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Multiple objects mess up scene #2

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sambler opened this issue Feb 20, 2015 · 1 comment
Open

Multiple objects mess up scene #2

sambler opened this issue Feb 20, 2015 · 1 comment

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@sambler
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sambler commented Feb 20, 2015

I get that to place numbers in a circle each number has to be a separate object. With the ticks this can lead to an excessive number of objects in the scene for one "item".

I think the ticks could be added as one mesh object.

Descriptive naming of the items to easily be identified as part of the dial "object" could also help.

Another option might be to have an empty as the parent of all parts of the dial, this could also help if you still wanted to use individual mesh tick objects. Maybe even disable selection on the parts so only the parent can be selected to move it.

@3dbug
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3dbug commented Feb 20, 2015

Thanks for you suggestions. As a workaround : the ticks can be easily selected by type and merged by Ctrl-J (Join).

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