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Releases: 2TallTyler/improved_town_industries

1.3.2

31 Jul 22:55
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1.3.2

July 31, 2020

  • Fix: Cargo labels reorganized (again) to fix Goods and Food acceptance by base game houses (#7)
  • Change: Rewritten NewGRF description mentions the need for NewGRF vehicles (#8)

1.2.2

26 Jul 03:21
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1.2.2

July 25, 2020

  • Change: Population requirement for Factory reduced to 100 if Improved Town Layouts is loaded with the Reduced Early House Population parameter active
  • Fix: Map too small error actually requires 256x256, not 256x512

1.2.1

22 Jul 16:22
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1.2.1

July 22, 2020

  • Fix: Houses now produce Mail properly, instead of Goods

1.2.0

19 Jul 20:13
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1.2.0

July 19, 2020

  • Fix: Override special flags for Oil Wells to allow production increases and build past 1950
  • Fix: Redefine cargo IDs for proper ordering in the Cargo Flow Legend
  • Fix: Map too small error triggers properly on rectangular maps

1.1.0

19 Jul 00:04
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1.1.0

July 18, 2020

  • Add: Farms accept Chemicals as fertilizer
  • Add: Loading ITI on a map smaller than 256x256 now gives a fatal error rather than breaking without notice, since industries won't generate below this size
  • Change: Factory always accepts Food
  • Change: Rewrite parameter description for elevation requirement
  • Fix: Disable all default cargos and define from scratch
  • Remove: Parameter to change Factory acceptance of Food. Factory now always accepts Food.
  • Remove: Parameter to disable extractive industry clustering
    • Map size check already handles this well; no need for confusion
  • Remove: Parameter to require oil refineries to generate near water
    • Simplification of an unnecessary parameter. This requirement is already disabled in Scenario Editor and funded industries, so its only use is for industries created during world generation or during a game.

1.0.2

16 Jul 17:43
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1.0.2

July 16, 2020

  • Add: Parameter to require oil refineries to generate near water

1.0.1

16 Jul 16:56
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1.0.1

July 16, 2020

  • Add: Parameter to enable elevation requirements for Coal Mine, Farm, and Oil Wells (fixes #1)
  • Change: Use Default TTD strings for industry names where possible to utilize base game translations. Exceptions:
    • Nearby station names must use literal strings
    • Power Plant and Logging Camp strings don't exist in OpenTTD (they are called "Power Station" and "Lumber Mill")
  • Fix: Industries can be funded as intended (fixes #3)
  • Fix: Remove industry limit when using funding "Many random industries" in Scenario Editor (fixes #3)
  • Fix: Secondary industries can be funded when "Generate primary only" parameter is enabled (fixes #4)
  • Fix: Oil Refinery no longer needs to be near water when funding "Many random industries" in Scenario Editor

1.0.0

16 Jul 01:04
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Please read README for important gameplay information.