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Is it possible to activate dithering (like semi-transparent pixels has) for far objects? To allow their slow, step-by-step appearing at the distance of drawing?
The text was updated successfully, but these errors were encountered:
Done. Use dream.alphaBlendMode = "dither" (or let it unchanged for transparent fade out) and set the color (alpha channel) with l.g.setColor() before the draw call. Currently LoDs do not fade but I want to add this too.
Is it possible to activate dithering (like semi-transparent pixels has) for far objects? To allow their slow, step-by-step appearing at the distance of drawing?
The text was updated successfully, but these errors were encountered: