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Programmatic network throttling can be achieved using classes from %PROGRAMFILES(X86)%\Microsoft XDE\8.1\Microsoft.Xde.Interface.dll](Microsoft.Xde.Interface.dll
using Microsoft.Xde.Interface;//...client= AutomationClient.CreateAutomationClient(this.emulatorVm.Name);
client.IsNetworkSimulationEnabled =true
client.NetThrottlingSpeed = NetworkThrottlingSpeed.NoNetwork;
But network throttling will affect InnerServer and, if network is turned off, render it unable to respond to Driver commands.
Further research is need on how to bypass network throttling for InnerServer <-> Driver communications. XDE itself uses network connection to interact with Emulator, so it is possible to bypass throttling, but it is unclear how to do so at the moment.
One easy solution will be switching from network communications to file based communications. This will give following benefits:
No more dependence on network
No need to determine emulator/device IP address
No need to bind on random free port an communicate port back to Driver
Drawbacks:
Most likely file communications will require some kind of polling, instead of clear event based solution.
Add commands to switch phone network off, set it to different speed limits, etc.
See related sections in:
https://github.com/SeleniumHQ/mobile-spec/blob/master/spec-draft.md#value-alias-------data--wifi--airplane-mode-
https://code.google.com/p/selenium/source/browse/spec-draft.md?repo=mobile#104
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