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The Caves & Cliffs update removed the previously common aquifers, this greatly reduces the number of waterfalls and creeks Water Erosion can create. Add more water in the hills and mountains! Maybe use the ore generating system? https://fabricmc.net/wiki/tutorial:ores Or do it entirely custom.
The text was updated successfully, but these errors were encountered:
13rac1
changed the title
Caves & Cliffs World Gen update in 1.17+ removed hill/mountain aquifers
1.17+ world gen update removed hill/mountain aquifers add them back
Apr 9, 2023
13rac1
changed the title
1.17+ world gen update removed hill/mountain aquifers add them back
1.17+ world removed hill/mountain aquifers, add them back
Apr 9, 2023
I can't remember what the aquifers were like in the old worldgen, but you could just add some of the available features, like "lake" or "spring," and just set them to generate above a certain Y level.
I am not a developer, but I have used thesegenerators to make my own features (for example burnt trees,) and then used a Forge biome modifier json to add them to existing biomes. Relevant Fabric page.
Better Default Biomes seems to have some examples in the source, like adding palm trees and stuff.
The Caves & Cliffs update removed the previously common aquifers, this greatly reduces the number of waterfalls and creeks Water Erosion can create. Add more water in the hills and mountains! Maybe use the ore generating system? https://fabricmc.net/wiki/tutorial:ores Or do it entirely custom.
The text was updated successfully, but these errors were encountered: