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game_init_score.c
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game_init_score.c
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/*
** EPITECH PROJECT, 2022
** bs graphic
** File description:
** graphic
*/
#include "include/my_hunter.h"
void init_score(game_t *game)
{
game->time = sfClock_getElapsedTime(game->clock);
game->shooted = false;
game->text_init[SCORE].pos.x = 0;
game->text_init[SCORE].pos.y = 0;
sfColor color = {255, 255, 125, 255};
game->text_init[SCORE].text = sfText_create();
game->text_init[SCORE].font =
sfFont_createFromFile("assets/doom_font.ttf");
sfText_setFont( game->text_init[SCORE].text, game->text_init[SCORE].font);
sfText_setCharacterSize(game->text_init[SCORE].text, 50);
sfText_setColor(game->text_init[SCORE].text, color);
sfText_setPosition(game->text_init[SCORE].text, game->text_init[SCORE].pos);
}
void init_h_score(game_t *game)
{
game->text_init[H_SCORE].pos.x = 0;
game->text_init[H_SCORE].pos.y = 50;
sfColor color = {255, 255, 125, 255};
game->text_init[H_SCORE].text = sfText_create();
game->text_init[H_SCORE].font =
sfFont_createFromFile("assets/doom_font.ttf");
sfText_setFont(game->text_init[H_SCORE].text,
game->text_init[H_SCORE].font);
sfText_setCharacterSize(game->text_init[H_SCORE].text, 50);
sfText_setColor(game->text_init[H_SCORE].text, color);
sfText_setPosition(game->text_init[H_SCORE].text,
game->text_init[H_SCORE].pos);
}
void init_lives(game_t *game)
{
game->text_init[LIVES].pos.x = 1800;
game->text_init[LIVES].pos.y = 0;
sfColor color = {255, 255, 125, 255};
game->text_init[LIVES].text = sfText_create();
game->text_init[LIVES].font =
sfFont_createFromFile("assets/doom_font.ttf");
sfText_setFont( game->text_init[LIVES].text, game->text_init[LIVES].font);
sfText_setCharacterSize(game->text_init[LIVES].text, 50);
sfText_setColor(game->text_init[LIVES].text, color);
sfText_setPosition(game->text_init[LIVES].text,
game->text_init[LIVES].pos);
}