/
action.go
710 lines (634 loc) · 21.6 KB
/
action.go
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// Copyright Fuzamei Corp. 2018 All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package executor
import (
"math"
"github.com/pkg/errors"
"bytes"
"strconv"
"github.com/33cn/chain33/account"
"github.com/33cn/chain33/client"
"github.com/33cn/chain33/common"
dbm "github.com/33cn/chain33/common/db"
"github.com/33cn/chain33/system/dapp"
"github.com/33cn/chain33/types"
gt "github.com/33cn/plugin/plugin/dapp/blackwhite/types"
)
const (
maxAmount int64 = 100
minAmount int64 = 1
minPlayerCount int32 = 3
maxPlayerCount int32 = 100000
lockAmount int64 = 100 //创建者锁定金额 types.coins/lockAmount
showTimeout int64 = 60 * 5 // 公布密钥超时时间
maxPlayTimeout int64 = 60 * 60 * 24 // 创建交易之后最大超时时间
minPlayTimeout int64 = 60 * 10 // 创建交易之后最小超时时间
white = "0"
black = "1"
)
type action struct {
coinsAccount *account.DB
db dbm.KV
txhash []byte
fromaddr string
blocktime int64
height int64
index int32
execaddr string
api client.QueueProtocolAPI
}
type resultCalc struct {
Addr string
amount int64
IsWin bool
IsBlack []bool
}
type addrResult struct {
addr string
amount int64
}
func newAction(t *Blackwhite, tx *types.Transaction, index int32) *action {
hash := tx.Hash()
fromaddr := tx.From()
return &action{t.GetCoinsAccount(), t.GetStateDB(), hash, fromaddr,
t.GetBlockTime(), t.GetHeight(), index, dapp.ExecAddress(string(tx.Execer)), t.GetAPI()}
}
func (a *action) Create(create *gt.BlackwhiteCreate) (*types.Receipt, error) {
cfg := a.api.GetConfig()
if create.PlayAmount < minAmount*cfg.GetCoinPrecision() || create.PlayAmount > maxAmount*cfg.GetCoinPrecision() {
return nil, types.ErrAmount
}
if create.PlayerCount < minPlayerCount || create.PlayerCount > maxPlayerCount {
return nil, types.ErrInvalidParam
}
if create.Timeout < minPlayTimeout || create.Timeout > maxPlayTimeout {
return nil, types.ErrInvalidParam
}
if cfg.GetCoinPrecision() < lockAmount {
return nil, errors.Wrapf(types.ErrInvalidParam, "coinPrecison=%d < lockAmount=100", cfg.GetCoinPrecision())
}
receipt, err := a.coinsAccount.ExecFrozen(a.fromaddr, a.execaddr, cfg.GetCoinPrecision()/lockAmount)
if err != nil {
clog.Error("blackwhite create ", "addr", a.fromaddr, "execaddr", a.execaddr, "ExecFrozen amount", cfg.GetCoinPrecision()/lockAmount)
return nil, err
}
var logs []*types.ReceiptLog
var kv []*types.KeyValue
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
round := newRound(create, a.fromaddr)
round.GameID = common.ToHex(a.txhash)
round.CreateTime = a.blocktime
round.Index = heightIndexToIndex(a.height, a.index)
key := calcMavlRoundKey(round.GameID)
value := types.Encode(round)
kv = append(kv, &types.KeyValue{Key: key, Value: value})
receiptLog := a.GetReceiptLog(round, round.GetCreateAddr())
logs = append(logs, receiptLog)
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
func (a *action) Play(play *gt.BlackwhitePlay) (*types.Receipt, error) {
// 获取GameID
value, err := a.db.Get(calcMavlRoundKey(play.GameID))
if err != nil {
clog.Error("blackwhite play ", "addr", a.fromaddr, "execaddr", a.execaddr, "get round failed",
play.GameID, "err", err)
return nil, err
}
var round gt.BlackwhiteRound
err = types.Decode(value, &round)
if err != nil {
clog.Error("blackwhite play ", "addr", a.fromaddr, "execaddr", a.execaddr, "decode round failed",
play.GameID, "err", err)
return nil, err
}
// 检查当前状态
if gt.BlackwhiteStatusPlay != round.Status && gt.BlackwhiteStatusCreate != round.Status {
err := gt.ErrIncorrectStatus
clog.Error("blackwhite play ", "addr", a.fromaddr, "round status", round.Status, "status is not match, GameID ",
play.GameID, "err", err)
return nil, err
}
// 检查是否有重复
for _, addrResult := range round.AddrResult {
if addrResult.Addr == a.fromaddr {
err := gt.ErrRepeatPlayerAddr
clog.Error("blackwhite play ", "addr", a.fromaddr, "execaddr", a.execaddr, "repeat address GameID",
play.GameID, "err", err)
return nil, err
}
}
if play.Amount < round.PlayAmount {
clog.Error("blackwhite play ", "addr", a.fromaddr, "execaddr", a.execaddr, "playAmount < roundAmount in this GameID ",
play.GameID)
return nil, types.ErrInvalidParam
}
var logs []*types.ReceiptLog
var kv []*types.KeyValue
receipt, err := a.coinsAccount.ExecFrozen(a.fromaddr, a.execaddr, play.Amount)
if err != nil {
clog.Error("blackwhite Play ", "addr", a.fromaddr, "execaddr", a.execaddr, "ExecFrozen amount", play.Amount)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
round.Status = gt.BlackwhiteStatusPlay
addrRes := >.AddressResult{
Addr: a.fromaddr,
Amount: play.Amount,
HashValues: play.HashValues,
}
round.AddrResult = append(round.AddrResult, addrRes)
round.CurPlayerCount++
if round.CurPlayerCount >= round.PlayerCount {
// 触发进入到公布阶段
round.ShowTime = a.blocktime
round.Status = gt.BlackwhiteStatusShow
// 需要更新全部地址状态
for _, addr := range round.AddrResult {
if addr.Addr != round.CreateAddr { //对创建者地址单独进行设置
receiptLog := a.GetReceiptLog(&round, addr.Addr)
logs = append(logs, receiptLog)
}
}
receiptLog := a.GetReceiptLog(&round, round.CreateAddr)
logs = append(logs, receiptLog)
} else {
receiptLog := a.GetReceiptLog(&round, a.fromaddr)
logs = append(logs, receiptLog)
}
key1 := calcMavlRoundKey(round.GameID)
value1 := types.Encode(&round)
cfg := a.api.GetConfig()
if cfg.IsDappFork(a.height, gt.BlackwhiteX, "ForkBlackWhiteV2") {
//将当前游戏状态保存,便于同一区块中游戏参数的累加
a.db.Set(key1, value1)
}
kv = append(kv, &types.KeyValue{Key: key1, Value: value1})
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
func (a *action) Show(show *gt.BlackwhiteShow) (*types.Receipt, error) {
// 获取GameID
value, err := a.db.Get(calcMavlRoundKey(show.GameID))
if err != nil {
clog.Error("blackwhite show ", "addr", a.fromaddr, "execaddr", a.execaddr, "get round failed",
show.GameID, "err", err)
return nil, err
}
var round gt.BlackwhiteRound
err = types.Decode(value, &round)
if err != nil {
clog.Error("blackwhite show ", "addr", a.fromaddr, "execaddr", a.execaddr, "decode round failed",
show.GameID, "err", err)
return nil, err
}
// 检查当前状态
if gt.BlackwhiteStatusShow != round.Status {
err := gt.ErrIncorrectStatus
clog.Error("blackwhite show ", "addr", a.fromaddr, "round status", round.Status, "status is not match, GameID ",
show.GameID, "err", err)
return nil, err
}
// 检查是否存在该地址押金
bIsExist := false
index := 0
for i, addrResult := range round.AddrResult {
if addrResult.Addr == a.fromaddr {
bIsExist = true
index = i
break
}
}
if !bIsExist {
err := gt.ErrNoExistAddr
