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forked from faceit/go-steam
/
client_struct_message.go
83 lines (62 loc) · 1.67 KB
/
client_struct_message.go
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package protocol
import (
"io"
"github.com/13k/go-steam-resources/steamlang"
"github.com/13k/go-steam/steamid"
)
// ClientStructMessage represents a struct backed client message.
type ClientStructMessage struct {
Header *ClientStructMessageHeader
Body StructMessageBody
Payload []byte
}
var _ ClientMessage = (*ClientStructMessage)(nil)
func NewClientStructMessage(body StructMessageBody, payload []byte) *ClientStructMessage {
header := NewClientStructMessageHeader()
header.SetEMsg(body.GetEMsg())
return &ClientStructMessage{
Header: header,
Body: body,
Payload: payload,
}
}
func (m *ClientStructMessage) Type() steamlang.EMsg {
return m.Header.EMsg()
}
func (m *ClientStructMessage) IsProto() bool {
return m.Header.IsProto()
}
func (m *ClientStructMessage) SessionID() int32 {
return m.Header.SessionID()
}
func (m *ClientStructMessage) SetSessionID(session int32) {
m.Header.SetSessionID(session)
}
func (m *ClientStructMessage) SteamID() steamid.SteamID {
return m.Header.SteamID()
}
func (m *ClientStructMessage) SetSteamID(s steamid.SteamID) {
m.Header.SetSteamID(s)
}
func (m *ClientStructMessage) SourceJobID() JobID {
return m.Header.SourceJobID()
}
func (m *ClientStructMessage) SetSourceJobID(job JobID) {
m.Header.SetSourceJobID(job)
}
func (m *ClientStructMessage) TargetJobID() JobID {
return m.Header.TargetJobID()
}
func (m *ClientStructMessage) SetTargetJobID(job JobID) {
m.Header.SetTargetJobID(job)
}
func (m *ClientStructMessage) Serialize(w io.Writer) error {
if err := m.Header.Serialize(w); err != nil {
return err
}
if err := m.Body.Serialize(w); err != nil {
return err
}
_, err := w.Write(m.Payload)
return err
}