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game_over.c
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game_over.c
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/*
** EPITECH PROJECT, 2022
** my hunter
** File description:
** my hunter
*/
#include "include/my_hunter.h"
void init_game_over(game_t *game)
{
game->text_init[G_OVER].pos.x = 900;
game->text_init[G_OVER].pos.y = 400;
sfColor color = {255, 255, 125, 255};
game->text_init[G_OVER].text = sfText_create();
game->text_init[G_OVER].font =
sfFont_createFromFile("assets/doom_font.ttf");
sfText_setFont(game->text_init[G_OVER].text,
game->text_init[G_OVER].font);
sfText_setCharacterSize(game->text_init[G_OVER].text, 100);
sfText_setColor(game->text_init[G_OVER].text, color);
sfText_setPosition(game->text_init[G_OVER].text,
game->text_init[G_OVER].pos);
}
void display_game_over(sfRenderWindow *window,game_t *game)
{
init_game_over(game);
sfText_setString(game->text_init[G_OVER].text, "GAME\nOVER !");
sfRenderWindow_drawText(window, game->text_init[G_OVER].text, NULL);
sfRenderWindow_display(window);
}
void lives_manager(sfRenderWindow *window, scene_t *scene, game_t *game)
{
if (game->lives == 0){
display_game_over(window,game);
sfRenderWindow_setMouseCursorVisible(window,sfTrue);
sfSleep(sfMilliseconds(2000));
game->game_over++;
scene->game = false;
sfRenderWindow_clear(window, sfBlack);
}
}