clog.Error("blackwhite show ", "addr", a.fromaddr, "execaddr", a.execaddr, "this addr is play in GameID",
show.GameID, "err", err)
return nil, err
}
//更新信息
if 0 == len(round.AddrResult[index].ShowSecret) {
round.CurShowCount++ //重复show不累加,但是可以修改私钥
}
round.Status = gt.BlackwhiteStatusShow
round.AddrResult[index].ShowSecret = show.Secret
var logs []*types.ReceiptLog
var kv []*types.KeyValue
if round.CurShowCount >= round.PlayerCount {
// 已经集齐有所有密钥
round.Status = gt.BlackwhiteStatusDone
receipt, err := a.StatTransfer(&round)
if err != nil {
clog.Error("blackwhite show fail", "StatTransfer err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
// 需要更新全部地址状态
for _, addr := range round.AddrResult {
if addr.Addr != round.CreateAddr { //对创建者地址单独进行设置
receiptLog := a.GetReceiptLog(&round, addr.Addr)
logs = append(logs, receiptLog)
}
}
receiptLog := a.GetReceiptLog(&round, round.CreateAddr)
logs = append(logs, receiptLog)
} else {
receiptLog := a.GetReceiptLog(&round, a.fromaddr)
logs = append(logs, receiptLog)
}
key1 := calcMavlRoundKey(round.GameID)
value1 := types.Encode(&round)
cfg := a.api.GetConfig()
if cfg.IsDappFork(a.height, gt.BlackwhiteX, "ForkBlackWhiteV2") {
//将当前游戏状态保存,便于同一区块中游戏参数的累加
a.db.Set(key1, value1)
}
kv = append(kv, &types.KeyValue{Key: key1, Value: value1})
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
func (a *action) TimeoutDone(done *gt.BlackwhiteTimeoutDone) (*types.Receipt, error) {
value, err := a.db.Get(calcMavlRoundKey(done.GameID))
if err != nil {
clog.Error("blackwhite timeout done ", "addr", a.fromaddr, "execaddr", a.execaddr, "get round failed",
done.GameID, "err", err)
return nil, err
}
var round gt.BlackwhiteRound
err = types.Decode(value, &round)
if err != nil {
clog.Error("blackwhite timeout done ", "addr", a.fromaddr, "execaddr", a.execaddr, "decode round failed",
done.GameID, "err", err)
return nil, err
}
var logs []*types.ReceiptLog
var kv []*types.KeyValue
cfg := a.api.GetConfig()
// 检查当前状态
if gt.BlackwhiteStatusPlay == round.Status {
if a.blocktime >= round.Timeout+round.CreateTime {
//进行超时play超时处理,即将所有冻结资金都解冻,然后游戏结束
for i, addrRes := range round.AddrResult {
receipt, err := a.coinsAccount.ExecActive(addrRes.Addr, a.execaddr, addrRes.Amount)
if err != nil {
//rollback
for j, addrR := range round.AddrResult {
if j < i {
a.coinsAccount.ExecFrozen(addrR.Addr, a.execaddr, addrR.Amount)
} else {
break
}
}
clog.Error("blackwhite timeout done", "addr", a.fromaddr, "execaddr", a.execaddr, "execActive all player GameID", done.GameID, "err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
}
if cfg.GetCoinPrecision() < lockAmount {
return nil, errors.Wrapf(types.ErrInvalidParam, "coinPrecison=%d < lockAmount=100", cfg.GetCoinPrecision())
}
// 将创建游戏者解冻
receipt, err := a.coinsAccount.ExecActive(round.CreateAddr, a.execaddr, cfg.GetCoinPrecision()/lockAmount)
if err != nil {
for _, addrR := range round.AddrResult {
a.coinsAccount.ExecFrozen(addrR.Addr, a.execaddr, addrR.Amount)
}
clog.Error("blackwhite timeout done", "addr", round.CreateAddr, "execaddr", a.execaddr, "execActive create lockAmount", cfg.GetCoinPrecision()/lockAmount, "err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
round.Status = gt.BlackwhiteStatusTimeout
