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Releases: 19MisterX98/SeedcrackerX

Prerelease Build

14 Jun 10:28
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Prerelease Build Pre-release
Pre-release

Commits

1.20.6

31 May 02:51
0ae7b36
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Commits

  • 63d7600: better error reporting on initialization exceptions (RacoonDog) #301
  • ca0a7f8: clear list on reload (RacoonDog) #301
  • 5687418: reset fields on reload (RacoonDog) #301
  • c3b4e6e: disable finder on error (RacoonDog) #301

1.20.4

08 May 20:39
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2.14.6

update gh actions to java 21

1.20.2

28 Sep 09:51
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  • e0e4a6d: port to 1.20.2 (misterx)

1.20-1.20.1

28 Sep 10:18
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2.14.4

port to 1.20.2

1.19.4

07 Jun 22:29
26f6525
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  • f80d9b6: Replace stdout with logger (#137) (Tommaso Dordoni) #222
  • 6396f96: Fix logger access modifier to private final (Tommaso Dordoni) #222
  • 7a3464e: Use logger for exception logging (Tommaso Dordoni) #222

1.19.3

24 Feb 12:39
535aa0d
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1.19

07 Jun 21:53
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Nothing changed since 1.18

1.18.2

03 Mar 18:38
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Changelog:
-updated to 1.18.2
-added public database to see seeds that others cracked.
-added option to send seeds to a database if a server has 10+ players
-added option to anonymize player name in database
-added "/seed database" cammand to directly open the website

Database:
https://docs.google.com/spreadsheets/d/1tuQiE-0leW88em9OHbZnH-RFNhVqgoHhIt9WQbeqqWw/edit?usp=sharing

1.18 USAGE:
Before cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.

For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and an igloo.
You can track you process with "/seed data bits" (look at the bits count for liftable structures)
A structure is found when there is an outline around it.
After you got enough the cracking process starts automatically. It takes 1-10 mins
The mod may ask you to find additional structures after this.
Its more likely to happen with less bits and structures of the same type.
After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.

additional info:
This version is not tested on older generation (It probably still works though).

I recommend to find shipwrecks with a boat. the cracking process probably needs additional structures but you've most likely also found some monuments while boating.

There are no additional mods required

To restore the structure data from your last time in a world you can use "/seed data restore".
If cracking doesnt start for some reason after collecting 40 bits you should try reconnecting and doing "/seed data restore".

Cracking the seed with structures and end pillars is also still viable, gateways dont work! (tutorial: https://youtu.be/8ytfZ2MXosY?t=696)

Feel free to join my discord for additional help https://discord.gg/m48YVmaQfY

Shipwrecks fixed

15 Jan 18:25
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Changelog:
-fixed some shipwrecks not being detected
-made the hashed seed stuff more userfriendly.
The mod now says that the world seed changed when you join another dimension which has a changed hashed seed.
Hashed seed is printed in debugmode.
-lifting uses all collected structures in the bruteforce stage instead of only lifting ones.

1.18 USAGE:
Before cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.

For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and an igloo.
You can track you process with "/seed data bits" (look at the bits count for liftable structures)
A structure is found when there is an outline around it.
After you got enough the cracking process starts automatically. It takes 1-10 mins
The mod may ask you to find additional structures after this.
Its more likely to happen with less bits and structures of the same type.
After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.

additional info:
This version is not tested on older generation (It probably still works though).

I recommend to find shipwrecks with a boat. the cracking process probably needs additional structures but you've most likely also found some monuments while boating.

There are no additional mods required

To restore the structure data from your last time in a world you can use "/seed data restore".
If cracking doesnt start for some reason after collecting 40 bits you should try reconnecting and doing "/seed data restore".

Cracking the seed with structures and end pillars is also still viable, gateways dont work! (tutorial: https://youtu.be/8ytfZ2MXosY?t=696)

Feel free to join my discord for additional help https://discord.gg/m48YVmaQfY