Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Things to implement/fix #1

Closed
njoniec opened this issue Feb 5, 2013 · 3 comments
Closed

Things to implement/fix #1

njoniec opened this issue Feb 5, 2013 · 3 comments
Assignees

Comments

@njoniec
Copy link
Collaborator

njoniec commented Feb 5, 2013

Please remember that there are a few more levels to be added, but the should be little to no more new implements after these changes.

_NOT FIXED_
-- Need to implement of necessary to open/interact with all other objects before moving to next level (all levels, make door active to switch levels)

-- Level 4: needs to drop gate after status readout message to continue to door; if possible start using the oxygen level as timer via animations I made here

-- Level 6: door needs to not be active until everything is complete (see first point)

-- Level 7: here is the level in which the "puzzle" will be initiated after opening the access panel door once and then pressing "e" again to bring up the schematic (this is like the changing images in Lvl6; try this level and you will see what I mean), the idea would be that after the schematic is correct that you would return, check the status panel, see the oxygen is online/propulsion offline and then you would be allowed to go to the next level

_COMPLETED_

  • ladders
  • air meter/timer
  • fix levels transitions flash
    -- Level 3: need to implement on/off switch to lower gate animation, crate placed to jump over for testing
@ghost ghost assigned 4ndr3w Feb 5, 2013
4ndr3w added a commit that referenced this issue Feb 5, 2013
4ndr3w added a commit that referenced this issue Feb 5, 2013
From issue #1
@4ndr3w
Copy link
Owner

4ndr3w commented Feb 5, 2013

Ladders are now implemented as a subclass of Sprite.

Two constructors:
public Ladder(float x, float y, Texture t, String playerName)
public Ladder(float x, float y, Texture t, String playerName, String platformName)

playerName - The name of the player/character in the scene
platformName - Optional. The name of the platform in the scene that the player would be crossing through

4ndr3w added a commit that referenced this issue Feb 5, 2013
4ndr3w added a commit that referenced this issue Feb 6, 2013
Added AnimationFinishedCallbacks
Issue #1
4ndr3w added a commit that referenced this issue Feb 6, 2013
4ndr3w added a commit that referenced this issue Feb 6, 2013
@4ndr3w
Copy link
Owner

4ndr3w commented Feb 6, 2013

I think I got Level 6 implemented how you wanted it.... let me know
Status panel is implemented on level 4

The puzzle is going to be a bit tricky.. I think we should keep it short ( like 3 or 4 parts that you can rotate )
We may need to end up drawing the pieces manually, but we should probably keep it simple, like only two positions for each part.

@njoniec
Copy link
Collaborator Author

njoniec commented Feb 6, 2013

I will redo the puzzles with less pieces and put them into their own packages in the project 3rd block.

Sent from my iPhone

On Feb 6, 2013, at 9:00 AM, Andrew notifications@github.com wrote:

I think I got Level 6 implemented how you wanted it.... let me know
Status panel is implemented on level 4

The puzzle is going to be a bit tricky.. I think we should keep it short ( like 3 or 4 parts that you can rotate )
We may need to end up drawing the pieces manually, but we should probably keep it simple, like only two positions for each part.


Reply to this email directly or view it on GitHub.

@4ndr3w 4ndr3w closed this as completed Feb 13, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants