/
monitor.go
293 lines (246 loc) · 6.62 KB
/
monitor.go
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package main
import (
"encoding/json"
"log"
"net/http"
"os"
"path"
"runtime/debug"
"strconv"
"strings"
"time"
"github.com/1lann/lol-replay/record"
"github.com/1lann/lol-replay/recording"
)
var platformToRegion = map[string]string{
"NA1": "na",
"OC1": "oce",
"EUN1": "eune",
"EUW1": "euw",
"KR": "kr",
"BR1": "br",
"LA1": "lan",
"LA2": "las",
"RU": "ru",
"TR1": "tr",
"PBE1": "pbe",
}
type gameInfoMetadata struct {
BannedChampions []struct {
ChampionID int `json:"championId"`
PickTurn int `json:"pickTurn"`
TeamID int `json:"teamId"`
} `json:"bannedChampions"`
GameID int64 `json:"gameId"`
GameLength int `json:"gameLength"`
GameMode string `json:"gameMode"`
GameQueueConfigID int `json:"gameQueueConfigId"`
GameStartTime int64 `json:"gameStartTime"`
GameType string `json:"gameType"`
MapID int `json:"mapId"`
Observers struct {
EncryptionKey string `json:"encryptionKey"`
} `json:"observers"`
Participants []struct {
Bot bool `json:"bot"`
ChampionID int `json:"championId"`
Masteries []struct {
MasteryID int `json:"masteryId"`
Rank int `json:"rank"`
} `json:"masteries"`
ProfileIconID int `json:"profileIconId"`
Runes []struct {
Count int `json:"count"`
RuneID int `json:"runeId"`
} `json:"runes"`
Spell1Id int `json:"spell1Id"`
Spell2Id int `json:"spell2Id"`
SummonerID string `json:"summonerId"`
SummonerName string `json:"summonerName"`
TeamID int `json:"teamId"`
} `json:"participants"`
PlatformID string `json:"platformId"`
}
func monitorPlayers() {
waitSeconds := float64(config.RefreshRate) / float64(len(config.Players))
waitPeriod := time.Millisecond * time.Duration(waitSeconds*1000.0)
log.Println("Monitoring...")
for {
for _, player := range config.Players {
time.Sleep(waitPeriod)
log.Println("Trying: " + player.ID)
info, ok := player.currentGameInfo(config.RiotAPIKey)
if !ok {
log.Println("Ops., got a problem...")
continue
}
gameID := strconv.FormatInt(info.GameID, 10)
keyName := info.PlatformID + "_" + gameID
resume := false
recordingsMutex.RLock()
if _, found := recordings[keyName]; found {
if recordings[keyName].temporary ||
recordings[keyName].recording ||
recordings[keyName].rec.IsComplete() {
recordingsMutex.RUnlock()
continue
}
if !recordings[keyName].rec.IsComplete() {
resume = true
}
}
recordingsMutex.RUnlock()
recordingsMutex.Lock()
if !resume {
recordings[keyName] = &internalRecording{
temporary: true,
recording: false,
}
} else {
recordings[keyName].temporary = true
recordings[keyName].recording = false
}
cleanUp()
recordingsMutex.Unlock()
go recordGame(info, resume)
}
}
}
// recordingsMutex must be Locked before cleanUp is called.
func cleanUp() {
for len(recordings) >= config.KeepNumRecordings {
deleteRecording := sortedRecordings[0]
deleteRecording.rec.Lock()
deleteRecording.temporary = true
deleteRecording.file.Close()
err := os.Remove(deleteRecording.location)
if err != nil {
log.Println("failed to delete "+
deleteRecording.location+":", err)
} else {
log.Println("deleted: " + deleteRecording.location)
}
deleteRecording.rec.Unlock()
sortedRecordings = sortedRecordings[1:]
for key, rec := range recordings {
if rec == deleteRecording {
delete(recordings, key)
break
}
}
}
}
func loadRecordGameFile(resume bool,
keyName string) (*recording.Recording, *os.File, int, error) {
var sortedKey = -1
if !resume {
file, err := os.Create(config.RecordingsDirectory + "/" + keyName + ".glr")
if err != nil {
log.Println("create recording error:", err)
return nil, nil, sortedKey, err
}
rec, err := recording.NewRecording(file)
if err != nil {
log.Println("failed to initialize recording:", err)
return nil, nil, sortedKey, err
}
return rec, file, sortedKey, nil
}
recordingsMutex.RLock()
rec := recordings[keyName].rec
file := recordings[keyName].file
for i, internalRec := range sortedRecordings {
if internalRec.rec == rec {
sortedKey = i
break
}
}
recordingsMutex.RUnlock()
return rec, file, sortedKey, nil
}
func recordGame(info gameInfoMetadata, resume bool) {
gameID := strconv.FormatInt(info.GameID, 10)
keyName := info.PlatformID + "_" + gameID
defer func() {
if e := recover(); e != nil {
log.Printf("record game panic: %s: %s", e, debug.Stack())
recordingsMutex.Lock()
recordings[keyName].recording = false
recordingsMutex.Unlock()
}
}()
rec, file, sortedKey, err := loadRecordGameFile(resume, keyName)
if err != nil {
return
}
filename := path.Base(file.Name())
recordingsMutex.Lock()
recordings[keyName] = &internalRecording{
file: file,
location: config.RecordingsDirectory + "/" + filename,
rec: rec,
temporary: false,
recording: true,
}
if resume && sortedKey >= 0 {
sortedRecordings[sortedKey] = recordings[keyName]
} else {
sortedRecordings = append(sortedRecordings, recordings[keyName])
}
recordingsMutex.Unlock()
if !rec.HasUserMetadata() {
if err = rec.StoreUserMetadata(&info); err != nil {
log.Println("recording failed to store game metadata:", err)
return
}
}
if resume {
log.Println("resuming recording " + keyName)
} else {
log.Println("recording " + keyName)
}
err = record.Record(info.PlatformID, gameID,
info.Observers.EncryptionKey, rec)
recordingsMutex.Lock()
recordings[keyName].recording = false
recordingsMutex.Unlock()
if err != nil {
log.Println("error while recording "+keyName+":", err)
return
}
log.Println("recording " + keyName + " complete")
}
func (p configPlayer) currentGameInfo(apiKey string) (gameInfoMetadata, bool) {
url := "https://" + strings.ToLower(p.Platform) +
".api.riotgames.com/lol/spectator/v4/active-games/by-summoner/" + p.ID +
"?api_key=" + apiKey
for i := 0; i < 3; i++ {
resp, err := http.Get(url)
if err != nil {
log.Println("URL:", url)
log.Println("current game error:", err)
continue
}
if resp.StatusCode == http.StatusNotFound {
resp.Body.Close()
return gameInfoMetadata{}, false
}
if resp.StatusCode != http.StatusOK {
log.Println("URL:", url)
log.Println("current game: not OK:", resp.Status)
resp.Body.Close()
continue
}
dec := json.NewDecoder(resp.Body)
var info gameInfoMetadata
err = dec.Decode(&info)
resp.Body.Close()
if err != nil {
log.Println("URL:", url)
log.Println("current error:", err)
return gameInfoMetadata{}, false
}
return info, true
}
return gameInfoMetadata{}, false
}