This repository has been archived by the owner on Aug 21, 2023. It is now read-only.
forked from dotabuff/manta
/
dota_shared_enums.pb.go
1851 lines (1705 loc) · 77.1 KB
/
dota_shared_enums.pb.go
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// Code generated by protoc-gen-go.
// source: dota_shared_enums.proto
// DO NOT EDIT!
package dota
import proto "github.com/golang/protobuf/proto"
import fmt "fmt"
import math "math"
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf
type DOTA_GameMode int32
const (
DOTA_GameMode_DOTA_GAMEMODE_NONE DOTA_GameMode = 0
DOTA_GameMode_DOTA_GAMEMODE_AP DOTA_GameMode = 1
DOTA_GameMode_DOTA_GAMEMODE_CM DOTA_GameMode = 2
DOTA_GameMode_DOTA_GAMEMODE_RD DOTA_GameMode = 3
DOTA_GameMode_DOTA_GAMEMODE_SD DOTA_GameMode = 4
DOTA_GameMode_DOTA_GAMEMODE_AR DOTA_GameMode = 5
DOTA_GameMode_DOTA_GAMEMODE_INTRO DOTA_GameMode = 6
DOTA_GameMode_DOTA_GAMEMODE_HW DOTA_GameMode = 7
DOTA_GameMode_DOTA_GAMEMODE_REVERSE_CM DOTA_GameMode = 8
DOTA_GameMode_DOTA_GAMEMODE_XMAS DOTA_GameMode = 9
DOTA_GameMode_DOTA_GAMEMODE_TUTORIAL DOTA_GameMode = 10
DOTA_GameMode_DOTA_GAMEMODE_MO DOTA_GameMode = 11
DOTA_GameMode_DOTA_GAMEMODE_LP DOTA_GameMode = 12
DOTA_GameMode_DOTA_GAMEMODE_POOL1 DOTA_GameMode = 13
DOTA_GameMode_DOTA_GAMEMODE_FH DOTA_GameMode = 14
DOTA_GameMode_DOTA_GAMEMODE_CUSTOM DOTA_GameMode = 15
DOTA_GameMode_DOTA_GAMEMODE_CD DOTA_GameMode = 16
DOTA_GameMode_DOTA_GAMEMODE_BD DOTA_GameMode = 17
DOTA_GameMode_DOTA_GAMEMODE_ABILITY_DRAFT DOTA_GameMode = 18
DOTA_GameMode_DOTA_GAMEMODE_EVENT DOTA_GameMode = 19
DOTA_GameMode_DOTA_GAMEMODE_ARDM DOTA_GameMode = 20
DOTA_GameMode_DOTA_GAMEMODE_1V1MID DOTA_GameMode = 21
DOTA_GameMode_DOTA_GAMEMODE_ALL_DRAFT DOTA_GameMode = 22
)
var DOTA_GameMode_name = map[int32]string{
0: "DOTA_GAMEMODE_NONE",
1: "DOTA_GAMEMODE_AP",
2: "DOTA_GAMEMODE_CM",
3: "DOTA_GAMEMODE_RD",
4: "DOTA_GAMEMODE_SD",
5: "DOTA_GAMEMODE_AR",
6: "DOTA_GAMEMODE_INTRO",
7: "DOTA_GAMEMODE_HW",
8: "DOTA_GAMEMODE_REVERSE_CM",
9: "DOTA_GAMEMODE_XMAS",
10: "DOTA_GAMEMODE_TUTORIAL",
11: "DOTA_GAMEMODE_MO",
12: "DOTA_GAMEMODE_LP",
13: "DOTA_GAMEMODE_POOL1",
14: "DOTA_GAMEMODE_FH",
15: "DOTA_GAMEMODE_CUSTOM",
16: "DOTA_GAMEMODE_CD",
17: "DOTA_GAMEMODE_BD",
18: "DOTA_GAMEMODE_ABILITY_DRAFT",
19: "DOTA_GAMEMODE_EVENT",
20: "DOTA_GAMEMODE_ARDM",
21: "DOTA_GAMEMODE_1V1MID",
22: "DOTA_GAMEMODE_ALL_DRAFT",
}
var DOTA_GameMode_value = map[string]int32{
"DOTA_GAMEMODE_NONE": 0,
"DOTA_GAMEMODE_AP": 1,
"DOTA_GAMEMODE_CM": 2,
"DOTA_GAMEMODE_RD": 3,
"DOTA_GAMEMODE_SD": 4,
"DOTA_GAMEMODE_AR": 5,
"DOTA_GAMEMODE_INTRO": 6,
"DOTA_GAMEMODE_HW": 7,
"DOTA_GAMEMODE_REVERSE_CM": 8,
"DOTA_GAMEMODE_XMAS": 9,
"DOTA_GAMEMODE_TUTORIAL": 10,
"DOTA_GAMEMODE_MO": 11,
"DOTA_GAMEMODE_LP": 12,
"DOTA_GAMEMODE_POOL1": 13,
"DOTA_GAMEMODE_FH": 14,
"DOTA_GAMEMODE_CUSTOM": 15,
"DOTA_GAMEMODE_CD": 16,
"DOTA_GAMEMODE_BD": 17,
"DOTA_GAMEMODE_ABILITY_DRAFT": 18,
"DOTA_GAMEMODE_EVENT": 19,
"DOTA_GAMEMODE_ARDM": 20,
"DOTA_GAMEMODE_1V1MID": 21,
"DOTA_GAMEMODE_ALL_DRAFT": 22,
}
func (x DOTA_GameMode) Enum() *DOTA_GameMode {
p := new(DOTA_GameMode)
*p = x
return p
}
func (x DOTA_GameMode) String() string {
return proto.EnumName(DOTA_GameMode_name, int32(x))
}
func (x *DOTA_GameMode) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTA_GameMode_value, data, "DOTA_GameMode")
if err != nil {
return err
}
*x = DOTA_GameMode(value)
return nil
}
func (DOTA_GameMode) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{0} }
type DOTA_GameState int32
const (
DOTA_GameState_DOTA_GAMERULES_STATE_INIT DOTA_GameState = 0
DOTA_GameState_DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD DOTA_GameState = 1
DOTA_GameState_DOTA_GAMERULES_STATE_HERO_SELECTION DOTA_GameState = 2
DOTA_GameState_DOTA_GAMERULES_STATE_STRATEGY_TIME DOTA_GameState = 3
DOTA_GameState_DOTA_GAMERULES_STATE_PRE_GAME DOTA_GameState = 4
DOTA_GameState_DOTA_GAMERULES_STATE_GAME_IN_PROGRESS DOTA_GameState = 5
DOTA_GameState_DOTA_GAMERULES_STATE_POST_GAME DOTA_GameState = 6
DOTA_GameState_DOTA_GAMERULES_STATE_DISCONNECT DOTA_GameState = 7
DOTA_GameState_DOTA_GAMERULES_STATE_TEAM_SHOWCASE DOTA_GameState = 8
DOTA_GameState_DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP DOTA_GameState = 9
DOTA_GameState_DOTA_GAMERULES_STATE_LAST DOTA_GameState = 10
)
var DOTA_GameState_name = map[int32]string{
0: "DOTA_GAMERULES_STATE_INIT",
1: "DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD",
2: "DOTA_GAMERULES_STATE_HERO_SELECTION",
3: "DOTA_GAMERULES_STATE_STRATEGY_TIME",
4: "DOTA_GAMERULES_STATE_PRE_GAME",
5: "DOTA_GAMERULES_STATE_GAME_IN_PROGRESS",
6: "DOTA_GAMERULES_STATE_POST_GAME",
7: "DOTA_GAMERULES_STATE_DISCONNECT",
8: "DOTA_GAMERULES_STATE_TEAM_SHOWCASE",
9: "DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP",
10: "DOTA_GAMERULES_STATE_LAST",
}
var DOTA_GameState_value = map[string]int32{
"DOTA_GAMERULES_STATE_INIT": 0,
"DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD": 1,
"DOTA_GAMERULES_STATE_HERO_SELECTION": 2,
"DOTA_GAMERULES_STATE_STRATEGY_TIME": 3,
"DOTA_GAMERULES_STATE_PRE_GAME": 4,
"DOTA_GAMERULES_STATE_GAME_IN_PROGRESS": 5,
"DOTA_GAMERULES_STATE_POST_GAME": 6,
"DOTA_GAMERULES_STATE_DISCONNECT": 7,
"DOTA_GAMERULES_STATE_TEAM_SHOWCASE": 8,
"DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP": 9,
"DOTA_GAMERULES_STATE_LAST": 10,
}
func (x DOTA_GameState) Enum() *DOTA_GameState {
p := new(DOTA_GameState)
*p = x
return p
}
func (x DOTA_GameState) String() string {
return proto.EnumName(DOTA_GameState_name, int32(x))
}
func (x *DOTA_GameState) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTA_GameState_value, data, "DOTA_GameState")
if err != nil {
return err
}
*x = DOTA_GameState(value)
return nil
}
func (DOTA_GameState) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{1} }
type DOTA_GC_TEAM int32
const (
DOTA_GC_TEAM_DOTA_GC_TEAM_GOOD_GUYS DOTA_GC_TEAM = 0
DOTA_GC_TEAM_DOTA_GC_TEAM_BAD_GUYS DOTA_GC_TEAM = 1
DOTA_GC_TEAM_DOTA_GC_TEAM_BROADCASTER DOTA_GC_TEAM = 2
DOTA_GC_TEAM_DOTA_GC_TEAM_SPECTATOR DOTA_GC_TEAM = 3
DOTA_GC_TEAM_DOTA_GC_TEAM_PLAYER_POOL DOTA_GC_TEAM = 4
DOTA_GC_TEAM_DOTA_GC_TEAM_NOTEAM DOTA_GC_TEAM = 5
)
var DOTA_GC_TEAM_name = map[int32]string{
0: "DOTA_GC_TEAM_GOOD_GUYS",
1: "DOTA_GC_TEAM_BAD_GUYS",
2: "DOTA_GC_TEAM_BROADCASTER",
3: "DOTA_GC_TEAM_SPECTATOR",
4: "DOTA_GC_TEAM_PLAYER_POOL",
5: "DOTA_GC_TEAM_NOTEAM",
}
var DOTA_GC_TEAM_value = map[string]int32{
"DOTA_GC_TEAM_GOOD_GUYS": 0,
"DOTA_GC_TEAM_BAD_GUYS": 1,
"DOTA_GC_TEAM_BROADCASTER": 2,
"DOTA_GC_TEAM_SPECTATOR": 3,
"DOTA_GC_TEAM_PLAYER_POOL": 4,
"DOTA_GC_TEAM_NOTEAM": 5,
}
func (x DOTA_GC_TEAM) Enum() *DOTA_GC_TEAM {
p := new(DOTA_GC_TEAM)
*p = x
return p
}
func (x DOTA_GC_TEAM) String() string {
return proto.EnumName(DOTA_GC_TEAM_name, int32(x))
}
func (x *DOTA_GC_TEAM) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTA_GC_TEAM_value, data, "DOTA_GC_TEAM")
if err != nil {
return err
}
*x = DOTA_GC_TEAM(value)
return nil
}
func (DOTA_GC_TEAM) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{2} }
type EEvent int32
const (
EEvent_EVENT_ID_NONE EEvent = 0
EEvent_EVENT_ID_DIRETIDE EEvent = 1
EEvent_EVENT_ID_SPRING_FESTIVAL EEvent = 2
EEvent_EVENT_ID_FROSTIVUS_2013 EEvent = 3
EEvent_EVENT_ID_COMPENDIUM_2014 EEvent = 4
EEvent_EVENT_ID_NEXON_PC_BANG EEvent = 5
EEvent_EVENT_ID_PWRD_DAC_2015 EEvent = 6
EEvent_EVENT_ID_NEW_BLOOM_2015 EEvent = 7
EEvent_EVENT_ID_INTERNATIONAL_2015 EEvent = 8
EEvent_EVENT_ID_FALL_MAJOR_2015 EEvent = 9
EEvent_EVENT_ID_ORACLE_PA EEvent = 10
EEvent_EVENT_ID_NEW_BLOOM_2015_PREBEAST EEvent = 11
EEvent_EVENT_ID_FROSTIVUS EEvent = 12
EEvent_EVENT_ID_WINTER_MAJOR_2016 EEvent = 13
EEvent_EVENT_ID_INTERNATIONAL_2016 EEvent = 14
EEvent_EVENT_ID_COUNT EEvent = 15
)
var EEvent_name = map[int32]string{
0: "EVENT_ID_NONE",
1: "EVENT_ID_DIRETIDE",
2: "EVENT_ID_SPRING_FESTIVAL",
3: "EVENT_ID_FROSTIVUS_2013",
4: "EVENT_ID_COMPENDIUM_2014",
5: "EVENT_ID_NEXON_PC_BANG",
6: "EVENT_ID_PWRD_DAC_2015",
7: "EVENT_ID_NEW_BLOOM_2015",
8: "EVENT_ID_INTERNATIONAL_2015",
9: "EVENT_ID_FALL_MAJOR_2015",
10: "EVENT_ID_ORACLE_PA",
11: "EVENT_ID_NEW_BLOOM_2015_PREBEAST",
12: "EVENT_ID_FROSTIVUS",
13: "EVENT_ID_WINTER_MAJOR_2016",
14: "EVENT_ID_INTERNATIONAL_2016",
15: "EVENT_ID_COUNT",
}
var EEvent_value = map[string]int32{
"EVENT_ID_NONE": 0,
"EVENT_ID_DIRETIDE": 1,
"EVENT_ID_SPRING_FESTIVAL": 2,
"EVENT_ID_FROSTIVUS_2013": 3,
"EVENT_ID_COMPENDIUM_2014": 4,
"EVENT_ID_NEXON_PC_BANG": 5,
"EVENT_ID_PWRD_DAC_2015": 6,
"EVENT_ID_NEW_BLOOM_2015": 7,
"EVENT_ID_INTERNATIONAL_2015": 8,
"EVENT_ID_FALL_MAJOR_2015": 9,
"EVENT_ID_ORACLE_PA": 10,
"EVENT_ID_NEW_BLOOM_2015_PREBEAST": 11,
"EVENT_ID_FROSTIVUS": 12,
"EVENT_ID_WINTER_MAJOR_2016": 13,
"EVENT_ID_INTERNATIONAL_2016": 14,
"EVENT_ID_COUNT": 15,
}
func (x EEvent) Enum() *EEvent {
p := new(EEvent)
*p = x
return p
}
func (x EEvent) String() string {
return proto.EnumName(EEvent_name, int32(x))
}
func (x *EEvent) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(EEvent_value, data, "EEvent")
if err != nil {
return err
}
*x = EEvent(value)
return nil
}
func (EEvent) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{3} }
type DOTALeaverStatusT int32
const (
DOTALeaverStatusT_DOTA_LEAVER_NONE DOTALeaverStatusT = 0
DOTALeaverStatusT_DOTA_LEAVER_DISCONNECTED DOTALeaverStatusT = 1
DOTALeaverStatusT_DOTA_LEAVER_DISCONNECTED_TOO_LONG DOTALeaverStatusT = 2
DOTALeaverStatusT_DOTA_LEAVER_ABANDONED DOTALeaverStatusT = 3
DOTALeaverStatusT_DOTA_LEAVER_AFK DOTALeaverStatusT = 4
DOTALeaverStatusT_DOTA_LEAVER_NEVER_CONNECTED DOTALeaverStatusT = 5
DOTALeaverStatusT_DOTA_LEAVER_NEVER_CONNECTED_TOO_LONG DOTALeaverStatusT = 6
DOTALeaverStatusT_DOTA_LEAVER_FAILED_TO_READY_UP DOTALeaverStatusT = 7
DOTALeaverStatusT_DOTA_LEAVER_DECLINED DOTALeaverStatusT = 8
)
var DOTALeaverStatusT_name = map[int32]string{
0: "DOTA_LEAVER_NONE",
1: "DOTA_LEAVER_DISCONNECTED",
2: "DOTA_LEAVER_DISCONNECTED_TOO_LONG",
3: "DOTA_LEAVER_ABANDONED",
4: "DOTA_LEAVER_AFK",
5: "DOTA_LEAVER_NEVER_CONNECTED",
6: "DOTA_LEAVER_NEVER_CONNECTED_TOO_LONG",
7: "DOTA_LEAVER_FAILED_TO_READY_UP",
8: "DOTA_LEAVER_DECLINED",
}
var DOTALeaverStatusT_value = map[string]int32{
"DOTA_LEAVER_NONE": 0,
"DOTA_LEAVER_DISCONNECTED": 1,
"DOTA_LEAVER_DISCONNECTED_TOO_LONG": 2,
"DOTA_LEAVER_ABANDONED": 3,
"DOTA_LEAVER_AFK": 4,
"DOTA_LEAVER_NEVER_CONNECTED": 5,
"DOTA_LEAVER_NEVER_CONNECTED_TOO_LONG": 6,
"DOTA_LEAVER_FAILED_TO_READY_UP": 7,
"DOTA_LEAVER_DECLINED": 8,
}
func (x DOTALeaverStatusT) Enum() *DOTALeaverStatusT {
p := new(DOTALeaverStatusT)
*p = x
return p
}
func (x DOTALeaverStatusT) String() string {
return proto.EnumName(DOTALeaverStatusT_name, int32(x))
}
func (x *DOTALeaverStatusT) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTALeaverStatusT_value, data, "DOTALeaverStatusT")
if err != nil {
return err
}
*x = DOTALeaverStatusT(value)
return nil
}
func (DOTALeaverStatusT) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{4} }
type DOTAConnectionStateT int32
const (
DOTAConnectionStateT_DOTA_CONNECTION_STATE_UNKNOWN DOTAConnectionStateT = 0
DOTAConnectionStateT_DOTA_CONNECTION_STATE_NOT_YET_CONNECTED DOTAConnectionStateT = 1
DOTAConnectionStateT_DOTA_CONNECTION_STATE_CONNECTED DOTAConnectionStateT = 2
DOTAConnectionStateT_DOTA_CONNECTION_STATE_DISCONNECTED DOTAConnectionStateT = 3
DOTAConnectionStateT_DOTA_CONNECTION_STATE_ABANDONED DOTAConnectionStateT = 4
DOTAConnectionStateT_DOTA_CONNECTION_STATE_LOADING DOTAConnectionStateT = 5
DOTAConnectionStateT_DOTA_CONNECTION_STATE_FAILED DOTAConnectionStateT = 6
)
var DOTAConnectionStateT_name = map[int32]string{
0: "DOTA_CONNECTION_STATE_UNKNOWN",
1: "DOTA_CONNECTION_STATE_NOT_YET_CONNECTED",
2: "DOTA_CONNECTION_STATE_CONNECTED",
3: "DOTA_CONNECTION_STATE_DISCONNECTED",
4: "DOTA_CONNECTION_STATE_ABANDONED",
5: "DOTA_CONNECTION_STATE_LOADING",
6: "DOTA_CONNECTION_STATE_FAILED",
}
var DOTAConnectionStateT_value = map[string]int32{
"DOTA_CONNECTION_STATE_UNKNOWN": 0,
"DOTA_CONNECTION_STATE_NOT_YET_CONNECTED": 1,
