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Wield Items #1

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MarkuBu opened this issue Apr 24, 2017 · 5 comments
Open

Wield Items #1

MarkuBu opened this issue Apr 24, 2017 · 5 comments

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@MarkuBu
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MarkuBu commented Apr 24, 2017

I really like your models. But I have a suggestion. You add items to the models like the bow from the skeleton. Can you add something like the wieldview from 3d armor instead?

https://github.com/stujones11/minetest-3d_armor/tree/master/wieldview

I want to create a new mod for mobs and want to be able to give mobs different items

@22i
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22i commented Apr 24, 2017

@MarkuBu i have no idea how to do that - we better ask @stujones11 how to add wieldview support to blender models?

@MarkuBu
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MarkuBu commented Apr 26, 2017

I think you can do it the same way like in wield view

@22i
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22i commented Apr 28, 2017

@MarkuBu same as in wield view? Do you mean add it in blender - multiple panels stacked very close together to give the illusion of a 3d extrusion https://forum.minetest.net/viewtopic.php?f=11&t=4654&p=265890&sid=f3a87c89b3990c174209df51fcb10fac#p265965

@MarkuBu
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MarkuBu commented Apr 28, 2017

I don't exactly know how it works. I don't know if it is a good solution. Maybe there is a better way

@maikerumine
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Hi guys! I have been doing this with all my mobs for some time, you need to use 3d character mesh with texture and item. See my code in the zombie pigman:
https://github.com/maikerumine/grieftest
26 visual = "mesh",
27 mesh = "3d_armor_character.b3d",
28 textures = {{"Original_Zombiepig_Man_by_Fedora_P.png",
29 "3d_armor_trans.png",
30 minetest.registered_items["default:sword_mese"].inventory_image,
31 }},

Hope this helped

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