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index.js
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index.js
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/* eslint-disable import/prefer-default-export */
import "./effects/binaryPlusAjaxExtension"
import "./effects/autoloadEffect";
import $ from "jquery"
import {CC, elementColors, htmlColors, ssColors} from './colors';
import drawCartoon from './drawCartoon';
import GLDraw from './GLDraw';
import GLModel from './GLModel';
import GLShape from './GLShape';
import GLViewer from './GLViewer';
import Gradient from './Gradient';
import Label, {LabelCount} from './Label';
import Color from './WebGL/core/Color';
import Parsers from './parsers';
import MarchingCube, {MarchingCubeInitializer} from './MarchingCube';
import GLVolumetricRender from './GLVolumetricRenderer';
import Camera from './WebGL/Camera';
import Fog from './WebGL/Fog';
import ProteinSurface from './ProteinSurface4';
import {
Geometry,
Object3D,
GeometryIDCount,
Light,
Object3DIDCount,
Projection,
Raycaster,
Scene,
geometryGroup,
} from './WebGL/core';
import {
LineBasicMaterial,
Material,
MeshDoubleLambertMaterial,
MeshLambertMaterial,
SphereImposterMaterial,
AddOperation,
BackSide,
ClampToEdgeWrapping,
DoubleSide,
FaceColors,
FlatShading,
FloatType,
FrontSide,
ImposterMaterial,
InstancedMaterial,
LinearFilter,
LinearMipMapLinearFilter,
MaterialIdCount,
MeshOutlineMaterial,
MixOperation,
MultiplyOperation,
NearestFilter,
NoColors,
NoShading,
R32Format,
RFormat,
RGBAFormat,
SmoothShading,
SphereImposterOutlineMaterial,
SpriteAlignment,
SpriteMaterial,
StickImposterMaterial,
StickImposterOutlineMaterial,
Texture,
TextureIdCount,
UVMapping,
UnsignedByteType,
VertexColors,
VolumetricMaterial,
} from './WebGL/materials';
import {Cylinder, Sphere, Triangle} from './WebGL/shapes';
import {SurfaceWorker} from './SurfaceWorker';
import Renderer from './WebGL/Renderer';
import {ShaderUtils, ShaderLib} from './WebGL/shaders';
import SpritePlugin from './WebGL/SpritePlugin';
import {
Matrix3,
Matrix4,
Quaternion,
Ray,
Vector2,
Vector3,
clamp,
conversionMatrix3,
degToRad,
square,
} from './WebGL/math';
import EventDispatcher from './WebGL/core/EventDispatcher';
import createViewerGrid from "./util/createViewerGrid";
import createViewer from "./util/createViewer";
import Viewers from "./singletons/Viewers";
import download from "./util/download";
import MMTF from "./MMTF";
import getPropertyRange from "./util/getPropertyRange";
import SurfaceType from "./enum/SurfaceType";
import getbin from "./util/getbin";
import CAP from "./enum/CAP";
import createStereoViewer from "./util/createStereoViewer";
import extend from "./util/extend";
import VolumeData from "./VolumeData";
globalThis.$ = $;
globalThis.MMTF = MMTF;
export default {
Color,
GLViewer,
GLModel,
GLShape,
Gradient,
GLDraw,
Label,
CC,
elementColors,
drawCartoon,
Parsers,
MarchingCube,
VolumeData,
GLVolumetricRender,
htmlColors,
Camera,
Fog,
Object3D,
Geometry,
Material,
LineBasicMaterial,
MeshLambertMaterial,
MeshDoubleLambertMaterial,
SphereImposterMaterial,
AddOperation,
BackSide,
ClampToEdgeWrapping,
DoubleSide,
FaceColors,
FlatShading,
FloatType,
FrontSide,
ImposterMaterial,
InstancedMaterial,
LinearFilter,
LinearMipMapLinearFilter,
MaterialIdCount,
MeshOutlineMaterial,
MixOperation,
MultiplyOperation,
NearestFilter,
NoColors,
NoShading,
R32Format,
RFormat,
RGBAFormat,
SmoothShading,
SphereImposterOutlineMaterial,
SpriteAlignment,
SpriteMaterial,
StickImposterMaterial,
StickImposterOutlineMaterial,
Texture,
TextureIdCount,
UVMapping,
UnsignedByteType,
VertexColors,
VolumetricMaterial,
GeometryIDCount,
Light,
Object3DIDCount,
Projection,
Raycaster,
Scene,
geometryGroup,
MarchingCubeInitializer,
LabelCount,
ProteinSurface,
Cylinder,
Sphere,
Triangle,
SurfaceWorker,
Renderer,
ShaderUtils,
ShaderLib,
SpritePlugin,
Matrix3,
Matrix4,
Quaternion,
Ray,
Vector2,
Vector3,
Math: {
clamp,
conversionMatrix3,
degToRad,
square,
},
square,
conversionMatrix3,
EventDispatcher,
createViewer,
createViewerGrid,
viewers: Viewers,
download,
getPropertyRange,
SurfaceType,
getbin,
ssColors,
CAP,
createStereoViewer,
extend
};