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threedwidget.h
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threedwidget.h
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/*
Copyright (c) 2015 Oliver Lau <ola@ct.de>, Heise Medien GmbH & Co. KG
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __THREEDWIDGET_H_
#define __THREEDWIDGET_H_
#include <QScopedPointer>
#include <QGLWidget>
#include <QOpenGLFunctions>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QVector>
#include <QVector3D>
#include <Kinect.h>
#include "globals.h"
class ThreeDWidgetPrivate;
class ThreeDWidget : public QGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit ThreeDWidget(QWidget *parent = nullptr);
~ThreeDWidget();
virtual QSize minimumSizeHint(void) const { return QSize(ColorWidth / 2, ColorHeight / 2); }
virtual QSize sizeHint(void) const { return QSize(ColorWidth, ColorHeight); }
void process(INT64 nTime, const uchar *pRGB, const UINT16 *pDepth, int minReliableDist, int maxDist);
void setContrast(GLfloat);
void setSaturation(GLfloat);
void setGamma(GLfloat);
void setNearThreshold(GLfloat);
void setFarThreshold(GLfloat);
public slots:
void setHaloSize(int);
void setRefPoints(const QVector<QVector3D> &);
signals:
void ready(void);
protected:
void initializeGL(void);
void resizeGL(int w, int h);
void paintGL(void);
void mousePressEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void wheelEvent(QWheelEvent*);
private:
QScopedPointer<ThreeDWidgetPrivate> d_ptr;
Q_DECLARE_PRIVATE(ThreeDWidget)
Q_DISABLE_COPY(ThreeDWidget)
void makeShader(void);
void makeWorldMatrix(void);
void updateViewport(void);
void updateViewport(int w, int h);
void updateViewport(const QSize &);
void drawOntoScreen(void);
void drawIntoFBO(void);
};
#endif // __THREEDWIDGET_H_