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lives.asm
75 lines (45 loc) · 1.57 KB
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lives.asm
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ldy lives
lda LiveCopies,y
sta NUSIZ0
ldy power
lda LiveCopies,y
sta NUSIZ1
lda YELLOW + 15
sta COLUP1
ldx #0
lda #5
jsr placeSprite
ldx #1
lda #60
jsr placeSprite
ldy #3
LivesLoop:
lda lives
beq NoLives
lda ColorFrame0,y
sta COLUP0
lda SpriteGraphicTable,y
sta GRP0
NoLives:
lda power
beq NoPower
lda Frame2,y
sta GRP1
lda lives
bne NoPower
sta GRP0
NoPower:
sta WSYNC
sta WSYNC
dey
bpl LivesLoop
SkipLives:
jsr ResetStuff
TIMER_WAIT
lda #%00000010 ;2
sta VBLANK ;3 end of screen - enter blanking
;------------------------------------------------
; Overscan (30 scanlines)
;----------------------------- -------------------
TIMER_SETUP #OVERSCAN_TIME - 2
; Manage the frame delay between face animations.