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forked from faceit/go-steam
/
proto_message.go
84 lines (62 loc) · 1.53 KB
/
proto_message.go
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package protocol
import (
"io"
"github.com/13k/go-steam-resources/steamlang"
"github.com/13k/go-steam/steamid"
"google.golang.org/protobuf/proto"
)
// ProtoMessage represents a protobuf backed client message with session data.
type ProtoMessage struct {
Header *ProtoMessageHeader
Body proto.Message
}
var _ ClientMessage = (*ProtoMessage)(nil)
func NewProtoMessage(emsg steamlang.EMsg, pb proto.Message) *ProtoMessage {
header := NewProtoMessageHeader()
header.SetEMsg(emsg)
return &ProtoMessage{
Header: header,
Body: pb,
}
}
func (m *ProtoMessage) Type() steamlang.EMsg {
return m.Header.EMsg()
}
func (m *ProtoMessage) IsProto() bool {
return m.Header.IsProto()
}
func (m *ProtoMessage) SessionID() int32 {
return m.Header.SessionID()
}
func (m *ProtoMessage) SetSessionID(id int32) {
m.Header.SetSessionID(id)
}
func (m *ProtoMessage) SteamID() steamid.SteamID {
return m.Header.SteamID()
}
func (m *ProtoMessage) SetSteamID(id steamid.SteamID) {
m.Header.SetSteamID(id)
}
func (m *ProtoMessage) SourceJobID() JobID {
return m.Header.SourceJobID()
}
func (m *ProtoMessage) SetSourceJobID(job JobID) {
m.Header.SetSourceJobID(job)
}
func (m *ProtoMessage) TargetJobID() JobID {
return m.Header.TargetJobID()
}
func (m *ProtoMessage) SetTargetJobID(job JobID) {
m.Header.SetTargetJobID(job)
}
func (m *ProtoMessage) Serialize(w io.Writer) error {
if err := m.Header.Serialize(w); err != nil {
return err
}
body, err := proto.Marshal(m.Body)
if err != nil {
return err
}
_, err = w.Write(body)
return err
}