forked from didi/rdebug
/
state.go
242 lines (217 loc) · 5.86 KB
/
state.go
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package sut
import (
"context"
"net"
"strconv"
"sync"
"time"
"github.com/didi/rdebug/koala/envarg"
"github.com/didi/rdebug/koala/recording"
"github.com/v2pro/plz/countlog"
)
type SocketFD int
type FileFD int
type ThreadID int32
type file struct {
fileFD FileFD
fileName string
flags int
}
var globalSocks = map[SocketFD]*socket{}
var globalSocksMutex = &sync.Mutex{}
var globalThreads = map[ThreadID]*Thread{} // real thread id => virtual thread
var globalThreadsMutex = &sync.Mutex{}
var globalVirtualThreads = map[ThreadID]*Thread{} // virtual thread id => virtual thread
var globalVirtualThreadsMutex = &sync.Mutex{}
func init() {
go gcStatesInBackground()
countlog.RegisterStateExporterByFunc("socks", exportSocks)
countlog.RegisterStateExporterByFunc("threads", exportThreads)
}
func exportSocks() map[string]interface{} {
globalSocksMutex.Lock()
defer globalSocksMutex.Unlock()
state := map[string]interface{}{}
for socketFD, sock := range globalSocks {
state[strconv.Itoa(int(socketFD))] = sock
}
return state
}
func exportThreads() map[string]interface{} {
globalThreadsMutex.Lock()
defer globalThreadsMutex.Unlock()
state := map[string]interface{}{}
for threadID, thread := range globalThreads {
state[strconv.Itoa(int(threadID))] = thread
}
return state
}
func setGlobalSock(socketFD SocketFD, sock *socket) {
globalSocksMutex.Lock()
defer globalSocksMutex.Unlock()
sock.lastAccessedAt = time.Now()
globalSocks[socketFD] = sock
}
func RemoveGlobalSock(socketFD SocketFD) *socket {
globalSocksMutex.Lock()
defer globalSocksMutex.Unlock()
sock := globalSocks[socketFD]
if sock != nil {
delete(globalSocks, socketFD)
}
return sock
}
func getGlobalSock(socketFD SocketFD) *socket {
globalSocksMutex.Lock()
defer globalSocksMutex.Unlock()
sock := globalSocks[socketFD]
if sock != nil {
sock.lastAccessedAt = time.Now()
}
return sock
}
func OperateThread(threadID ThreadID, op func(thread *Thread)) {
thread := getThread(threadID)
thread.mutex.Lock()
defer thread.mutex.Unlock()
thread.OnAccess()
thread.lastAccessedAt = time.Now()
op(thread)
}
func operateVirtualThread(threadID ThreadID, op func(thread *Thread)) {
thread := getVirtualThread(threadID)
thread.mutex.Lock()
defer thread.mutex.Unlock()
thread.OnAccess()
thread.lastAccessedAt = time.Now()
op(thread)
}
func getThread(threadID ThreadID) *Thread {
globalThreadsMutex.Lock()
defer globalThreadsMutex.Unlock()
thread := globalThreads[threadID]
if thread == nil {
thread = newThread(threadID)
globalThreads[threadID] = thread
}
return thread
}
func getVirtualThread(threadID ThreadID) *Thread {
globalVirtualThreadsMutex.Lock()
defer globalVirtualThreadsMutex.Unlock()
thread := globalVirtualThreads[threadID]
if thread == nil {
thread = newThread(threadID)
globalVirtualThreads[threadID] = thread
}
return thread
}
func mapThreadRelation(realThreadID ThreadID, virtualThreadID ThreadID) {
virtualThread := getVirtualThread(virtualThreadID)
globalThreadsMutex.Lock()
defer globalThreadsMutex.Unlock()
globalThreads[realThreadID] = virtualThread
}
func newThread(threadID ThreadID) *Thread {
thread := &Thread{
Context: context.WithValue(context.Background(), "threadID", threadID),
mutex: &sync.Mutex{},
threadID: threadID,
socks: map[SocketFD]*socket{},
files: map[FileFD]*file{},
lastAccessedAt: time.Now(),
ignoreSocks: map[SocketFD]net.TCPAddr{},
}
if envarg.IsRecording() {
thread.recordingSession = recording.NewSession(int32(threadID))
}
return thread
}
func gcStatesInBackground() {
defer func() {
recovered := recover()
if recovered != nil {
countlog.Fatal("event!sut.gc_states_in_background.panic", "err", recovered,
"stacktrace", countlog.ProvideStacktrace)
}
}()
for {
time.Sleep(time.Second * 10)
gcStatesOneRound()
}
}
func gcStatesOneRound() {
defer func() {
recovered := recover()
if recovered != nil {
countlog.Fatal("event!sut.gc_states_one_round.panic", "err", recovered,
"stacktrace", countlog.ProvideStacktrace)
}
}()
expiredSocksCount := gcGlobalSocks()
expiredRealThreadsCount := gcGlobalRealThreads()
expiredVirtualThreadsCount := gcGlobalVirtualThreads()
countlog.Trace("event!sut.gc_global_states",
"expiredSocksCount", expiredSocksCount,
"expiredRealThreadsCount", expiredRealThreadsCount,
"expiredVirtualThreadsCount", expiredVirtualThreadsCount)
}
func gcGlobalSocks() int {
globalSocksMutex.Lock()
defer globalSocksMutex.Unlock()
now := time.Now()
newMap := map[SocketFD]*socket{}
expiredSocksCount := 0
timeout := 5 * time.Minute
if envarg.GcGlobalStatusTimeout() > timeout {
timeout = envarg.GcGlobalStatusTimeout()
}
for fd, sock := range globalSocks {
if now.Sub(sock.lastAccessedAt) < envarg.GcGlobalStatusTimeout() {
newMap[fd] = sock
} else {
expiredSocksCount++
}
}
globalSocks = newMap
return expiredSocksCount
}
func gcGlobalRealThreads() int {
globalThreadsMutex.Lock()
defer globalThreadsMutex.Unlock()
now := time.Now()
newMap := map[ThreadID]*Thread{}
expiredThreadsCount := 0
for threadId, thread := range globalThreads {
if now.Sub(thread.lastAccessedAt) < envarg.GcGlobalStatusTimeout() {
newMap[threadId] = thread
} else {
shutdownThread(thread)
expiredThreadsCount++
}
}
globalThreads = newMap
return expiredThreadsCount
}
func gcGlobalVirtualThreads() int {
globalVirtualThreadsMutex.Lock()
defer globalVirtualThreadsMutex.Unlock()
now := time.Now()
newMap := map[ThreadID]*Thread{}
expiredThreadsCount := 0
for threadId, thread := range globalVirtualThreads {
if now.Sub(thread.lastAccessedAt) < envarg.GcGlobalStatusTimeout() {
newMap[threadId] = thread
} else {
shutdownThread(thread)
expiredThreadsCount++
}
}
globalVirtualThreads = newMap
return expiredThreadsCount
}
func shutdownThread(thread *Thread) {
thread.mutex.Lock()
defer thread.mutex.Unlock()
thread.OnShutdown()
}