"DOTA_CONNECTION_STATE_CONNECTED": 2,
"DOTA_CONNECTION_STATE_DISCONNECTED": 3,
"DOTA_CONNECTION_STATE_ABANDONED": 4,
"DOTA_CONNECTION_STATE_LOADING": 5,
"DOTA_CONNECTION_STATE_FAILED": 6,
}
func (x DOTAConnectionStateT) Enum() *DOTAConnectionStateT {
p := new(DOTAConnectionStateT)
*p = x
return p
}
func (x DOTAConnectionStateT) String() string {
return proto.EnumName(DOTAConnectionStateT_name, int32(x))
}
func (x *DOTAConnectionStateT) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTAConnectionStateT_value, data, "DOTAConnectionStateT")
if err != nil {
return err
}
*x = DOTAConnectionStateT(value)
return nil
}
func (DOTAConnectionStateT) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{5} }
type Fantasy_Roles int32
const (
Fantasy_Roles_FANTASY_ROLE_UNDEFINED Fantasy_Roles = 0
Fantasy_Roles_FANTASY_ROLE_CORE Fantasy_Roles = 1
Fantasy_Roles_FANTASY_ROLE_SUPPORT Fantasy_Roles = 2
)
var Fantasy_Roles_name = map[int32]string{
0: "FANTASY_ROLE_UNDEFINED",
1: "FANTASY_ROLE_CORE",
2: "FANTASY_ROLE_SUPPORT",
}
var Fantasy_Roles_value = map[string]int32{
"FANTASY_ROLE_UNDEFINED": 0,
"FANTASY_ROLE_CORE": 1,
"FANTASY_ROLE_SUPPORT": 2,
}
func (x Fantasy_Roles) Enum() *Fantasy_Roles {
p := new(Fantasy_Roles)
*p = x
return p
}
func (x Fantasy_Roles) String() string {
return proto.EnumName(Fantasy_Roles_name, int32(x))
}
func (x *Fantasy_Roles) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(Fantasy_Roles_value, data, "Fantasy_Roles")
if err != nil {
return err
}
*x = Fantasy_Roles(value)
return nil
}
func (Fantasy_Roles) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{6} }
type Fantasy_Team_Slots int32
const (
Fantasy_Team_Slots_FANTASY_SLOT_NONE Fantasy_Team_Slots = 0
Fantasy_Team_Slots_FANTASY_SLOT_CORE Fantasy_Team_Slots = 1
Fantasy_Team_Slots_FANTASY_SLOT_SUPPORT Fantasy_Team_Slots = 2
Fantasy_Team_Slots_FANTASY_SLOT_ANY Fantasy_Team_Slots = 3
Fantasy_Team_Slots_FANTASY_SLOT_BENCH Fantasy_Team_Slots = 4
)
var Fantasy_Team_Slots_name = map[int32]string{
0: "FANTASY_SLOT_NONE",
1: "FANTASY_SLOT_CORE",
2: "FANTASY_SLOT_SUPPORT",
3: "FANTASY_SLOT_ANY",
4: "FANTASY_SLOT_BENCH",
}
var Fantasy_Team_Slots_value = map[string]int32{
"FANTASY_SLOT_NONE": 0,
"FANTASY_SLOT_CORE": 1,
"FANTASY_SLOT_SUPPORT": 2,
"FANTASY_SLOT_ANY": 3,
"FANTASY_SLOT_BENCH": 4,
}
func (x Fantasy_Team_Slots) Enum() *Fantasy_Team_Slots {
p := new(Fantasy_Team_Slots)
*p = x
return p
}
func (x Fantasy_Team_Slots) String() string {
return proto.EnumName(Fantasy_Team_Slots_name, int32(x))
}
func (x *Fantasy_Team_Slots) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(Fantasy_Team_Slots_value, data, "Fantasy_Team_Slots")
if err != nil {
return err
}
*x = Fantasy_Team_Slots(value)
return nil
}
func (Fantasy_Team_Slots) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{7} }
type Fantasy_Selection_Mode int32
const (
Fantasy_Selection_Mode_FANTASY_SELECTION_INVALID Fantasy_Selection_Mode = 0
Fantasy_Selection_Mode_FANTASY_SELECTION_LOCKED Fantasy_Selection_Mode = 1
Fantasy_Selection_Mode_FANTASY_SELECTION_SHUFFLE Fantasy_Selection_Mode = 2
Fantasy_Selection_Mode_FANTASY_SELECTION_FREE_PICK Fantasy_Selection_Mode = 3
Fantasy_Selection_Mode_FANTASY_SELECTION_ENDED Fantasy_Selection_Mode = 4
Fantasy_Selection_Mode_FANTASY_SELECTION_PRE_SEASON Fantasy_Selection_Mode = 5
Fantasy_Selection_Mode_FANTASY_SELECTION_PRE_DRAFT Fantasy_Selection_Mode = 6
Fantasy_Selection_Mode_FANTASY_SELECTION_DRAFTING Fantasy_Selection_Mode = 7
Fantasy_Selection_Mode_FANTASY_SELECTION_REGULAR_SEASON Fantasy_Selection_Mode = 8
Fantasy_Selection_Mode_FANTASY_SELECTION_CARD_BASED Fantasy_Selection_Mode = 9
)
var Fantasy_Selection_Mode_name = map[int32]string{
0: "FANTASY_SELECTION_INVALID",
1: "FANTASY_SELECTION_LOCKED",
2: "FANTASY_SELECTION_SHUFFLE",
3: "FANTASY_SELECTION_FREE_PICK",
4: "FANTASY_SELECTION_ENDED",
5: "FANTASY_SELECTION_PRE_SEASON",
6: "FANTASY_SELECTION_PRE_DRAFT",
7: "FANTASY_SELECTION_DRAFTING",
8: "FANTASY_SELECTION_REGULAR_SEASON",
9: "FANTASY_SELECTION_CARD_BASED",
}
var Fantasy_Selection_Mode_value = map[string]int32{
"FANTASY_SELECTION_INVALID": 0,
"FANTASY_SELECTION_LOCKED": 1,
"FANTASY_SELECTION_SHUFFLE": 2,
"FANTASY_SELECTION_FREE_PICK": 3,
"FANTASY_SELECTION_ENDED": 4,
"FANTASY_SELECTION_PRE_SEASON": 5,
"FANTASY_SELECTION_PRE_DRAFT": 6,
"FANTASY_SELECTION_DRAFTING": 7,
"FANTASY_SELECTION_REGULAR_SEASON": 8,
"FANTASY_SELECTION_CARD_BASED": 9,
}
func (x Fantasy_Selection_Mode) Enum() *Fantasy_Selection_Mode {
p := new(Fantasy_Selection_Mode)
*p = x
return p
}
func (x Fantasy_Selection_Mode) String() string {
return proto.EnumName(Fantasy_Selection_Mode_name, int32(x))
}
func (x *Fantasy_Selection_Mode) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(Fantasy_Selection_Mode_value, data, "Fantasy_Selection_Mode")
if err != nil {
return err
}
*x = Fantasy_Selection_Mode(value)
return nil
}
func (Fantasy_Selection_Mode) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{8} }
type DOTAChatChannelTypeT int32
const (
DOTAChatChannelTypeT_DOTAChannelType_Regional DOTAChatChannelTypeT = 0
DOTAChatChannelTypeT_DOTAChannelType_Custom DOTAChatChannelTypeT = 1
DOTAChatChannelTypeT_DOTAChannelType_Party DOTAChatChannelTypeT = 2
DOTAChatChannelTypeT_DOTAChannelType_Lobby DOTAChatChannelTypeT = 3
DOTAChatChannelTypeT_DOTAChannelType_Team DOTAChatChannelTypeT = 4
DOTAChatChannelTypeT_DOTAChannelType_Guild DOTAChatChannelTypeT = 5
DOTAChatChannelTypeT_DOTAChannelType_Fantasy DOTAChatChannelTypeT = 6
DOTAChatChannelTypeT_DOTAChannelType_Whisper DOTAChatChannelTypeT = 7
DOTAChatChannelTypeT_DOTAChannelType_Console DOTAChatChannelTypeT = 8
DOTAChatChannelTypeT_DOTAChannelType_Tab DOTAChatChannelTypeT = 9
DOTAChatChannelTypeT_DOTAChannelType_Invalid DOTAChatChannelTypeT = 10
DOTAChatChannelTypeT_DOTAChannelType_GameAll DOTAChatChannelTypeT = 11
DOTAChatChannelTypeT_DOTAChannelType_GameAllies DOTAChatChannelTypeT = 12
DOTAChatChannelTypeT_DOTAChannelType_GameSpectator DOTAChatChannelTypeT = 13
DOTAChatChannelTypeT_DOTAChannelType_GameCoaching DOTAChatChannelTypeT = 14
DOTAChatChannelTypeT_DOTAChannelType_Cafe DOTAChatChannelTypeT = 15
DOTAChatChannelTypeT_DOTAChannelType_CustomGame DOTAChatChannelTypeT = 16
DOTAChatChannelTypeT_DOTAChannelType_Private DOTAChatChannelTypeT = 17
DOTAChatChannelTypeT_DOTAChannelType_PostGame DOTAChatChannelTypeT = 18
DOTAChatChannelTypeT_DOTAChannelType_BattleCup DOTAChatChannelTypeT = 19
DOTAChatChannelTypeT_DOTAChannelType_HLTVSpectator DOTAChatChannelTypeT = 20
)
var DOTAChatChannelTypeT_name = map[int32]string{
0: "DOTAChannelType_Regional",
1: "DOTAChannelType_Custom",
2: "DOTAChannelType_Party",
3: "DOTAChannelType_Lobby",
4: "DOTAChannelType_Team",
5: "DOTAChannelType_Guild",
6: "DOTAChannelType_Fantasy",
7: "DOTAChannelType_Whisper",
8: "DOTAChannelType_Console",
9: "DOTAChannelType_Tab",
10: "DOTAChannelType_Invalid",
11: "DOTAChannelType_GameAll",
12: "DOTAChannelType_GameAllies",
13: "DOTAChannelType_GameSpectator",
14: "DOTAChannelType_GameCoaching",
15: "DOTAChannelType_Cafe",
16: "DOTAChannelType_CustomGame",
17: "DOTAChannelType_Private",
18: "DOTAChannelType_PostGame",
19: "DOTAChannelType_BattleCup",
20: "DOTAChannelType_HLTVSpectator",
}
var DOTAChatChannelTypeT_value = map[string]int32{
"DOTAChannelType_Regional": 0,
"DOTAChannelType_Custom": 1,
"DOTAChannelType_Party": 2,
"DOTAChannelType_Lobby": 3,
"DOTAChannelType_Team": 4,
"DOTAChannelType_Guild": 5,
"DOTAChannelType_Fantasy": 6,
"DOTAChannelType_Whisper": 7,
"DOTAChannelType_Console": 8,
"DOTAChannelType_Tab": 9,
"DOTAChannelType_Invalid": 10,
"DOTAChannelType_GameAll": 11,
"DOTAChannelType_GameAllies": 12,
"DOTAChannelType_GameSpectator": 13,
"DOTAChannelType_GameCoaching": 14,
"DOTAChannelType_Cafe": 15,
"DOTAChannelType_CustomGame": 16,
"DOTAChannelType_Private": 17,
"DOTAChannelType_PostGame": 18,
"DOTAChannelType_BattleCup": 19,
"DOTAChannelType_HLTVSpectator": 20,
}
func (x DOTAChatChannelTypeT) Enum() *DOTAChatChannelTypeT {
