatBarParentFrame.Position =
game:GetService("Players").LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Position +
UDim2.new(UDim.new(), game:GetService("Players").LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Size.Y)
end
end)
local OldNameCall = nil
OldNameCall =
hookmetamethod(
game,
"__namecall",
function(self, ...)
local Args = {...}
if Args[2] == "toknife" then
return wait(math.huge)
end
if getnamecallmethod() == "Destroy" and self:IsDescendantOf(game.Players.LocalPlayer.Character) then
return nil
end
if getnamecallmethod() == "Kick" or getnamecallmethod() == "Kick" and self == game.Players.LocalPlayer then
return nil
end
return OldNameCall(self, unpack(Args))
end
)
local Circle = Drawing.new("Circle")
Circle.Color = Color3.fromRGB(22, 13, 56)
Circle.Thickness = 1
Circle.Radius = 250
Circle.Visible = false
Circle.NumSides = 1000
Circle.Filled = false
Circle.Transparency = 1
game:GetService("RunService").RenderStepped:Connect(function()
local Mouse = game:GetService("UserInputService"):GetMouseLocation()
Circle.Position = Vector2.new(Mouse.X, Mouse.Y)
end)
getgenv().AimBot = {
FreeForAll= false,
WallCheck = false,
Enabled = false,
FOV = 250,
Smoothness = 0.04
}
local Shoot = false
function FreeForAll(v)
if getgenv().AimBot.FreeForAll == false then
if game.Players.LocalPlayer.Team == v.Team then return false
else return true end
else return true end
end
function NotObstructing(i, v)
if getgenv().AimBot.WallCheck then
c = workspace.CurrentCamera.CFrame.p
a = Ray.new(c, i- c)
f = workspace:FindPartOnRayWithIgnoreList(a, v)
return f == nil
else
return true
end
end
game:GetService("UserInputService").InputBegan:Connect(function(v)
if v.UserInputType == Enum.UserInputType.MouseButton2 then
Shoot = true
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(v)
if v.UserInputType == Enum.UserInputType.MouseButton2 then
Shoot = false
end
end)
function GetMouse()
return Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y)
end
function GetClosestToCuror()
MousePos = GetMouse()
Closest = math.huge
Target = nil
for _,v in pairs(game:GetService("Players"):GetPlayers()) do
--if FreeForAll(v) then
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character.Humanoid.Sit ~= true then
Point,OnScreen = workspace.CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if OnScreen and NotObstructing(v.Character.HumanoidRootPart.Position,{game.Players.LocalPlayer.Character,v.Character}) then
Distance = (Vector2.new(Point.X,Point.Y) - MousePos).magnitude
if Distance <= getgenv().AimBot.FOV then
Closest = Distance
Target = v
end
end
end
end
--end
return Target
end
game:GetService("RunService").RenderStepped:Connect(
function()
if getgenv().AimBot.Enabled == false or Shoot == false then
return
end
ClosestPlayer = GetClosestToCuror()
if ClosestPlayer then
local Mouse = game:GetService("UserInputService"):GetMouseLocation()
local TargetPos = game.workspace.Camera:WorldToViewportPoint(ClosestPlayer.Character.HumanoidRootPart.Position)
mousemoverel(
(TargetPos.X - Mouse.X) * getgenv().AimBot.Smoothness,
(TargetPos.Y - Mouse.Y) * getgenv().AimBot.Smoothness
)
end
end
)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/1201for/V.G-Hub/main/im-retarded-3"))()
local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))
local Tab1 = Window:CreateTab("Breaking point")
local Tab2 = Window:CreateTab("UI Settings")
local Section1 = Tab1:CreateSection("AutoFarms")
local Section2 = Tab1:CreateSection("Misc")
local Section3 = Tab2:CreateSection("Menu")
local Section4 = Tab2:CreateSection("Background")
local Toggle1 = Section1:CreateToggle("FullBright", nil, function(State)
FullBright = State
if FullBright then
game:GetService("Lighting").Ambient = Color3.new(1, 1, 1)
game:GetService("Lighting").ColorShift_Bottom = Color3.new(1, 1, 1)
game:GetService("Lighting").ColorShift_Top = Color3.new(1, 1, 1)
else
game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
end
game.Lighting.Changed:connect(
function()
if FullBright then
game:GetService("Lighting").Ambient = Color3.new(1, 1, 1)
game:GetService("Lighting").ColorShift_Bottom = Color3.new(1, 1, 1)
game:GetService("Lighting").ColorShift_Top = Color3.new(1, 1, 1)
else
game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
end
end
)
end)
local Toggle1 = Section1:CreateToggle("Aimbot", nil, function(State)
getgenv().AimBot.Enabled = State
end)
--[[local Toggle1 = Section1:CreateToggle("FreeForAll", nil, function(State)
getgenv().AimBot.FreeForAll = State
end)]]--
