/
camera_effects.cpp
68 lines (48 loc) · 1.29 KB
/
camera_effects.cpp
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#include "camera_effects.hpp"
void camera_effect::init(float max_ftime_ms)
{
ctime = 0.f;
frac = 0.f;
time_max = max_ftime_ms;
}
void camera_effect::tick(float time_ms, cl_float4 c_pos, cl_float4 c_rot)
{
ctime += time_ms;
frac = ctime / time_max;
frac = clamp(frac, 0.f, 1.f);
}
vec3f camera_effect::get_offset()
{
return pos_offset;
}
void screenshake_effect::init(float max_ftime_ms, float pshake_len, float pdecay)
{
camera_effect::init(max_ftime_ms);
shake_len = pshake_len;
decay_factor = pdecay;
accum = 0.f;
}
void screenshake_effect::tick(float time_ms, cl_float4 c_pos, cl_float4 c_rot)
{
vec2f rv = randf<2, float>(-1.f, 1.f) * shake_len;
rv = rv * pow((1.f - frac), decay_factor);
vec3f up = {0, 1, 0};
vec3f forw = (vec3f){0, 0, 1}.rot(0.f, xyz_to_vec(c_rot));
vec3f sideways = cross(up, forw);
sideways = sideways * rv.v[0];
up = up * rv.v[1];
pos_offset = up + sideways - pos_accum;// - last_pos_offset;
camera_effect::tick(time_ms, c_pos, c_rot);
if(frac >= 1.f)
{
pos_offset = -pos_accum;
accum = 0.f;
last_pos_offset = 0.f;
pos_accum = 0.f;
}
if(frac < 1.f)
{
pos_accum = pos_accum + pos_offset;
last_pos_offset = pos_offset;
}
}