} else {
err := gt.ErrNoTimeoutDone
clog.Error("blackwhite timeout done ", "addr", a.fromaddr, "execaddr", a.execaddr, "is BlackwhiteStatusPlay GameID",
done.GameID, "err", err)
return nil, err
}
} else if gt.BlackwhiteStatusShow == round.Status {
if a.blocktime >= showTimeout+round.ShowTime {
//show私钥超时,有私钥的进行开奖
round.Status = gt.BlackwhiteStatusDone
receipt, err := a.StatTransfer(&round)
if err != nil {
clog.Error("blackwhite done fail", "StatTransfer err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
} else {
err := gt.ErrNoTimeoutDone
clog.Error("blackwhite timeout done ", "addr", a.fromaddr, "execaddr", a.execaddr, "is blackwhiteStatusShow GameID",
done.GameID, "err", err)
return nil, err
}
} else {
err := gt.ErrIncorrectStatus
clog.Error("blackwhite timeout done ", "addr", a.fromaddr, "execaddr", a.execaddr, "status is not match GameID",
done.GameID, "status", round.Status, "err", err)
return nil, err
}
key1 := calcMavlRoundKey(round.GameID)
value1 := types.Encode(&round)
if cfg.IsDappFork(a.height, gt.BlackwhiteX, "ForkBlackWhiteV2") {
//将当前游戏状态保存,便于同一区块中游戏参数的累加
a.db.Set(key1, value1)
}
kv = append(kv, &types.KeyValue{Key: key1, Value: value1})
// 需要更新全部地址状态
for _, addr := range round.AddrResult {
if addr.Addr != round.CreateAddr { //对创建者地址单独进行设置
receiptLog := a.GetReceiptLog(&round, addr.Addr)
logs = append(logs, receiptLog)
}
}
receiptLog := a.GetReceiptLog(&round, round.CreateAddr)
logs = append(logs, receiptLog)
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
func (a *action) StatTransfer(round *gt.BlackwhiteRound) (*types.Receipt, error) {
var logs []*types.ReceiptLog
var kv []*types.KeyValue
winers, loopResults := a.getWinner(round)
Losers := a.getLoser(round)
var averAmount int64
if len(winers) == 0 || len(Losers) == 0 {
// 将所有参与人员都解冻
for i, addrRes := range round.AddrResult {
receipt, err := a.coinsAccount.ExecActive(addrRes.Addr, a.execaddr, addrRes.Amount)
if err != nil {
//rollback
for j, addrR := range round.AddrResult {
if j < i {
a.coinsAccount.ExecFrozen(addrR.Addr, a.execaddr, addrR.Amount)
} else {
break
}
}
clog.Error("StatTransfer execActive no winers", "addr", a.fromaddr, "execaddr", a.execaddr, "err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
}
} else {
var sumAmount int64
for i, Loser := range Losers {
// 将其转入黑白配合约的合约地址
sumAmount += Loser.amount
receipt, err := a.coinsAccount.ExecTransferFrozen(Loser.addr, blackwhiteAddr, a.execaddr, Loser.amount)
if err != nil {
//rollback
for j, addrR := range Losers {
if j < i {
a.coinsAccount.ExecTransfer(blackwhiteAddr, addrR.addr, a.execaddr, addrR.amount)
a.coinsAccount.ExecFrozen(addrR.addr, a.execaddr, addrR.amount)
} else {
break
}
}
clog.Error("StatTransfer all losers to blackwhiteAddr", "addr", a.fromaddr, "execaddr", a.execaddr, "amount", Loser.amount)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
}
winNum := int64(len(winers))
averAmount = sumAmount / winNum
// 从公共账户转帐给它获胜用户
for i, winer := range winers {
receipt, err := a.coinsAccount.ExecTransfer(blackwhiteAddr, winer.addr, a.execaddr, averAmount)
if err != nil {
//rollback
for j, winer := range winers {
if j < i {
a.coinsAccount.ExecTransfer(winer.addr, blackwhiteAddr, a.execaddr, averAmount)
} else {
break
}
}
for _, loser := range Losers {
a.coinsAccount.ExecTransfer(blackwhiteAddr, loser.addr, a.execaddr, loser.amount)
a.coinsAccount.ExecFrozen(loser.addr, a.execaddr, loser.amount)
}
clog.Error("StatTransfer one winer to any other winers fail", "addr", winer, "execaddr", a.execaddr, "err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
}
// 胜利人员都解冻
for i, winer := range winers {
receipt, err := a.coinsAccount.ExecActive(winer.addr, a.execaddr, winer.amount)
if err != nil {
//rollback
for j, winer := range winers {
if j < i {
a.coinsAccount.ExecFrozen(winer.addr, a.execaddr, winer.amount)
} else {
break
}
}
for _, winer := range winers {
a.coinsAccount.ExecTransfer(winer.addr, blackwhiteAddr, a.execaddr, averAmount)
}
for _, loser := range Losers {
a.coinsAccount.ExecTransfer(blackwhiteAddr, loser.addr, a.execaddr, loser.amount)
a.coinsAccount.ExecFrozen(loser.addr, a.execaddr, loser.amount)
}
clog.Error("StatTransfer ExecActive have winers", "addr", a.fromaddr, "execaddr", a.execaddr, "err", err)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
}
}
for _, winer := range winers {
round.Winner = append(round.Winner, winer.addr)
}
cfg := a.api.GetConfig()
if cfg.GetCoinPrecision() < lockAmount {
return nil, errors.Wrapf(types.ErrInvalidParam, "coinPrecison=%d < lockAmount=100", cfg.GetCoinPrecision())
}
// 将创建游戏者解冻
receipt, err := a.coinsAccount.ExecActive(round.CreateAddr, a.execaddr, cfg.GetCoinPrecision()/lockAmount)
if err != nil {
// rollback
if len(winers) == 0 {
for _, addrR := range round.AddrResult {
a.coinsAccount.ExecFrozen(addrR.Addr, a.execaddr, addrR.Amount)
}
} else {
for _, winer := range winers {
a.coinsAccount.ExecFrozen(winer.addr, a.execaddr, winer.amount)
}
for _, winer := range winers {
a.coinsAccount.ExecTransfer(winer.addr, blackwhiteAddr, a.execaddr, averAmount)
}
for _, loser := range Losers {
a.coinsAccount.ExecTransfer(blackwhiteAddr, loser.addr, a.execaddr, loser.amount)
a.coinsAccount.ExecFrozen(loser.addr, a.execaddr, loser.amount)
}
}
clog.Error("StatTransfer ExecActive create ExecFrozen ", "addr", round.CreateAddr, "execaddr", a.execaddr, "amount", cfg.GetCoinPrecision()/lockAmount)
return nil, err
}
logs = append(logs, receipt.Logs...)
kv = append(kv, receipt.KV...)
// 将每一轮次的结果保存
logs = append(logs, &types.ReceiptLog{Ty: gt.TyLogBlackwhiteLoopInfo, Log: types.Encode(loopResults)})
return &types.Receipt{Ty: types.ExecOk, KV: kv, Logs: logs}, nil
}
func (a *action) getWinner(round *gt.BlackwhiteRound) ([]*addrResult, *gt.ReplyLoopResults) {
var loopRes gt.ReplyLoopResults
var addresXs []*resultCalc
loopRes.GameID = round.GetGameID()
addrRes := round.AddrResult
loop := int(round.Loop)
cfg := a.api.GetConfig()
for _, address := range addrRes {
if len(address.ShowSecret) > 0 && len(address.HashValues) == loop {
var isBlack []bool
// 加入分叉高度判断:分叉高度在ForkV25BlackWhite到ForkV25BlackWhiteV2之间的执行原来逻辑,大于ForkV25BlackWhiteV2执行新逻辑,
// 小于ForkV25BlackWhite则无法进入
if !cfg.IsDappFork(a.height, gt.BlackwhiteX, "ForkBlackWhiteV2") {
for _, hash := range address.HashValues {
if bytes.Equal(common.Sha256([]byte(address.ShowSecret+black)), hash) {
isBlack = append(isBlack, true)
} else if bytes.Equal(common.Sha256([]byte(address.ShowSecret+white)), hash) {