local Toggle1 = Section1:CreateToggle("WallCheck", nil, function(State)
getgenv().AimBot.WallCheck = State
end)
local Slider2 = Section1:CreateSlider("Aimbot Smoothness", 0,10,nil,false, function(Value)
getgenv().AimBot.Smoothness = Value
end)
local Slider2 = Section1:CreateSlider("Aimbot Radius", 0,1000,nil,false, function(Value)
getgenv().AimBot.FOV = Value
Circle.Radius = Value
end)
local Toggle1 = Section1:CreateToggle("Circle Visible", nil, function(State)
Circle.Visible = State
end)
local Colorpicker3 = Section1:CreateColorpicker("Circle Color", function(Color)
Circle.Color = Color
end)
local Toggle1 = Section1:CreateToggle("Lag Server", nil, function(State)
lag = State
game:GetService("RunService").Stepped:connect(
function()
if lag then
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(42, true)
end
end
)
end)
local Toggle1 = Section1:CreateToggle("AutoFarm", nil, function(State)
getgenv().AutoFarm = State
if game.PlaceId == 834827615 then
Clone = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Clone()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Destroy()
Clone.Parent = game:GetService("Players").LocalPlayer.Character
game.Players.LocalPlayer.CharacterAdded:Connect(
function()
if getgenv().AutoFarm then
pcall(function()
game.Players.LocalPlayer.settings["Display Gun"].Value = false
wait(4)
Clone = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Clone()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Destroy()
Clone.Parent = game:GetService("Players").LocalPlayer.Character
end)
end
end
)
while getgenv().AutoFarm do
pcall(function()
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(16, "public")
end)
wait()
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == game.Players.LocalPlayer.Name then
else
pcall(function()
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(30, v)
end)
end
end
end
else
game:GetService("TeleportService"):Teleport(834827615, LocalPlayer)
end
end)
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/1201for/V.G-Hub/main/Karrot-Esp"))()
local Toggle1 = Section1:CreateToggle("Player Esp", nil, function(State)
ESP:Toggle(State)
end)
local Toggle1 = Section1:CreateToggle("Tracers Esp", nil, function(State)
ESP.Tracers = State
end)
local Toggle1 = Section1:CreateToggle("Name Esp", nil, function(State)
ESP.Names = State
end)
local Toggle1 = Section1:CreateToggle("Boxes Esp", nil, function(State)
ESP.Boxes = State
end)
local TextBox1 = Section2:CreateTextBox("WalkSpeed", "Only numbers", true, function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end)
local TextBox1 = Section2:CreateTextBox("JumpPower", "Only numbers", true, function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end)
local Toggle1 = Section2:CreateToggle("Infinite Jump", nil, function(State)
Infinite = State
game:GetService("UserInputService").JumpRequest:connect(function()
if Infinite then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end) end)
local Toggle1 = Section2:CreateToggle("G PlatFormNoclip", nil, function(State)
yes44 = State
noclip = false
game:GetService("RunService").Stepped:connect(
function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end
)
game.Players.LocalPlayer:GetMouse().KeyDown:connect(
function(key)
if key == "g" then
if yes44 then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end
end
)
end)
local Toggle1 = Section2:CreateToggle("N NonePlatFormNoclip", nil, function(State)
hoe = State
game.Players.LocalPlayer:GetMouse().KeyDown:connect(
function(v)
if v == "n" then
NoClip = not NoClip
game:GetService("RunService").Stepped:connect(
function()
if NoClip then
if hoe then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
pcall(
function()
if v.ClassName == "Part" or v.ClassName == "MeshPart" then
v.CanCollide = false
end
end
)
end
end
end
end
)
end
end
)
end)
local Toggle1 = Section2:CreateToggle("B Fly", nil, function(State)
sex2 = State
local Max = 0
local Players = game.Players
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
Mouse.KeyDown:connect(function(k)
if k:lower() == 'b' then
Max = Max + 1
getgenv().Fly = false
if sex2 then
local T = LP.Character.Torso
local S = {
F = 0,
B = 0,
L = 0,
R = 0
}
local S2 = {
F = 0,
B = 0,
L = 0,
R = 0
}
local SPEED = 5
local function FLY()
getgenv().Fly = true
local BodyGyro = Instance.new('BodyGyro', T)
local BodyVelocity = Instance.new('BodyVelocity', T)
BodyGyro.P = 9e4
BodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BodyGyro.cframe = T.CFrame