p := new(DOTAChatChannelTypeT)
*p = x
return p
}
func (x DOTAChatChannelTypeT) String() string {
return proto.EnumName(DOTAChatChannelTypeT_name, int32(x))
}
func (x *DOTAChatChannelTypeT) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTAChatChannelTypeT_value, data, "DOTAChatChannelTypeT")
if err != nil {
return err
}
*x = DOTAChatChannelTypeT(value)
return nil
}
func (DOTAChatChannelTypeT) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{9} }
type EProfileCardSlotType int32
const (
EProfileCardSlotType_k_EProfileCardSlotType_Empty EProfileCardSlotType = 0
EProfileCardSlotType_k_EProfileCardSlotType_Stat EProfileCardSlotType = 1
EProfileCardSlotType_k_EProfileCardSlotType_Trophy EProfileCardSlotType = 2
EProfileCardSlotType_k_EProfileCardSlotType_Item EProfileCardSlotType = 3
EProfileCardSlotType_k_EProfileCardSlotType_Hero EProfileCardSlotType = 4
EProfileCardSlotType_k_EProfileCardSlotType_Emoticon EProfileCardSlotType = 5
)
var EProfileCardSlotType_name = map[int32]string{
0: "k_EProfileCardSlotType_Empty",
1: "k_EProfileCardSlotType_Stat",
2: "k_EProfileCardSlotType_Trophy",
3: "k_EProfileCardSlotType_Item",
4: "k_EProfileCardSlotType_Hero",
5: "k_EProfileCardSlotType_Emoticon",
}
var EProfileCardSlotType_value = map[string]int32{
"k_EProfileCardSlotType_Empty": 0,
"k_EProfileCardSlotType_Stat": 1,
"k_EProfileCardSlotType_Trophy": 2,
"k_EProfileCardSlotType_Item": 3,
"k_EProfileCardSlotType_Hero": 4,
"k_EProfileCardSlotType_Emoticon": 5,
}
func (x EProfileCardSlotType) Enum() *EProfileCardSlotType {
p := new(EProfileCardSlotType)
*p = x
return p
}
func (x EProfileCardSlotType) String() string {
return proto.EnumName(EProfileCardSlotType_name, int32(x))
}
func (x *EProfileCardSlotType) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(EProfileCardSlotType_value, data, "EProfileCardSlotType")
if err != nil {
return err
}
*x = EProfileCardSlotType(value)
return nil
}
func (EProfileCardSlotType) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{10} }
type EMatchGroupServerStatus int32
const (
EMatchGroupServerStatus_k_EMatchGroupServerStatus_OK EMatchGroupServerStatus = 0
EMatchGroupServerStatus_k_EMatchGroupServerStatus_LimitedAvailability EMatchGroupServerStatus = 1
EMatchGroupServerStatus_k_EMatchGroupServerStatus_Offline EMatchGroupServerStatus = 2
)
var EMatchGroupServerStatus_name = map[int32]string{
0: "k_EMatchGroupServerStatus_OK",
1: "k_EMatchGroupServerStatus_LimitedAvailability",
2: "k_EMatchGroupServerStatus_Offline",
}
var EMatchGroupServerStatus_value = map[string]int32{
"k_EMatchGroupServerStatus_OK": 0,
"k_EMatchGroupServerStatus_LimitedAvailability": 1,
"k_EMatchGroupServerStatus_Offline": 2,
}
func (x EMatchGroupServerStatus) Enum() *EMatchGroupServerStatus {
p := new(EMatchGroupServerStatus)
*p = x
return p
}
func (x EMatchGroupServerStatus) String() string {
return proto.EnumName(EMatchGroupServerStatus_name, int32(x))
}
func (x *EMatchGroupServerStatus) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(EMatchGroupServerStatus_value, data, "EMatchGroupServerStatus")
if err != nil {
return err
}
*x = EMatchGroupServerStatus(value)
return nil
}
func (EMatchGroupServerStatus) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{11} }
type DOTA_CM_PICK int32
const (
DOTA_CM_PICK_DOTA_CM_RANDOM DOTA_CM_PICK = 0
DOTA_CM_PICK_DOTA_CM_GOOD_GUYS DOTA_CM_PICK = 1
DOTA_CM_PICK_DOTA_CM_BAD_GUYS DOTA_CM_PICK = 2
)
var DOTA_CM_PICK_name = map[int32]string{
0: "DOTA_CM_RANDOM",
1: "DOTA_CM_GOOD_GUYS",
2: "DOTA_CM_BAD_GUYS",
}
var DOTA_CM_PICK_value = map[string]int32{
"DOTA_CM_RANDOM": 0,
"DOTA_CM_GOOD_GUYS": 1,
"DOTA_CM_BAD_GUYS": 2,
}
func (x DOTA_CM_PICK) Enum() *DOTA_CM_PICK {
p := new(DOTA_CM_PICK)
*p = x
return p
}
func (x DOTA_CM_PICK) String() string {
return proto.EnumName(DOTA_CM_PICK_name, int32(x))
}
func (x *DOTA_CM_PICK) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTA_CM_PICK_value, data, "DOTA_CM_PICK")
if err != nil {
return err
}
