/
cron.go
213 lines (172 loc) · 5.05 KB
/
cron.go
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// LoL Cruncher - A Historical League of Legends Statistics Tracker
// Copyright (C) 2015 Jason Chu (1lann) 1lanncontact@gmail.com
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package cron
import (
"cruncher/app/models/crunch"
"cruncher/app/models/dataFormat"
"cruncher/app/models/database"
"cruncher/app/models/riotapi"
"runtime/debug"
"sync"
"time"
"github.com/revel/revel"
"github.com/revel/revel/cache"
)
var regions = []string{
"na", "euw", "eune", "lan", "las", "oce", "br", "ru", "kr", "tr",
}
var updateRate int
var updateHealth = make(map[string]int)
var longUpdateHealth = make(map[string]int)
var updateLock = &sync.Mutex{}
var updateWg = &sync.WaitGroup{}
func UpdatePlayer(player dataFormat.Player) {
defer func() {
if r := recover(); r != nil {
revel.ERROR.Println("UpdatePlayer: recovered from panic")
revel.ERROR.Println(r)
revel.ERROR.Println("for", player)
revel.ERROR.Println(string(debug.Stack()))
}
}()
defer updateWg.Done()
if updateHealth[player.Region] <= 0 {
return
}
games, err := riotapi.GetRecentGames(player.SummonerId, player.Region)
if err != nil {
revel.WARN.Println("cron: failed to get games for player:", player.InternalId)
revel.WARN.Println(err)
if err != riotapi.ErrNotFound {
updateHealth[player.Region] -= 1
}
return
}
updateHealth[player.Region] += 1
crunch.Crunch(player, games)
go cache.Delete(player.Region + ":" + player.NormalizedName)
}
func LongUpdatePlayer(player dataFormat.Player) {
defer func() {
if r := recover(); r != nil {
revel.ERROR.Println("LongUpdatePlayer: recovered from panic")
revel.ERROR.Println(r)
revel.ERROR.Println("for", player)
revel.ERROR.Println(string(debug.Stack()))
}
}()
defer updateWg.Done()
if longUpdateHealth[player.Region] <= 0 {
return
}
tier, err := riotapi.GetTier(player.SummonerId, player.Region)
if err != nil {
revel.WARN.Println("cron: failed to get tier for player:", player.InternalId)
revel.WARN.Println(err)
if err != riotapi.ErrNotFound {
longUpdateHealth[player.Region] -= 1
}
return
}
longUpdateHealth[player.Region] += 1
tierData := struct {
Tier string `gorethink:"t"`
NextLongUpdate time.Time `gorethink:"nl"`
}{tier, time.Now().Add(time.Hour * 168)}
if err = database.UpdatePlayerInformation(player, tierData); err != nil {
revel.WARN.Println("cron: failed to update player tier:",
player.InternalId)
revel.WARN.Println(err)
}
}
func RecordMonitor() {
for {
updateLock.Lock()
revel.INFO.Println("cron: starting player updates")
players := []dataFormat.Player{}
for {
var err error
players, err = database.GetUpdatePlayers()
if err != nil {
revel.WARN.Println("cron: failed to get player updates:", err)
time.Sleep(time.Minute)
} else {
break
}
}
if len(players) != 0 {
for _, region := range regions {
updateHealth[region] = 5
}
for _, player := range players {
updateWg.Add(1)
go UpdatePlayer(player)
time.Sleep(time.Millisecond * time.Duration(updateRate))
}
updateWg.Wait()
for _, region := range regions {
if updateHealth[region] <= 0 {
revel.WARN.Println("cron: player update for region " + region +
" stopped due to no health")
}
}
}
revel.INFO.Println("cron: finished player updates")
updateLock.Unlock()
time.Sleep(time.Minute * 10)
}
}
func LongMonitor() {
for {
updateLock.Lock()
revel.INFO.Println("cron: starting long updates")
players := []dataFormat.Player{}
for {
var err error
players, err = database.GetLongUpdatePlayers()
if err != nil {
revel.WARN.Println("cron: failed to get player updates:", err)
time.Sleep(time.Minute)
} else {
break
}
}
if len(players) != 0 {
for _, region := range regions {
longUpdateHealth[region] = 5
}
for _, player := range players {
updateWg.Add(1)
go LongUpdatePlayer(player)
time.Sleep(time.Millisecond * time.Duration(updateRate))
}
updateWg.Wait()
for _, region := range regions {
if longUpdateHealth[region] <= 0 {
revel.WARN.Println("cron: player update for region " + region +
" stopped due to no health")
}
}
}
revel.INFO.Println("cron: finished long updates")
updateLock.Unlock()
time.Sleep(time.Hour)
}
}
func Start() {
updateRate = revel.Config.IntDefault("updaterate", 2000)
revel.INFO.Printf("Update rate set to: %v ms", updateRate)
go RecordMonitor()
go LongMonitor()
revel.INFO.Println("Now running monitors")
}