BodyVelocity.velocity = Vector3.new(0, 0.1, 0)
BodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat
wait()
LP.Character.Humanoid.PlatformStand = true
if S.L + S.R ~= 0 or S.F + S.B ~= 0 then
SPEED = 200
elseif not (S.L + S.R ~= 0 or S.F + S.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (S.L + S.R) ~= 0 or (S.F + S.B) ~= 0 then
BodyVelocity.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (S.F + S.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(S.L + S.R, (S.F + S.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
S2 = {
F = S.F,
B = S.B,
L = S.L,
R = S.R
}
elseif (S.L + S.R) == 0 and (S.F + S.B) == 0 and SPEED ~= 0 then
BodyVelocity.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (S2.F + S2.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(S2.L + S2.R, (S2.F + S2.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BodyVelocity.velocity = Vector3.new(0, 0.1, 0)
end
BodyGyro.cframe = game.Workspace.CurrentCamera.CoordinateFrame
until not getgenv().Fly
S = {
F = 0,
B = 0,
L = 0,
R = 0
}
S2 = {
F = 0,
B = 0,
L = 0,
R = 0
}
SPEED = 0
BodyGyro:destroy()
BodyVelocity:destroy()
LP.Character.Humanoid.PlatformStand = false
end)
end
Mouse.KeyDown:connect(function(k)
if k:lower() == 'w' then
S.F = 1
elseif k:lower() == 's' then
S.B = -1
elseif k:lower() == 'a' then
S.L = -1
elseif k:lower() == 'd' then
S.R = 1
end
end)
Mouse.KeyUp:connect(function(k)
if k:lower() == 'w' then
S.F = 0
elseif k:lower() == 's' then
S.B = 0
elseif k:lower() == 'a' then
S.L = 0
elseif k:lower() == 'd' then
S.R = 0
end
end)
FLY()
if Max == 2 then
getgenv().Fly = false
Max = 0
end
end
end
end)
end)
local Button1 = Section2:CreateButton("Anti Lag", function()
for _, v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then --- i stole this from the actual game LOL >-<
v.Material = Enum.Material.SmoothPlastic
if v:IsA("Texture") then
v:Destroy()
end
end
end
end)
local Button1 = Section2:CreateButton("Teleport to RandomPlayer", function()
local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
Vector3.new(
randomPlayer.Character.Head.Position.X,
randomPlayer.Character.Head.Position.Y,
randomPlayer.Character.Head.Position.Z
)
)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z))
end)
local Button1 = Section2:CreateButton("Lag Switch F3", function()
local X = false
local C = settings()
game:service "UserInputService".InputEnded:connect(
function(V)
if V.KeyCode == Enum.KeyCode.F3 then
X = not X
C.Network.IncomingReplicationLag = X and 10 or 0
end
end
)
end)
local Button1 = Section2:CreateButton("ServerHop", function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
Teleport()
end)
local Button1 = Section2:CreateButton("Rejoin", function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer) end)
local Toggle3 = Section3:CreateToggle("UI Toggle", nil, function(State)
Window:Toggle(State)
end)
Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)
Toggle3:SetState(true)
Section3:CreateLabel("Credits DekuDimz#7960")
Section3:CreateLabel("Credits AlexR32#3232 Ui")
Section3:CreateLabel("Credits Sensei Joshy#1060")
local Colorpicker3 = Section3:CreateColorpicker("UI Color", function(Color)
Window:ChangeColor(Color)
end)
Colorpicker3:UpdateColor(Config.Color)
-- credits to jan for patterns
local Dropdown3 = Section4:CreateDropdown("Image")
local Option7 = Dropdown3:AddOption("Default", function(String)
Window:SetBackground("2151741365")
end)
local Option8 = Dropdown3:AddOption("Hearts", function(String)
Window:SetBackground("6073763717")
end)
local Option9 = Dropdown3:AddOption("Abstract", function(String)
Window:SetBackground("6073743871")
end)
local Option10 = Dropdown3:AddOption("Hexagon", function(String)
Window:SetBackground("6073628839")
end)
local Option11 = Dropdown3:AddOption("Circles", function(String)
Window:SetBackground("6071579801")
end)
local Option12 = Dropdown3:AddOption("Lace With Flowers", function(String)
Window:SetBackground("6071575925")
end)
local Option13 = Dropdown3:AddOption("Floral", function(String)
Window:SetBackground("5553946656")
end)
Option7:SetOption()
local Colorpicker4 = Section4:CreateColorpicker("Color", function(Color)
Window:SetBackgroundColor(Color)
end)
Colorpicker4:UpdateColor(Color3.new(1,1,1))
local Slider3 = Section4:CreateSlider("Transparency",0,1,nil,false, function(Value)
Window:SetBackgroundTransparency(Value)
end)
Slider3:SetValue(0)
local Slider4 = Section4:CreateSlider("Tile Scale",0,1,nil,false, function(Value)
Window:SetTileScale(Value)
end)
Slider4:SetValue(0.5)