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@andrzejsliwa I can look into making a release of it this weekend, but I'm not convinced this is a "production ready" plugin. This started as me playing around making an IntelliJ plugin, but it does provide at least basic syntax highlighting and error checking.
I'm not expecting "production ready" plugin, syntax highlighting is fine, btw: which syntax you are supporting are you using Kick Assembler or Turbo Assembler syntax?
@andrzejsliwa Right now it's all based off of NESASM which is specifically for NES games. Not the greatest assembler. Again, I have to stress that this is a pet project of mine. If there were some demand for different dialects/features, I could consider adding that in at some point, but right now I'm just going to toss it up onto the JetBrains repository and see what happens.
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