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d12.go
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d12.go
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package d12
import (
"errors"
"fmt"
"strconv"
"strings"
"golang.org/x/sync/errgroup"
)
// InstEntry ..
type InstEntry struct {
Instruction Instruction
Magnitude int
}
// Instruction ..
type Instruction int
const (
north Instruction = iota
south
east
west
left
right
forward
)
// Direction ..
type Direction int
// Turn ..
func (d Direction) Turn(angle int) Direction {
fin := d + Direction(angle/90)
if fin < 0 {
fin += 4
}
if fin > 3 {
fin -= 4
}
return fin
}
const (
n Direction = 0
e Direction = 1
s Direction = 2
w Direction = 3
)
// Boat ..
type Boat struct {
X, Y int
Direction Direction
}
// Apply ..
func (b *Boat) Apply(ins Instruction, mag int) error {
switch ins {
case north:
b.Y += mag
case south:
b.Y -= mag
case east:
b.X += mag
case west:
b.X -= mag
case left:
b.Direction = b.Direction.Turn(-mag)
case right:
b.Direction = b.Direction.Turn(mag)
case forward:
switch b.Direction {
case n:
b.Y += mag
case s:
b.Y -= mag
case e:
b.X += mag
case w:
b.X -= mag
default:
return errors.New("unknown direction to go forward")
}
default:
return errors.New("unknown instruction")
}
return nil
}
// ApplyFancyTurn ..
func (b *Boat) ApplyFancyTurn(mag int) error {
mag = mag / 90
if mag < 0 {
mag += 4
}
x := b.X
y := b.Y
switch mag {
case 1:
b.X = y
b.Y = -x
case 2:
b.X = -x
b.Y = -y
case 3:
b.X = -y
b.Y = x
default:
return fmt.Errorf("can't process clockwise turn of %v degrees", mag)
}
return nil
}
// ParseInput ..
func ParseInput(f []byte) ([]InstEntry, error) {
lines := strings.Split(string(f), "\n")
out := make([]InstEntry, len(lines))
eg := &errgroup.Group{}
for i, l := range lines {
eg.Go(func(ind int, txt string) func() error {
return func() error {
ins := txt[:1]
mag := txt[1:]
num, err := strconv.Atoi(mag)
if err != nil {
return err
}
var decodedInstruction Instruction
switch ins {
case "N":
decodedInstruction = north
case "S":
decodedInstruction = south
case "E":
decodedInstruction = east
case "W":
decodedInstruction = west
case "L":
decodedInstruction = left
case "R":
decodedInstruction = right
case "F":
decodedInstruction = forward
default:
return fmt.Errorf("unknown instruction: %s", txt)
}
out[ind] = InstEntry{decodedInstruction, num}
return nil
}
}(i, l))
}
err := eg.Wait()
if err != nil {
return nil, err
}
return out, nil
}
// SolvePart1 ..
func SolvePart1(instructions []InstEntry) int {
boat := &Boat{
X: 0,
Y: 0,
Direction: e,
}
for _, v := range instructions {
boat.Apply(v.Instruction, v.Magnitude)
}
sum := 0
if boat.X < 0 {
sum -= boat.X
} else {
sum += boat.X
}
if boat.Y < 0 {
sum -= boat.Y
} else {
sum += boat.Y
}
return sum
}
// SolvePart2 ..
func SolvePart2(instructions []InstEntry) int {
wayPoint := &Boat{
X: 10,
Y: 1,
}
boat := &Boat{
X: 0,
Y: 0,
}
for _, v := range instructions {
switch v.Instruction {
case north, west, east, south:
wayPoint.Apply(v.Instruction, v.Magnitude)
case left:
wayPoint.ApplyFancyTurn(-v.Magnitude)
case right:
wayPoint.ApplyFancyTurn(v.Magnitude)
case forward:
boat.Apply(north, v.Magnitude*wayPoint.Y)
boat.Apply(east, v.Magnitude*wayPoint.X)
}
}
sum := 0
if boat.X < 0 {
sum -= boat.X
} else {
sum += boat.X
}
if boat.Y < 0 {
sum -= boat.Y
} else {
sum += boat.Y
}
return sum
}