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The main problem is that Godot Asset Library requires the addon files to be in the addons folder. I always use my addons as git submodules, and all my files are always in the root directory.
If you know how to get around this problem by NOT moving the files in the repository to the addons folder, I would be happy to find a solution.
This can be worked around by submitting a separate repository which is automatically updated using a GitHub action. I've put together an example/template at https://github.com/threethan/GodotSubmoduleActionExample - feel free to use or modify it as you see fit.
This is not a fix per-se, as it requires another repository just for distribution, and only updates daily (though this can be changed), but hopefully that's good enough.
This is a super useful plugin, but I didn't realize such a thing existed as it was not in Godot's official Asset Library.
It would be nice if it could be added. Instructions for submission can be found here.
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