*x = DOTA_CM_PICK(value)
return nil
}
func (DOTA_CM_PICK) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{12} }
type DOTALowPriorityBanType int32
const (
DOTALowPriorityBanType_DOTA_LOW_PRIORITY_BAN_ABANDON DOTALowPriorityBanType = 0
DOTALowPriorityBanType_DOTA_LOW_PRIORITY_BAN_REPORTS DOTALowPriorityBanType = 1
DOTALowPriorityBanType_DOTA_LOW_PRIORITY_BAN_SECONDARY_ABANDON DOTALowPriorityBanType = 2
)
var DOTALowPriorityBanType_name = map[int32]string{
0: "DOTA_LOW_PRIORITY_BAN_ABANDON",
1: "DOTA_LOW_PRIORITY_BAN_REPORTS",
2: "DOTA_LOW_PRIORITY_BAN_SECONDARY_ABANDON",
}
var DOTALowPriorityBanType_value = map[string]int32{
"DOTA_LOW_PRIORITY_BAN_ABANDON": 0,
"DOTA_LOW_PRIORITY_BAN_REPORTS": 1,
"DOTA_LOW_PRIORITY_BAN_SECONDARY_ABANDON": 2,
}
func (x DOTALowPriorityBanType) Enum() *DOTALowPriorityBanType {
p := new(DOTALowPriorityBanType)
*p = x
return p
}
func (x DOTALowPriorityBanType) String() string {
return proto.EnumName(DOTALowPriorityBanType_name, int32(x))
}
func (x *DOTALowPriorityBanType) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTALowPriorityBanType_value, data, "DOTALowPriorityBanType")
if err != nil {
return err
}
*x = DOTALowPriorityBanType(value)
return nil
}
func (DOTALowPriorityBanType) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{13} }
type DOTALobbyReadyState int32
const (
DOTALobbyReadyState_DOTALobbyReadyState_UNDECLARED DOTALobbyReadyState = 0
DOTALobbyReadyState_DOTALobbyReadyState_ACCEPTED DOTALobbyReadyState = 1
DOTALobbyReadyState_DOTALobbyReadyState_DECLINED DOTALobbyReadyState = 2
)
var DOTALobbyReadyState_name = map[int32]string{
0: "DOTALobbyReadyState_UNDECLARED",
1: "DOTALobbyReadyState_ACCEPTED",
2: "DOTALobbyReadyState_DECLINED",
}
var DOTALobbyReadyState_value = map[string]int32{
"DOTALobbyReadyState_UNDECLARED": 0,
"DOTALobbyReadyState_ACCEPTED": 1,
"DOTALobbyReadyState_DECLINED": 2,
}
func (x DOTALobbyReadyState) Enum() *DOTALobbyReadyState {
p := new(DOTALobbyReadyState)
*p = x
return p
}
func (x DOTALobbyReadyState) String() string {
return proto.EnumName(DOTALobbyReadyState_name, int32(x))
}
func (x *DOTALobbyReadyState) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTALobbyReadyState_value, data, "DOTALobbyReadyState")
if err != nil {
return err
}
*x = DOTALobbyReadyState(value)
return nil
}
func (DOTALobbyReadyState) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{14} }
type DOTAGameVersion int32
const (
DOTAGameVersion_GAME_VERSION_CURRENT DOTAGameVersion = 0
DOTAGameVersion_GAME_VERSION_STABLE DOTAGameVersion = 1
)
var DOTAGameVersion_name = map[int32]string{
0: "GAME_VERSION_CURRENT",
1: "GAME_VERSION_STABLE",
}
var DOTAGameVersion_value = map[string]int32{
"GAME_VERSION_CURRENT": 0,
"GAME_VERSION_STABLE": 1,
}
func (x DOTAGameVersion) Enum() *DOTAGameVersion {
p := new(DOTAGameVersion)
*p = x
return p
}
func (x DOTAGameVersion) String() string {
return proto.EnumName(DOTAGameVersion_name, int32(x))
}
func (x *DOTAGameVersion) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTAGameVersion_value, data, "DOTAGameVersion")
if err != nil {
return err
}
*x = DOTAGameVersion(value)
return nil
}
func (DOTAGameVersion) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{15} }
type DOTAJoinLobbyResult int32
const (
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_SUCCESS DOTAJoinLobbyResult = 0
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_ALREADY_IN_GAME DOTAJoinLobbyResult = 1
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_INVALID_LOBBY DOTAJoinLobbyResult = 2
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_INCORRECT_PASSWORD DOTAJoinLobbyResult = 3
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_ACCESS_DENIED DOTAJoinLobbyResult = 4
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_GENERIC_ERROR DOTAJoinLobbyResult = 5
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_INCORRECT_VERSION DOTAJoinLobbyResult = 6
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_IN_TEAM_PARTY DOTAJoinLobbyResult = 7
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_NO_LOBBY_FOUND DOTAJoinLobbyResult = 8
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_LOBBY_FULL DOTAJoinLobbyResult = 9
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_CUSTOM_GAME_INCORRECT_VERSION DOTAJoinLobbyResult = 10
DOTAJoinLobbyResult_DOTA_JOIN_RESULT_TIMEOUT DOTAJoinLobbyResult = 11
)
var DOTAJoinLobbyResult_name = map[int32]string{
0: "DOTA_JOIN_RESULT_SUCCESS",
1: "DOTA_JOIN_RESULT_ALREADY_IN_GAME",
2: "DOTA_JOIN_RESULT_INVALID_LOBBY",
3: "DOTA_JOIN_RESULT_INCORRECT_PASSWORD",
4: "DOTA_JOIN_RESULT_ACCESS_DENIED",
5: "DOTA_JOIN_RESULT_GENERIC_ERROR",
6: "DOTA_JOIN_RESULT_INCORRECT_VERSION",
7: "DOTA_JOIN_RESULT_IN_TEAM_PARTY",
8: "DOTA_JOIN_RESULT_NO_LOBBY_FOUND",
9: "DOTA_JOIN_RESULT_LOBBY_FULL",
10: "DOTA_JOIN_RESULT_CUSTOM_GAME_INCORRECT_VERSION",
11: "DOTA_JOIN_RESULT_TIMEOUT",
}
var DOTAJoinLobbyResult_value = map[string]int32{
"DOTA_JOIN_RESULT_SUCCESS": 0,
"DOTA_JOIN_RESULT_ALREADY_IN_GAME": 1,
"DOTA_JOIN_RESULT_INVALID_LOBBY": 2,
"DOTA_JOIN_RESULT_INCORRECT_PASSWORD": 3,
"DOTA_JOIN_RESULT_ACCESS_DENIED": 4,
"DOTA_JOIN_RESULT_GENERIC_ERROR": 5,
"DOTA_JOIN_RESULT_INCORRECT_VERSION": 6,
"DOTA_JOIN_RESULT_IN_TEAM_PARTY": 7,
"DOTA_JOIN_RESULT_NO_LOBBY_FOUND": 8,
"DOTA_JOIN_RESULT_LOBBY_FULL": 9,
"DOTA_JOIN_RESULT_CUSTOM_GAME_INCORRECT_VERSION": 10,
"DOTA_JOIN_RESULT_TIMEOUT": 11,
}
func (x DOTAJoinLobbyResult) Enum() *DOTAJoinLobbyResult {
p := new(DOTAJoinLobbyResult)
*p = x
return p
}
func (x DOTAJoinLobbyResult) String() string {
return proto.EnumName(DOTAJoinLobbyResult_name, int32(x))
}
func (x *DOTAJoinLobbyResult) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTAJoinLobbyResult_value, data, "DOTAJoinLobbyResult")
if err != nil {
return err
}
*x = DOTAJoinLobbyResult(value)
return nil
}
func (DOTAJoinLobbyResult) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{16} }
type SelectionPriorityType int32
const (
SelectionPriorityType_UNDEFINED SelectionPriorityType = 0
SelectionPriorityType_RADIANT SelectionPriorityType = 1
SelectionPriorityType_DIRE SelectionPriorityType = 2
SelectionPriorityType_FIRST_PICK SelectionPriorityType = 3
SelectionPriorityType_SECOND_PICK SelectionPriorityType = 4
)
var SelectionPriorityType_name = map[int32]string{
0: "UNDEFINED",
1: "RADIANT",
2: "DIRE",
3: "FIRST_PICK",
4: "SECOND_PICK",
}
var SelectionPriorityType_value = map[string]int32{
"UNDEFINED": 0,
"RADIANT": 1,
"DIRE": 2,
"FIRST_PICK": 3,
"SECOND_PICK": 4,
}
func (x SelectionPriorityType) Enum() *SelectionPriorityType {
p := new(SelectionPriorityType)
*p = x
return p
}
func (x SelectionPriorityType) String() string {
return proto.EnumName(SelectionPriorityType_name, int32(x))
}
func (x *SelectionPriorityType) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(SelectionPriorityType_value, data, "SelectionPriorityType")
if err != nil {
return err
}
*x = SelectionPriorityType(value)
return nil
}
func (SelectionPriorityType) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{17} }
type DOTAMatchVote int32
const (
DOTAMatchVote_DOTAMatchVote_INVALID DOTAMatchVote = 0
DOTAMatchVote_DOTAMatchVote_POSITIVE DOTAMatchVote = 1
DOTAMatchVote_DOTAMatchVote_NEGATIVE DOTAMatchVote = 2
)
var DOTAMatchVote_name = map[int32]string{
0: "DOTAMatchVote_INVALID",
1: "DOTAMatchVote_POSITIVE",
2: "DOTAMatchVote_NEGATIVE",
}
var DOTAMatchVote_value = map[string]int32{
"DOTAMatchVote_INVALID": 0,
"DOTAMatchVote_POSITIVE": 1,
"DOTAMatchVote_NEGATIVE": 2,
}
func (x DOTAMatchVote) Enum() *DOTAMatchVote {
p := new(DOTAMatchVote)
*p = x
return p
}
func (x DOTAMatchVote) String() string {
return proto.EnumName(DOTAMatchVote_name, int32(x))
}
func (x *DOTAMatchVote) UnmarshalJSON(data []byte) error {
value, err := proto.UnmarshalJSONEnum(DOTAMatchVote_value, data, "DOTAMatchVote")
if err != nil {
return err
}
*x = DOTAMatchVote(value)
return nil
}
func (DOTAMatchVote) EnumDescriptor() ([]byte, []int) { return fileDescriptor23, []int{18} }