/
gradients.js
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/
gradients.js
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//color scheme mappings
var $3Dmol = $3Dmol || {};
/** Color mapping gradients
* @interface
* @param {number} min
* @param {number} max
*/
$3Dmol.Gradient = function(min, max) {};
/**
* Map value to hex color
* @param {number} val
* @param {number} range
* @returns {number}
*/
$3Dmol.Gradient.valueToHex = function(val, range) {};
//return range used for color mapping, null if none set
$3Dmol.Gradient.range = function() {};
/**
* Color scheme red to white to blue, for charges
* Reverse gradients are supported when min>max so that the colors are displayed in reverse order.
* @constructor
* @implements {$3Dmol.Gradient}
*/
$3Dmol.Gradient.RWB = function(min, max,mid) {
var mult = 1.0;
if(typeof(max) == 'undefined' && $.isArray(min) && min.length >= 2) {
//we were passed a single range
max = min[1];
min = min[0];
}
//map value to hex color, range is provided
this.valueToHex = function(val, range) {
var lo, hi;
val = mult*val; //reverse if necessary
if(range) {
lo = range[0];
hi = range[1];
}
else {
lo = min;
hi = max;
}
if(val === undefined)
return 0xffffff;
if(hi>lo){
if(val < lo) val = lo;
if(val > hi) val = hi;
}
else{
if(val>lo) val=lo;
if(val < hi) val = hi;
}
var middle = (hi+lo)/2;
if(typeof(mid) != 'undefined')
middle = mid; //allow user to specify midpoint
var scale, color;
//scale bottom from red to white
if(lo<hi){
if(val <= middle) {
scale = Math.floor(255*Math.sqrt((val-lo)/(middle-lo)));
color = 0xff0000 + 0x100*scale + scale;
return color;
}
else { //form white to blue
scale = Math.floor(255*Math.sqrt((1-(val-middle)/(hi-middle))));
color = 0x10000*scale+0x100*scale+0xff;
return color;
}
}
else if(lo>hi){
//val=min-val;
if(val <= middle) {
scale = Math.floor(255*Math.sqrt((1-(val-middle)/(hi-middle))));
color = 0x10000*scale+0x100*scale+0xff;
return color;
}
else { //form white to blue
scale = Math.floor(255*Math.sqrt((val-lo)/(middle-lo)));
color = 0xff0000 + 0x100*scale + scale;
return color;
}
}
};
//return range used for color mapping, null if none set
this.range = function() {
if(typeof(min) != "undefined" && typeof(max) != "undefined") {
return [min,max];
}
return null;
};
};
/**
* rainbow gradient, but without purple to match jmol
* Reverse gradients are supported when min>max so that the colors are displayed in reverse order.
* @constructor
* @implements {$3Dmol.Gradient}
*/
$3Dmol.Gradient.ROYGB = function(min, max) {
var mult = 1.0;
if(typeof(max) == 'undefined' && $.isArray(min) && min.length >= 2) {
//we were passed a single range
max = min[1];
min = min[0];
}
//map value to hex color, range is provided
this.valueToHex = function(val, range) {
var lo, hi;
val = mult*val;
if(range) {
lo = range[0];
hi = range[1];
}
else {
lo = min;
hi = max;
}
if(typeof(val) == "undefined")
return 0xffffff;
if(hi>lo){
if(val < lo) val = lo;
if(val > hi) val = hi;
}
else{
if(val>lo) val=lo;
if(val < hi) val = hi;
}
var mid = (lo+hi)/2;
var q1 = (lo+mid)/2;
var q3 = (mid+hi)/2;
var scale, color;
if(lo<hi){
if(val < q1) { //scale green up, red up, blue down
scale = Math.floor(255*Math.sqrt((val-lo)/(q1-lo)));
color = 0xff0000 + 0x100*scale + 0;
return color;
}
else if(val < mid) { //scale red down, green up, blue down
scale = Math.floor(255*Math.sqrt((1-(val-q1)/(mid-q1))));
color = 0x010000*scale+0xff00+0x0;
return color;
}
else if(val < q3) { //scale blue up, red down, green up
scale = Math.floor(255*Math.sqrt((val-mid)/(q3-mid)));
color = 0x000000 + 0xff00 + 0x1*scale;
return color;
}
else { //scale green down, blue up, red down
scale = Math.floor(255*Math.sqrt((1-(val-q3)/(hi-q3))));
color = 0x000000+0x0100*scale+0xff;
return color;
}
}
else if(hi<lo){
if(val < q1) { //scale green up, red up, blue down
scale = Math.floor(255*Math.sqrt((1-(val-q3)/(hi-q3))));
color = 0x000000+0x0100*scale+0xff;
return color;
}
else if(val < mid) { //scale red down, green up, blue down
scale = Math.floor(255*Math.sqrt((val-mid)/(q3-mid)));
color = 0x000000 + 0xff00 + 0x1*scale;
return color;
}
else if(val < q3) { //scale blue up, red down, green up\
scale = Math.floor(255*Math.sqrt((1-(val-q1)/(mid-q1))));
color = 0x010000*scale+0xff00+0x0;
return color;
}
else { //scale green down, blue up, red down
scale = Math.floor(255*Math.sqrt((val-lo)/(q1-lo)));
color = 0xff0000 + 0x100*scale + 0;
return color;
}
}
};
//return range used for color mapping, null if none set
this.range = function() {
if(typeof(min) != "undefined" && typeof(max) != "undefined") {
return [min,max];
}
return null;
};
};
/**
* rainbow gradient with constant saturation, all the way to purple!
* Reverse gradients are supported when min>max so that the colors are displayed in reverse order.
* @constructor
* @implements {$3Dmol.Gradient}
*/
$3Dmol.Gradient.Sinebow = function(min, max) {
var mult = 1.0;
if(typeof(max) == 'undefined' && $.isArray(min) && min.length >= 2) {
//we were passed a single range
max = min[1];
min = min[0];
}
if(max < min) { //reverse the order
mult = -1.0;
min *= -1.0;
max *= -1.0;
}
//map value to hex color, range is provided
this.valueToHex = function(val, range) {
var lo, hi;
val = mult*val;
if(range) {
lo = range[0];
hi = range[1];
}
else {
lo = min;
hi = max;
}
if(typeof(val) == "undefined")
return 0xffffff;
if(hi>lo){
if(val < lo) val = lo;
if(val > hi) val = hi;
}
else{
if(val>lo) val=lo;
if(val < hi) val = hi;
}
var scale = (val-lo)/(hi-lo);
var h = (5*scale/6.0+0.5);
var r = Math.sin(Math.PI*h);
r *= r*255;
var g = Math.sin(Math.PI*(h+1/3.0));
g *= g*255;
var b = Math.sin(Math.PI*(h+2/3.0));
b *= b*255;
return 0x10000*Math.floor(r)+0x100*Math.floor(b)+0x1*Math.floor(g);
};
//return range used for color mapping, null if none set
this.range = function() {
if(typeof(min) != "undefined" && typeof(max) != "undefined") {
return [min,max];
}
return null;
};
};
//map from names to gradient constructors
$3Dmol.Gradient.builtinGradients = {
'rwb': $3Dmol.Gradient.RWB,
'roygb': $3Dmol.Gradient.ROYGB,
'sinebow': $3Dmol.Gradient.Sinebow
}