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Things to implement/fix #1
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Ladders are now implemented as a subclass of Sprite. Two constructors: playerName - The name of the player/character in the scene |
Added AnimationFinishedCallbacks Issue #1
I think I got Level 6 implemented how you wanted it.... let me know The puzzle is going to be a bit tricky.. I think we should keep it short ( like 3 or 4 parts that you can rotate ) |
I will redo the puzzles with less pieces and put them into their own packages in the project 3rd block. Sent from my iPhone On Feb 6, 2013, at 9:00 AM, Andrew notifications@github.com wrote:
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Please remember that there are a few more levels to be added, but the should be little to no more new implements after these changes.
_NOT FIXED_
-- Need to implement of necessary to open/interact with all other objects before moving to next level (all levels, make door active to switch levels)
-- Level 4: needs to drop gate after status readout message to continue to door; if possible start using the oxygen level as timer via animations I made here
-- Level 6: door needs to not be active until everything is complete (see first point)
-- Level 7: here is the level in which the "puzzle" will be initiated after opening the access panel door once and then pressing "e" again to bring up the schematic (this is like the changing images in Lvl6; try this level and you will see what I mean), the idea would be that after the schematic is correct that you would return, check the status panel, see the oxygen is online/propulsion offline and then you would be allowed to go to the next level
_COMPLETED_
-- Level 3: need to implement on/off switch to lower gate animation, crate placed to jump over for testing
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