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/
model_ue_ids_item.go
116 lines (93 loc) · 2.64 KB
/
model_ue_ids_item.go
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/*
GBA BSF Nbsp_GBA Service
GBA BSF Nbsp_GBA Service. © 2022, 3GPP Organizational Partners (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC). All rights reserved.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi_Nbsp_GBA
import (
"encoding/json"
)
// checks if the UeIdsItem type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UeIdsItem{}
// UeIdsItem Data item in a UE ID array list
type UeIdsItem struct {
// Public Identity of the UE
UeId string `json:"ueId"`
}
// NewUeIdsItem instantiates a new UeIdsItem object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUeIdsItem(ueId string) *UeIdsItem {
this := UeIdsItem{}
this.UeId = ueId
return &this
}
// NewUeIdsItemWithDefaults instantiates a new UeIdsItem object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUeIdsItemWithDefaults() *UeIdsItem {
this := UeIdsItem{}
return &this
}
// GetUeId returns the UeId field value
func (o *UeIdsItem) GetUeId() string {
if o == nil {
var ret string
return ret
}
return o.UeId
}
// GetUeIdOk returns a tuple with the UeId field value
// and a boolean to check if the value has been set.
func (o *UeIdsItem) GetUeIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.UeId, true
}
// SetUeId sets field value
func (o *UeIdsItem) SetUeId(v string) {
o.UeId = v
}
func (o UeIdsItem) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UeIdsItem) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["ueId"] = o.UeId
return toSerialize, nil
}
type NullableUeIdsItem struct {
value *UeIdsItem
isSet bool
}
func (v NullableUeIdsItem) Get() *UeIdsItem {
return v.value
}
func (v *NullableUeIdsItem) Set(val *UeIdsItem) {
v.value = val
v.isSet = true
}
func (v NullableUeIdsItem) IsSet() bool {
return v.isSet
}
func (v *NullableUeIdsItem) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUeIdsItem(val *UeIdsItem) *NullableUeIdsItem {
return &NullableUeIdsItem{value: val, isSet: true}
}
func (v NullableUeIdsItem) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUeIdsItem) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}