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Character skill level a little hard to read for low levels #58
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We could probably make the whole item a little bigger. What does @neurowave think? Btw, I improved the alignment and clipping of the character busts in the bottom bar PR #57. |
I'd say let's start by making the minimum a bit wider. Do they all start like this? I was thinking some characters would start with different strengths/weaknesses… so they wouldn't all just be at 0 at the beginning. |
Also, the max is 10, but I don't think I've ever upgraded past 5. If the bar charts jumped by 20% instead of 10% on every upgrade, that would make the upgrade seem more meaningful. |
the characters tend to start with between 1-3 "points" first for a particular skill. it varies from character to character |
I've got this looking a bit better. It'll be even better when #57 lands as I fixed some of the clipping issues you can see here with their heads getting cut off. |
I think we can close this now |
When the characters are at a low level, the little color dots are a little hard to see. I'm wondering if we can adjust it in some way to make them easier to read? (just a little wider? numbers?)
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