isBlack = append(isBlack, false)
} else {
isBlack = append(isBlack, false)
}
}
} else {
for i, hash := range address.HashValues {
if bytes.Equal(common.Sha256([]byte(strconv.Itoa(i)+address.ShowSecret+black)), hash) {
isBlack = append(isBlack, true)
} else if bytes.Equal(common.Sha256([]byte(strconv.Itoa(i)+address.ShowSecret+white)), hash) {
isBlack = append(isBlack, false)
} else {
isBlack = append(isBlack, false)
}
}
}
addresX := &resultCalc{
Addr: address.Addr,
amount: address.Amount,
IsWin: true,
IsBlack: isBlack,
}
addresXs = append(addresXs, addresX)
}
}
for index := 0; index < loop; index++ {
blackNum := 0
whiteNum := 0
for _, addr := range addresXs {
if addr.IsWin {
if addr.IsBlack[index] {
blackNum++
} else {
whiteNum++
}
}
}
if blackNum < whiteNum {
for _, addr := range addresXs {
if addr.IsWin && 0 != blackNum && !addr.IsBlack[index] {
addr.IsWin = false
}
}
} else if blackNum > whiteNum {
for _, addr := range addresXs {
if addr.IsWin && 0 != whiteNum && addr.IsBlack[index] {
addr.IsWin = false
}
}
}
winNum := 0
var perRes gt.PerLoopResult // 每一轮获胜者
for _, addr := range addresXs {
if addr.IsWin {
winNum++
perRes.Winers = append(perRes.Winers, addr.Addr)
} else {
perRes.Losers = append(perRes.Losers, addr.Addr)
}
}
loopRes.Results = append(loopRes.Results, &perRes)
if 1 == winNum || 2 == winNum {
break
}
}
var results []*addrResult
for _, addr := range addresXs {
if addr.IsWin {
result := &addrResult{
addr: addr.Addr,
amount: addr.amount,
}
results = append(results, result)
}
}
return results, &loopRes
}
func (a *action) getLoser(round *gt.BlackwhiteRound) []*addrResult {
addrRes := round.AddrResult
wins, _ := a.getWinner(round)
addMap := make(map[string]bool)
for _, win := range wins {
addMap[win.addr] = true
}
var results []*addrResult
for _, addr := range addrRes {
if ok := addMap[addr.Addr]; !ok {
result := &addrResult{
addr: addr.Addr,
amount: addr.Amount,
}
results = append(results, result)
}
}
return results
}
// GetReceiptLog 根据游戏信息获取log
// 状态变化:
// staus == BlackwhiteStatusCreate (创建,开始游戏)
// status == BlackwhiteStatusPlay (参与)
// status == BlackwhiteStatusShow (展示密钥)
// status == BlackwhiteStatusTime (超时退出情况)
// status == BlackwhiteStatusDone (结束情况)
func (a *action) GetReceiptLog(round *gt.BlackwhiteRound, addr string) *types.ReceiptLog {
log := &types.ReceiptLog{}
r := >.ReceiptBlackwhiteStatus{}
if round.Status == gt.BlackwhiteStatusCreate {
log.Ty = gt.TyLogBlackwhiteCreate
r.PrevStatus = -1
} else if round.Status == gt.BlackwhiteStatusPlay {
log.Ty = gt.TyLogBlackwhitePlay
r.PrevStatus = gt.BlackwhiteStatusCreate
} else if round.Status == gt.BlackwhiteStatusShow {
log.Ty = gt.TyLogBlackwhiteShow
r.PrevStatus = gt.BlackwhiteStatusPlay
} else if round.Status == gt.BlackwhiteStatusTimeout {
log.Ty = gt.TyLogBlackwhiteTimeout
r.PrevStatus = gt.BlackwhiteStatusPlay
} else if round.Status == gt.BlackwhiteStatusDone {
log.Ty = gt.TyLogBlackwhiteDone
r.PrevStatus = gt.BlackwhiteStatusShow
}
r.GameID = round.GameID
r.Status = round.Status
r.Addr = addr
r.Index = round.Index
log.Log = types.Encode(r)
return log
}
func calcloopNumByPlayer(player int32) int32 {
a := math.Log2(float64(player))
a += 0.5
num := int32(a)
return num + 1
}